documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -2,6 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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#include "prop.h"
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#include "actor.h"
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int ability_hasLearned(s32);
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@@ -139,20 +140,20 @@ bool SM_CRCs_are_valid(void){
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void SM_func_80386810(void)
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{
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spawnableActorList_add(&D_8038AB00, actor_new, 0X2000180);
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spawnableActorList_add(&D_8038ABF0, actor_new, 0X80);
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spawnableActorList_add(&D_8038AC20, actor_new, 0);
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spawnableActorList_add(&D_8038AC78, actor_new, 0X2000121);
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spawnableActorList_add(&D_8038ACE8, actor_new, 0X2000121);
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spawnableActorList_add(&D_8038AD58, actor_new, 0X2200121);
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spawnableActorList_add(&D_8038AC9C, actor_new, 0X2000121);
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spawnableActorList_add(&D_8038AD0C, actor_new, 0X2000121);
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spawnableActorList_add(&D_8038AD7C, actor_new, 0X2200121);
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spawnableActorList_add(&chSmMole, actor_new, 0X100);
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spawnableActorList_add(&D_8038B0B0, actor_new, 0);
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spawnableActorList_add(&D_8038B0E0, actor_new, 0);
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spawnableActorList_add(&D_8038B008, actor_new, 0X6C8);
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spawnableActorList_add(&D_8038B044, actor_new, 0X6C8);
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spawnableActorList_add(&D_8038B080, actor_new, 0X6C8);
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spawnableActorList_add(&D_8038AB24, actor_new, 0X400);
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spawnableActorList_add(&D_8038AB00, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&D_8038ABF0, actor_new, ACTOR_FLAG_UNKNOWN_7);
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spawnableActorList_add(&D_8038AC20, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&D_8038AC78, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&D_8038ACE8, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&D_8038AD58, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_21 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&D_8038AC9C, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&D_8038AD0C, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&D_8038AD7C, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_21 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&chSmMole, actor_new, ACTOR_FLAG_UNKNOWN_8);
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spawnableActorList_add(&D_8038B0B0, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&D_8038B0E0, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&D_8038B008, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_8038B044, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_8038B080, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_8038AB24, actor_new, ACTOR_FLAG_UNKNOWN_10);
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}
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