Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors
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@@ -72,7 +72,7 @@ void func_80391160(f32 pos[3], u32 count)
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particleEmitter_emitN(p, count);
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}
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void func_80391254(f32 pos[3], u32 count, enum asset_e sprite)
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void lair_func_80391254(f32 pos[3], u32 count, enum asset_e sprite)
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{
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ParticleEmitter *p = partEmitList_pushNew(count);
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particleEmitter_setSprite(p, sprite);
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@@ -189,8 +189,8 @@ void func_80391810(Actor *this, s32 next_state) {
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break;
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case 2:
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FUNC_8030E8B4(SFX_148_GRUNTY_SPELL_LANDING, 1.0f, 20000, this->position, 1500, 3000);
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func_80391254(this->position, 2, 0x4A0);
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func_80391254(this->position, 2, 0x6C1);
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lair_func_80391254(this->position, 2, 0x4A0);
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lair_func_80391254(this->position, 2, 0x6C1);
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func_80391160(this->position, 4);
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func_8039137C(this->position, 4, 0x711);
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func_8039137C(this->position, 4, 0x712);
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