documentations

- spawnableActorList_add: decode flags
- add some prototypes in functions.h
- ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
This commit is contained in:
mariob92
2024-09-07 21:51:24 +02:00
parent c8598c2677
commit f1dea250de
61 changed files with 738 additions and 728 deletions

View File

@@ -142,7 +142,7 @@ void func_80388FA0(Actor *this, s32 arg1){
case 4:
other = subaddie_getLinkedActor(this);
myOther = this->unk100;
if(myOther && other && myOther->unk14_20 == 0xB8)
if(myOther && other && myOther->id == 0xB8)
subaddie_set_state_with_direction(other, 3, 0.0001f, 1);
actor_playAnimationOnce(this);
this->unk44_31 = func_8030D90C();
@@ -166,7 +166,7 @@ void func_80388FA0(Actor *this, s32 arg1){
case 2:
other = subaddie_getLinkedActor(this);
myOther = this->unk100;
if(myOther && other && myOther->unk14_20 == 0xB8)
if(myOther && other && myOther->id == 0xB8)
subaddie_set_state_with_direction(other, 2, 0.0001f, 1);
animctrl_setSmoothTransition(this->animctrl, 1);
actor_playAnimationOnce(this);