documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -279,7 +279,7 @@ void chClam_update(Actor *this){
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if(this->state != 3){
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sp48 = func_80309724(this->position);
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if(sp4C != NULL){
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sp44 = sp4C->marker->unk14_20;
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sp44 = sp4C->marker->id;
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}
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if(sp44 == MARKER_60_BLUE_EGG_COLLECTIBLE || sp44 == MARKER_B5_RED_FEATHER_COLLECTIBLE){
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