document gGlobalTimer and related functions
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@@ -342,7 +342,7 @@ void func_803869BC(Actor *this) {
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u32 temp_t3;
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if (this->marker->unk14_21) {
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sp3C = func_8023DB5C();
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sp3C = globalTimer_getTime();
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temp_t3 = (u32) this->state;
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if ((temp_t3 == 6) || (temp_t3 == 7)) {
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sp30[0] = D_803916CC[0];
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@@ -852,7 +852,7 @@ void chfinalboss_phase1_setState(Actor *this, s32 next_state) {
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f32 temp_f12;
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local = (ActorLocal_fight_180 *)&this->local;
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sp40 = func_8023DB5C();
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sp40 = globalTimer_getTime();
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sp3C = animctrl_getAnimTimer(this->animctrl);
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local->phase = 1;
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subaddie_set_state_with_direction(this, next_state, 0.0001f, 1);
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@@ -936,7 +936,7 @@ void func_8038856C(Actor *actor, f32 *arg1) {
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}
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void func_803885DC(Actor *this) {
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s32 sp24 = func_8023DB5C();
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s32 sp24 = globalTimer_getTime();
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if (func_8030E3FC(this->unk44_31) == 0) {
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func_8030E2C4(this->unk44_31);
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@@ -1148,7 +1148,7 @@ void chfinalboss_phase2_setState(Actor *this, s32 arg1){
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s32 sp28;
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local = (ActorLocal_fight_180 *)&this->local;
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sp28 = func_8023DB5C();
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sp28 = globalTimer_getTime();
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local->phase = 2;
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subaddie_set_state_with_direction(this, arg1, 0.0001f, 1);
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actor_loopAnimation(this);
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