document gGlobalTimer and related functions
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@@ -27,7 +27,7 @@ void chBadShad_update(Actor *this){
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this->initialized = 1;
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this->marker->collidable = 0;
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}
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if(!this->despawn_flag && this->unk1C_x < (f32)(func_8023DB5C() - 1) ){
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if(!this->despawn_flag && this->unk1C_x < (f32)(globalTimer_getTime() - 1) ){
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//unlink
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if(this->unk104){
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marker_getActor(this->unk104)->unk104 = 0;
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@@ -116,7 +116,7 @@ void func_802D71A0(s32 this, s32 arg1){
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if(sp3C){
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marker_getActor(marker)->unk104 = sp3C->marker;
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sp3C->unk104 = marker;
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sp3C->unk1C[0] = func_8023DB5C();
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sp3C->unk1C[0] = globalTimer_getTime();
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sp3C->unk1C[1] = sp40;
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sp3C->unk28 = sp28;
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}
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@@ -145,7 +145,7 @@ void func_802D729C(Actor *actor, f32 arg1){
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if(sp1C->despawn_flag == TRUE)
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return;
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if(!((func_8023DB5C() ^ actor->marker->actrArrayIdx) & 0x7)){
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if(!((globalTimer_getTime() ^ actor->marker->actrArrayIdx) & 0x7)){
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sp1C->unk28 = func_802D7038(actor);
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sp1C->position_x = D_8037DE10[0];
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sp1C->position_y = D_8037DE10[1] + 6.0f;
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@@ -158,6 +158,6 @@ void func_802D729C(Actor *actor, f32 arg1){
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sp1C->position_x = actor->position_x;
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sp1C->position_z = actor->position_z;
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}
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sp1C->unk1C[0] = func_8023DB5C();
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sp1C->unk1C[0] = globalTimer_getTime();
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sp1C->unk1C[1] = arg1;
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}
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