documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -88,7 +88,7 @@ void func_8038A384(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = FALSE;
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switch(this->marker->unk14_20){
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switch(this->marker->id){
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case MARKER_1FA_POLAR_BEAR_CUB_BLUE://L8038A404
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this->unk1C[0] = 1.0f;
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this->unk1C[1] = 1.2f;
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@@ -139,7 +139,7 @@ void func_8038A384(Actor *this){
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}//L8038A648
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switch(this->marker->unk14_20){
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switch(this->marker->id){
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case MARKER_1FA_POLAR_BEAR_CUB_BLUE:
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sp3C = 0;
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break;
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