Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors

This commit is contained in:
Mr-Wiseguy
2022-10-28 02:46:26 -04:00
parent cc8a6ffc78
commit e1bf4549e3
174 changed files with 3648 additions and 1282 deletions

View File

@@ -72,7 +72,7 @@ void func_80391160(f32 pos[3], u32 count)
particleEmitter_emitN(p, count);
}
void func_80391254(f32 pos[3], u32 count, enum asset_e sprite)
void lair_func_80391254(f32 pos[3], u32 count, enum asset_e sprite)
{
ParticleEmitter *p = partEmitList_pushNew(count);
particleEmitter_setSprite(p, sprite);
@@ -189,8 +189,8 @@ void func_80391810(Actor *this, s32 next_state) {
break;
case 2:
FUNC_8030E8B4(SFX_148_GRUNTY_SPELL_LANDING, 1.0f, 20000, this->position, 1500, 3000);
func_80391254(this->position, 2, 0x4A0);
func_80391254(this->position, 2, 0x6C1);
lair_func_80391254(this->position, 2, 0x4A0);
lair_func_80391254(this->position, 2, 0x6C1);
func_80391160(this->position, 4);
func_8039137C(this->position, 4, 0x711);
func_8039137C(this->position, 4, 0x712);