func_80338CD0() match, core2/modelRender.c done, progress update
This commit is contained in:
@@ -1,4 +1,4 @@
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# banjo (98.5170%)
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# banjo (98.5330%)
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<img src="./progress/progress_total.svg">
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@@ -17,7 +17,7 @@
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<text x="22.0" y="14">core2</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">97.8118%</text>
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<text x="77.5" y="14">97.8118%</text>
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">97.8397%</text>
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<text x="77.5" y="14">97.8397%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
@@ -17,7 +17,7 @@
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<text x="75.0" y="14">Banjo-Kazooie (us.v10)</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">98.5170%</text>
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<text x="183.5" y="14">98.5170%</text>
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">98.5330%</text>
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<text x="183.5" y="14">98.5330%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -997,7 +997,7 @@ s32 func_8032F170(Cube **arg0, void **arg1){
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_A5BC0/func_8032F194.s")
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#else
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void func_8032F194(ActorMarker *marker, s32 position[3], Cube *cube) {
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ActorProp sp24;
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ActorProp2 sp24;
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((s32*)&sp24)[2] = ((s32*)marker->propPtr)[2];
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sp24.x = (s16) position[0];
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@@ -889,42 +889,44 @@ void func_80338BFC(Gfx **gfx, Mtx **mtx, void *arg2){
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}
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//CmdC_SELECTOR
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#ifndef NONMATCHING
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/modelRender/func_80338CD0.s")
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#else
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void func_80338CD0(Gfx **gfx, Mtx **mtx, void *arg2){
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GeoCmdC *cmd = (GeoCmdC *) arg2;
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s32 tmp_v0;
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s32 sub_cmd;
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s32 indx;
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s32 indx2;
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s32 s2;
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s32 s1;
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s32 *s0;
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tmp_v0 = cmd->unkA;
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indx = D_80383658[cmd->unkA];
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if(cmd->unkA){
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if(indx == 0){
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}else if(indx > 0){
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if(cmd->unk8 >= indx){
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func_80339124(gfx, mtx, (s32)cmd + cmd->unkC[indx-1]);
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}
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if (cmd->unkA == 0)
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return;
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}else{//L80338D5C
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s1 = -indx;
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if (indx == 0)
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return;
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if (0 < indx) {
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if (indx <= cmd->unk8) {
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s0 = cmd->unkC;
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for(s2 = 0; s2 < cmd->unk8; s2++){//L80338D6C
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if(s1 & 1){
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func_80339124(gfx, mtx, (s32)cmd + *s0);
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sub_cmd = cmd;
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sub_cmd += *(s32*)(s0 + (indx - 1));
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func_80339124(gfx, mtx, sub_cmd);
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}
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} else {
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s1 = indx * (-1);
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s0 = cmd->unkC;
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for (s2 = 0; s2 < cmd->unk8; s2++) {
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if (s1 & 1)
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{
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sub_cmd = cmd;
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sub_cmd += s0[0];
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func_80339124(gfx, mtx, sub_cmd);
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}
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s1 >>= 1;
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s0++;
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}
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}
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}//L80338DA8
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}
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#endif
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//CmdD_DRAW_DISTANCE
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void func_80338DCC(Gfx ** gfx, Mtx ** mtx, void *arg2){
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@@ -25,7 +25,6 @@ realloc = 0x80255358;
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write_file_blocks = 0x80255B30;
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ml_vec3f_normalize = 0x80256450;
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ml_vec3f_set_length_copy = 0x802565E0;
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ml_vec3f_set_length = 0x80256A24;
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ml_isNonzero_vec3f = 0x80258368;
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mlAbsF = 0x80258964;
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ml_vec3f_copy = 0x80258BA4;
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@@ -34,13 +33,6 @@ ml_vec3f_add = 0x80258C48;
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ml_vec3f_scale_copy = 0x80258CB0;
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___osGetSR = 0x8025AFE0;
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sns_write_payload_over_heap = 0x8025B700;
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alEvtqPostEvent = 0x8025CDFC;
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n_alSynStartVoice = 0x8025D4A0;
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n_alSynAllocVoice = 0x8025D208;
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n_alSynSetVol = 0x8025D400;
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n_alSynSetPan = 0x8025D520;
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n_alSynSetPitch = 0x8025D5A0;
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n_alSynSetFXMix = 0x8025D620;
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bzero = 0x80263B40;
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osWriteBackDCacheAll = 0x80263BE0;
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osVirtualToPhysical = 0x802646A0;
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@@ -68,10 +60,8 @@ __osProbeTLB = 0x8026B420;
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bcopy = 0x8026C110;
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__osSetCompare = 0x8026CA70;
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osGetCount = 0x8026CE00;
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D_802758C0 = 0x802758C0; // size:0xC
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framebuffer_width = 0x80276588;
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framebuffer_height = 0x8027658C;
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n_syn = 0x80276E84;
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__osShutdown = 0x8027712C;
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__OSGlobalIntMask = 0x80277130;
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__osRunQueue = 0x80277378;
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@@ -82,13 +72,7 @@ __libm_qnan_f = 0x80278DB0;
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D_8027BEEC = 0x8027BEEC;
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__osEventStateTab = 0x80284660;
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__osThreadSave = 0x80285DE0;
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leoDiskStack = 0x80285F90;//technically should have a OS_LEO_STACKSIZE or something..
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animctrl_new = 0x802872E0;
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animctrl_setIndex = 0x8028745C;
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animctrl_reset = 0x802874AC;
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_animctrl_start = 0x802875AC;
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animctrl_setDirection = 0x8028767C;
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animctrl_setDuration = 0x8028768C;
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leoDiskStack = 0x80285F90;//technically should have a OS_LEO_STACKSIZE or something...
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baMarker_8028D694 = 0x8028D694;
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player_getPosition = 0x8028E9A4;
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_player_getPosition = 0x802984D4;
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@@ -97,20 +81,15 @@ spawnQueue_func_802C3A18 = 0x802C3A18;
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spawnQueue_flush = 0x802C3A38;
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spawnQueue_unlock = 0x802C3BDC;
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spawnQueue_lock = 0x802C3BE8;
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mapSpecificFlags_set = 0x802CADC0;
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mapSpecificFlags_getAll = 0x802CAE8C;
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mapSpecificFlags_setAll = 0x802CAE98;
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bitfield_isBitSet = 0x802CAF70;
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mapSpecificFlags_validateCRC1 = 0x802CB00C;
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mapSavestate_save = 0x802E2F2C;
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mapSavestate_apply = 0x802E30AC;
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getGameMode = 0x802E49FC;
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vtxList_getVertices = 0x802EC450;
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_printbuffer_draw_letter = 0x802F55D8;
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cube_atIndices = 0x80303384;
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gctransition_8030BD98 = 0x8030BD98;
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sfxsource_setSfxId = 0x8030DA80;
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sfxsource_setSampleRate = 0x8030DABC;
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gcdialog_setState = 0x8030F488;
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gcdialog_update = 0x8030F990;
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gczoombox_update = 0x80316EF4;
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@@ -121,8 +100,6 @@ fileProgressFlag_get = 0x8031FF1C;
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level_get = 0x80321900;
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levelSpecificFlags_validateCRC1 = 0x8032204C;
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marker_despawn = 0x803282F4;
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actor_playAnimationOnce = 0x803298AC;
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actor_loopAnimation = 0x803298D8;
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actor_copy = 0x80329C40;
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actors_appendToSavestate = 0x80329CBC;
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strIToA = 0x8033D884;
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@@ -133,13 +110,10 @@ item_empty = 0x80345F74;
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itemscore_noteScores_get = 0x80346F34;
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demo_readInput = 0x80349EE4;
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randf = 0x8034A390;
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randf2 = 0x8034A754;
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suBaddieActorArray = 0x8036E560;
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D_80374CF0 = 0x80374CF0;
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D_8037901C = 0x8037901C;
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D_8037DCB0 = 0x8037DCB0;
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print_sCurrentPtr = 0x80380AE4;
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print_sInFontFormatMode = 0x80380B08;
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__propellorTimer = 0x803912CC;
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D_A00001D8 = 0xA00001D8;
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