documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -142,7 +142,7 @@ void func_80388FA0(Actor *this, s32 arg1){
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case 4:
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other = subaddie_getLinkedActor(this);
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myOther = this->unk100;
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if(myOther && other && myOther->unk14_20 == 0xB8)
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if(myOther && other && myOther->id == 0xB8)
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subaddie_set_state_with_direction(other, 3, 0.0001f, 1);
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actor_playAnimationOnce(this);
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this->unk44_31 = func_8030D90C();
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@@ -166,7 +166,7 @@ void func_80388FA0(Actor *this, s32 arg1){
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case 2:
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other = subaddie_getLinkedActor(this);
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myOther = this->unk100;
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if(myOther && other && myOther->unk14_20 == 0xB8)
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if(myOther && other && myOther->id == 0xB8)
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subaddie_set_state_with_direction(other, 2, 0.0001f, 1);
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animctrl_setSmoothTransition(this->animctrl, 1);
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actor_playAnimationOnce(this);
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