Merge branch 'master' into 'master'
Document sfxsource related code See merge request banjo.decomp/banjo-kazooie!83
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@@ -384,9 +384,9 @@ Actor * func_803055E0(enum actor_e id, s32 pos[3], s32 arg2, s32 arg3, s32 arg4)
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Actor * spawn_actor(enum actor_e id, s32 pos[3], s32 yaw);
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f32 mapModel_getFloorY(f32[3]);
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BKModelBin *func_8030A428(s32);
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u8 func_8030D90C(void);
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u8 sfxsource_createSfxsourceAndReturnIndex(void);
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void sfxsource_setSfxId(u8 indx, enum sfx_e uid);
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void func_8030DBB4(u8, f32);
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void sfxsource_playSfxAtVolume(u8, f32);
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void func_8030DD14(u8, int);
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void sfxsource_set_position(u8, f32[3]);
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void func_8030DFF0(u8, s32);
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@@ -175,7 +175,7 @@ typedef struct actor_s{
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u32 unk38_0:1;
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u32 unk3C;
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s32 unk40;
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u32 unk44_31:8;
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u32 unk44_31:8; // sfxsource idx
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u32 modelCacheIndex:10; //modelCacheIndex
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s32 unk44_14:10;
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u32 despawn_flag:1;
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@@ -446,7 +446,7 @@ typedef struct struct_4D_s{
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}struct4Ds;
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typedef struct{
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u8 unk0;
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u8 unk0; // sfxsource index
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u8 pad1[0x3];
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f32 unk4;
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f32 unk8;
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@@ -587,7 +587,7 @@ typedef struct struct_65_s{
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typedef void (*Struct68DrawMethod)(void *, struct struct_68_s *, f32[3], f32[3], f32, BKModelBin*, Gfx**, Mtx**, Vtx**);
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typedef struct struct_68_s{
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u8 unk0;
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u8 unk0; // sfxsource index
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// u8 pad1[0x3];
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struct actorMarker_s *unk4;
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Struct68DrawMethod unk8;
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@@ -619,7 +619,7 @@ typedef struct{
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} Struct6Cs;
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typedef struct struct_6D_s{
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u8 unk0;
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u8 unk0; //sfxsource index
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// u8 pad1[3];
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f32 unk4;
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f32 unk8;
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