documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -50,7 +50,7 @@ ActorInfo D_8038B080 ={
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/* .code */
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void func_8038A3B0(Actor *this){
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s32 sp24 = this->marker->unk14_20 - 0xe1;
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s32 sp24 = this->marker->id - 0xe1;
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if(this->marker->unk14_21)
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func_8034A174(this->marker->unk44, 0x1f, D_80365E04[sp24]);
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