documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -31,7 +31,7 @@ Actor *func_80387AA0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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void func_80387B14(Actor *this, s32 next_state){
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ActorLocal_PortraitChompa *local = (ActorLocal_PortraitChompa *) &this->local;
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f32 tmp = 2.5f;
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this->marker->unk14_20 = 0x1d1;
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this->marker->id = 0x1d1;
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if(next_state == 1 || next_state == 2){
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skeletalAnim_set(this->unk148, 0x23e, 0.0f, 2.5f);
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@@ -54,7 +54,7 @@ void func_80387B14(Actor *this, s32 next_state){
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}
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if(next_state == 4){
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this->marker->unk14_20 = MARKER_254_PORTRAIT_CHOMPA_A;
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this->marker->id = MARKER_254_PORTRAIT_CHOMPA_A;
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skeletalAnim_set(this->unk148, 0x23e, 0.0f, 2.5f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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if(this->unk100){
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@@ -222,7 +222,7 @@ void func_80388028(Actor *this){
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if(this->state == 4){
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skeletalAnim_getProgressRange(this->unk148, &sp44, &sp40);
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if(sp44 < 0.56 && 0.56 <= sp40){
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this->marker->unk14_20 = 0x1d1;
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this->marker->id = 0x1d1;
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}
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if(sp44 < 0.5 && 0.5 <= sp40){
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