documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -141,7 +141,7 @@ void func_8038A31C(Actor *this){
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}//L8038A6A4
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this->unk124_11 = 0x3;
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this->pitch = 0.0f;
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if(this->unk100 && sp24 && this->unk100->unk14_20 == MARKER_AF_MAGIC_CARPET_SHADOW){
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if(this->unk100 && sp24 && this->unk100->id == MARKER_AF_MAGIC_CARPET_SHADOW){
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sp24->position_x = this->position_x;
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sp24->position_y = func_80309724(this->position) + 60.0f;
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sp24->position_z = this->position_z;
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