documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -61,7 +61,7 @@ void func_803895D0(ActorMarker *marker, ActorMarker *other_marker){
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}
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Actor *BGS_func_80389610(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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func_8033A45C(4, marker->unk14_20 - 0x19A);
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func_8033A45C(4, marker->id - 0x19A);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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