documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -252,7 +252,7 @@ void func_8038C9A0(Actor *this){
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Actor *other; //sp34
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void * sp30;
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if(this->marker->unk14_20 == 0x200){
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if(this->marker->id == 0x200){
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sp30 = func_8034C2C4(this->marker, 0x190);
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}
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other = marker_getActor(this->unk100);
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@@ -278,7 +278,7 @@ void func_8038C9A0(Actor *this){
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}//L8038CA9C
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if(1.0f == other->unk1C[1]){
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func_8038C398(this->position, this->marker->unk14_20);
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func_8038C398(this->position, this->marker->id);
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FUNC_8030E8B4(SFX_7B_ICE_BREAKING_1, 1.0f, 32000, this->position, 0x6d6, 0xdac);\
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marker_despawn(this->marker);
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return;
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