documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -287,7 +287,7 @@ void func_80388080(Actor *this){
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if(!this->initialized){
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switch(this->marker->unk14_20){
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switch(this->marker->id){
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default:
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local->unkC = 3; //cauliflower
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break;
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