documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -555,5 +555,9 @@ extern void subaddie_set_state_forward(Actor *, s32);
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extern BKModelBin *marker_loadModelBin(ActorMarker *this);
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extern Struct70s *func_8034C2C4(ActorMarker *marker, s32 arg1);
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extern void func_80326310(Actor *this);
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extern ActorMarker *marker_init(s32 *pos, MarkerDrawFunc draw_func, int arg2, int marker_id, int arg4);
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extern s32 asset_getFlag(enum asset_e arg0);
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extern void spawnableActorList_add(ActorInfo *arg0, Actor *(*arg1)(s32[3], s32, ActorInfo *, u32), u32 arg2);
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extern void spawnableActorList_addIfMapVisited(ActorInfo *arg0, Actor *(*arg1)(s32[3], s32, ActorInfo *, u32), u32 arg2, enum map_e arg3);
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#endif
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