documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -52,7 +52,7 @@ void func_80357264(Actor *this, s32 next_state){
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f32 sp38;
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s32 pad34;
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this->marker->unk14_20 = MARKER_1D0_CLUCKER_B;
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this->marker->id = MARKER_1D0_CLUCKER_B;
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actor_collisionOff(this);
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if(next_state == 1 || next_state == 2){
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skeletalAnim_set(this->unk148, ASSET_184_ANIM_CLUCKER_ATTACK_SHORT, 0.0f, 2.5f);
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@@ -78,7 +78,7 @@ void func_80357264(Actor *this, s32 next_state){
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local->unk4 = 0.2f;
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if(next_state == 4){
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this->marker->unk14_20 = MARKER_1B2_CLUCKER_A;
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this->marker->id = MARKER_1B2_CLUCKER_A;
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actor_collisionOn(this);
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local->unk0 = (local->unk0 + 1) % 3;
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if(local->unk0 < 2)
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@@ -177,7 +177,7 @@ void func_8035765C(Actor *this){
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skeletalAnim_getProgressRange(this->unk148, &sp4C, &sp48);
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if(skeletalAnim_getAnimId(this->unk148) == 0x185){
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if(sp4C < 0.58 && 0.58 <= sp48){
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this->marker->unk14_20 = MARKER_1D0_CLUCKER_B;
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this->marker->id = MARKER_1D0_CLUCKER_B;
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}
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if(sp4C < 0.05 && 0.05 <= sp48){
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FUNC_8030E624(SFX_2_CLAW_SWIPE, 0.9f, 32000);
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@@ -194,7 +194,7 @@ void func_8035765C(Actor *this){
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}
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else{//L803579F0
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if(sp4C < 0.63 && 0.63 <= sp48){
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this->marker->unk14_20 = MARKER_1D0_CLUCKER_B;
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this->marker->id = MARKER_1D0_CLUCKER_B;
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}
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if(sp4C < 0.1 && 0.1 <= sp48){
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FUNC_8030E624(SFX_2_CLAW_SWIPE, 0.9f, 32000);
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