Merge branch 'master' into 'document/lighting'
# Conflicts: # src/core2/code_AC520.c
This commit is contained in:
@@ -1,8 +1,8 @@
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#include <ultra64.h>
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#include "core1/core1.h"
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#include "functions.h"
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#include "variables.h"
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#include <core1/viewport.h>
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#include "core2/anim/sprite.h"
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#include <core2/file.h>
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#include "core2/particle.h"
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@@ -31,14 +31,14 @@ void func_80334540(Gfx** gdl, Mtx **mptr, Vtx **vptr) {
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f32 sp40;
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if (D_803835E0 == 0) {
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drawRectangle2D(gdl, 0, 0, framebuffer_width, framebuffer_height, 0, 0, 0);
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drawRectangle2D(gdl, 0, 0, gFramebufferWidth, gFramebufferHeight, 0, 0, 0);
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func_802BBD2C(&sp44, &sp40);
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viewport_setNearAndFar(sp44, sp40);
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viewport_setRenderViewportAndPerspectiveMatrix(gdl, mptr);
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return;
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}
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if (func_80320708() == 0) {
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write_file_blocks(0, 0, 0x80BC7230, EEPROM_MAXBLOCKS);
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eeprom_writeBlocks(0, 0, 0x80BC7230, EEPROM_MAXBLOCKS);
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}
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spawnQueue_unlock();
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sky_draw(gdl, mptr, vptr);
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@@ -181,7 +181,7 @@ void func_80334910(void) {
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if (func_80322914() == 0) {
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func_8024F7C4(func_803226E8(D_803835D0.map_4));
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}
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func_80244B3C();
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core1_7090_release();
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AnimTextureListCache_free();
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func_80322FDC();
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func_8033BD6C();
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@@ -197,7 +197,7 @@ void func_80334B20(enum map_e arg0, s32 arg1, s32 arg2) {
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func_80335110(1);
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func_80335128(1);
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func_802D2CB8();
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func_80244AB0();
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core1_7090_alloc();
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if (map_get() == MAP_8E_GL_FURNACE_FUN) {
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func_8038E7C4();
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}
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