documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -29,5 +29,6 @@
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#define ACTOR_FLAG_UNKNOWN_24 (1 << 24) // 0x1000000
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#define ACTOR_FLAG_UNKNOWN_25 (1 << 25) // 0x2000000
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#define ACTOR_FLAG_UNKNOWN_26 (1 << 26) // 0x4000000
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#define ACTOR_FLAG_UNKNOWN_27 (1 << 27) // 0x4000000
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#endif // ACTOR_H
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