core2/code_5B6A0.c done
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@@ -29,6 +29,8 @@ s32 D_8036B808;
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struct_7AF80_0 *D_80382390; //prop models ???
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struct_7AF80_1 *D_80382394; //prop_sprites ???
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BKSpriteDisplayData *func_8030A4D4(s32 arg0);
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void func_8030A2D0(Gfx **gfx, Mtx **mtx, Vtx **vtx, f32 arg3[3], f32 arg4[3], f32 arg5, s32 arg6, Cube* arg7){
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BKModelBin * sp2C;
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