documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -153,10 +153,10 @@ void func_80388178(ActorMarker *this_marker, ActorMarker *other_marker) {
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bool func_803882E4(ActorMarker * this_marker, ActorMarker * other_marker){
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if(this_marker->unk40_31 == 1){
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this_marker->unk14_20 = 0x16C;
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this_marker->id = 0x16C;
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}
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else{
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this_marker->unk14_20 = MARKER_A5_NIPPER;
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this_marker->id = MARKER_A5_NIPPER;
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}
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return TRUE;
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}
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@@ -164,7 +164,7 @@ bool func_803882E4(ActorMarker * this_marker, ActorMarker * other_marker){
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void func_80388344(ActorMarker * this_marker, ActorMarker *other_marker){
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Actor *this;
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if(other_marker->unk14_20 == 1){
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if(other_marker->id == 1){
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this = marker_getActor(this_marker);
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if( !mapSpecificFlags_get(7)
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&& this->unk138_24
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