documentations

- spawnableActorList_add: decode flags
- add some prototypes in functions.h
- ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
This commit is contained in:
mariob92
2024-09-07 21:51:24 +02:00
parent c8598c2677
commit f1dea250de
61 changed files with 738 additions and 728 deletions

View File

@@ -1,9 +1,9 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "prop.h"
#include "SnS.h"
#include "actor.h"
extern ActorInfo D_80367FE0;
@@ -91,7 +91,7 @@ void func_80391040(Actor *this){
if(randf() < 0.5){
a1 = 8;
switch(this->marker->unk14_20){
switch(this->marker->id){
case 0x247://L80391128
sp2C = 0x710;
break;
@@ -126,7 +126,7 @@ void func_80391180(Actor *this){
}
this->unk58_0 = func_8038DD14() ? 0 : 1;
if(this->marker->unk14_20 == 0x21F){
if(this->marker->id == 0x21F){
this->marker->unk40_22 = subaddie_playerIsWithinSphere(this, 2000) ? 1 : 0;
}
}
@@ -135,10 +135,10 @@ void FP_func_80391254(Actor *this){
func_802D3D74(this);
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
if(this->marker->unk14_20 == 0x221 || this->marker->unk14_20 == 0x223){
if(this->marker->id == 0x221 || this->marker->id == 0x223){
this->pitch = 3.0f;
}
if(this->marker->unk14_20 == 0x222){
if(this->marker->id == 0x222){
this->pitch = 2.0f;
}
}
@@ -154,54 +154,54 @@ void func_803912EC(Actor *this){
void FP_func_80391324(void)
{
spawnableActorList_add(&FP_D_80391AB0, actor_new, 0X600);
spawnableActorList_add(&D_80391BB0, actor_new, 0X2A);
spawnableActorList_add(&D_80391C18, actor_new, 0X180084);
spawnableActorList_add(&D_80391C58, actor_new, 0X180084);
spawnableActorList_add(&D_80391CE8, actor_new, 0X2002E);
spawnableActorList_add(&D_80391E08, actor_new, 0X100);
spawnableActorList_add(&FP_D_80391E2C, actor_new, 0X100);
spawnableActorList_add(&D_80391E50, actor_new, 0X100);
spawnableActorList_add(&D_80391F88, actor_new, 0X2100C);
spawnableActorList_add(&D_80391FAC, actor_new, 0X2100C);
spawnableActorList_add(&D_80391FD0, actor_new, 0X2100C);
spawnableActorList_add(&D_80391FF4, actor_new, 0X2100C);
spawnableActorList_add(&D_803920E8, actor_new, 0X408);
spawnableActorList_add(&D_803923D0, actor_new, 0X100006C);
spawnableActorList_add(&chXmasTree, actor_new, 0X20400);
spawnableActorList_add(&D_80392420, actor_new, 4);
spawnableActorList_add(&D_80392470, actor_new, 0X444);
spawnableActorList_add(&D_803924B0, actor_new, 8);
spawnableActorList_add(&D_803924D4, actor_new, 8);
spawnableActorList_add(&D_803924F8, actor_new, 8);
spawnableActorList_add(&chScarfSled, actor_new, 0);
spawnableActorList_add(&chRaceSled, actor_new, 0X20);
spawnableActorList_add(&D_80392588, actor_new, 0X80108);
spawnableActorList_add(&D_80392628, actor_new, 0X44);
spawnableActorList_add(&D_80392690, actor_new, 0XA8);
spawnableActorList_add(&D_803926C0, actor_new, 0X8000400);
spawnableActorList_add(&D_80392700, actor_new, 0X108);
spawnableActorList_add(&FP_D_80392840, actor_new, 0);
spawnableActorList_add(&D_80392730, actor_new, 0X20000);
spawnableActorList_add(&D_80367FE0, actor_new, 0);
spawnableActorList_add(&FP_D_803928E0, actor_new, 0X40);
spawnableActorList_add(&D_80392904, actor_new, 0X40);
spawnableActorList_add(&D_80392928, actor_new, 0X40);
spawnableActorList_add(&D_8039294C, actor_new, 0X40);
spawnableActorList_add(&D_80392B20, actor_new, 0X400);
spawnableActorList_add(&D_80392B44, actor_new, 0X400);
spawnableActorList_add(&D_80392970, actor_new, 0X400);
spawnableActorList_add(&D_80392994, actor_new, 0X400);
spawnableActorList_add(&D_803929B8, actor_new, 0X404);
spawnableActorList_add(&D_803929DC, actor_new, 0X404);
spawnableActorList_add(&D_80392A00, actor_new, 0X404);
spawnableActorList_add(&D_80392A24, actor_new, 0X20004);
spawnableActorList_add(&D_80392A48, actor_new, 4);
spawnableActorList_add(&D_80392A6C, actor_new, 0X20004);
spawnableActorList_add(&D_80392A90, actor_new, 0X20004);
spawnableActorList_add(&D_80392AB4, actor_new, 0X400);
spawnableActorList_add(&D_80392AD8, actor_new, 0X400);
spawnableActorList_add(&D_80392AFC, actor_new, 0X400);
spawnableActorList_add(&FP_D_80391AB0, actor_new, ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_80391BB0, actor_new, ACTOR_FLAG_UNKNOWN_1 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5);
spawnableActorList_add(&D_80391C18, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_19 | ACTOR_FLAG_UNKNOWN_20);
spawnableActorList_add(&D_80391C58, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_19 | ACTOR_FLAG_UNKNOWN_20);
spawnableActorList_add(&D_80391CE8, actor_new, ACTOR_FLAG_UNKNOWN_1 | ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_80391E08, actor_new, ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&FP_D_80391E2C, actor_new, ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&D_80391E50, actor_new, ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&D_80391F88, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_80391FAC, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_80391FD0, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_80391FF4, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_803920E8, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_803923D0, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_24);
spawnableActorList_add(&chXmasTree, actor_new, ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_80392420, actor_new, ACTOR_FLAG_UNKNOWN_2);
spawnableActorList_add(&D_80392470, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_803924B0, actor_new, ACTOR_FLAG_UNKNOWN_3);
spawnableActorList_add(&D_803924D4, actor_new, ACTOR_FLAG_UNKNOWN_3);
spawnableActorList_add(&D_803924F8, actor_new, ACTOR_FLAG_UNKNOWN_3);
spawnableActorList_add(&chScarfSled, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&chRaceSled, actor_new, ACTOR_FLAG_UNKNOWN_5);
spawnableActorList_add(&D_80392588, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_19);
spawnableActorList_add(&D_80392628, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_6);
spawnableActorList_add(&D_80392690, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_7);
spawnableActorList_add(&D_803926C0, actor_new, ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_27);
spawnableActorList_add(&D_80392700, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&FP_D_80392840, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_80392730, actor_new, ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_80367FE0, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&FP_D_803928E0, actor_new, ACTOR_FLAG_UNKNOWN_6);
spawnableActorList_add(&D_80392904, actor_new, ACTOR_FLAG_UNKNOWN_6);
spawnableActorList_add(&D_80392928, actor_new, ACTOR_FLAG_UNKNOWN_6);
spawnableActorList_add(&D_8039294C, actor_new, ACTOR_FLAG_UNKNOWN_6);
spawnableActorList_add(&D_80392B20, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_80392B44, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_80392970, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_80392994, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_803929B8, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_803929DC, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_80392A00, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_80392A24, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_80392A48, actor_new, ACTOR_FLAG_UNKNOWN_2);
spawnableActorList_add(&D_80392A6C, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_80392A90, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_80392AB4, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_80392AD8, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_80392AFC, actor_new, ACTOR_FLAG_UNKNOWN_10);
}