documentations

- spawnableActorList_add: decode flags
- add some prototypes in functions.h
- ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
This commit is contained in:
mariob92
2024-09-07 21:51:24 +02:00
parent c8598c2677
commit f1dea250de
61 changed files with 738 additions and 728 deletions

View File

@@ -252,7 +252,7 @@ void func_8038C9A0(Actor *this){
Actor *other; //sp34
void * sp30;
if(this->marker->unk14_20 == 0x200){
if(this->marker->id == 0x200){
sp30 = func_8034C2C4(this->marker, 0x190);
}
other = marker_getActor(this->unk100);
@@ -278,7 +278,7 @@ void func_8038C9A0(Actor *this){
}//L8038CA9C
if(1.0f == other->unk1C[1]){
func_8038C398(this->position, this->marker->unk14_20);
func_8038C398(this->position, this->marker->id);
FUNC_8030E8B4(SFX_7B_ICE_BREAKING_1, 1.0f, 32000, this->position, 0x6d6, 0xdac);\
marker_despawn(this->marker);
return;