document gGlobalTimer and related functions
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@@ -34,8 +34,8 @@ void func_8038B900(Actor *this){
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this->marker->propPtr->unk8_3 = 1;
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if(this->marker->unk14_21){
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sp54 = skeletalAnim_getProgress(this->unk148);
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if( ( func_8023DB5C() & (1 << 4) )
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&& ( func_8023DB5C() & (1 << 2) )
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if( ( globalTimer_getTime() & (1 << 4) )
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&& ( globalTimer_getTime() & (1 << 2) )
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&& ( randf() < 0.90 )
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){
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if( ( this->state == 3
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