documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -78,7 +78,7 @@ Actor *func_8038DF34(Actor *this){
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if(prop && prop->unk8_0){
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other = marker_getActor(prop->marker);
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marker_id = other->marker->unk14_20;
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marker_id = other->marker->id;
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if( marker_id == MARKER_200_TWINKLY_BLUE
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|| marker_id == MARKER_201_TWINKLY_GREEN
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|| marker_id == MARKER_202_TWINKLY_ORANGE
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@@ -168,7 +168,7 @@ void func_8038E094(Actor *this){
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sp38 = func_8038DF34(this);
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if(sp38){
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func_8038DE40(this);
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this->unk38_31 = sp38->marker->unk14_20;
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this->unk38_31 = sp38->marker->id;
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break;
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}
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@@ -187,16 +187,16 @@ void func_8038E094(Actor *this){
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sp38 = func_8038DF34(this);
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if(sp38){
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func_8038DE40(this);
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this->unk38_31 = sp38->marker->unk14_20;
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this->unk38_31 = sp38->marker->id;
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}
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break;
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case 4: //L8038E4F0
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this->marker->propPtr->unk8_3 = TRUE;
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sp38 = func_8038DF34(this);
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if(sp38 && sp38->marker->unk14_20 == this->unk38_31){
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if(sp38 && sp38->marker->id == this->unk38_31){
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if(actor_animationIsAt(this, 0.23)){
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func_8038C398(sp38->position, sp38->marker->unk14_20);
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func_8038C398(sp38->position, sp38->marker->id);
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FUNC_8030E8B4(SFX_110_TWINKLY_DEATH, 1.0f, 32000, this->position, 1250, 2500);
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FUNC_8030E8B4(SFX_27_JINJO_HI, 1.6f, 32000, this->position, 1250, 2500);
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func_80324D54(0.35f, SFX_110_TWINKLY_DEATH, 1.0f, 32000, this->position, 1250.0f, 2500.0f);
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