documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -101,7 +101,7 @@ void GV_func_8038A9C0(Actor *this){
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}
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this->unk1C[2] = this->unk1C[1];
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this->unk1C[1] = this->unk48;
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if(this->unk100 != NULL && sp24 != NULL && this->unk100->unk14_20 == MARKER_AF_MAGIC_CARPET_SHADOW){
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if(this->unk100 != NULL && sp24 != NULL && this->unk100->id == MARKER_AF_MAGIC_CARPET_SHADOW){
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sp24->unk1C[0] = func_8038A860(sp24, this);
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}
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}
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