Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors

This commit is contained in:
Mr-Wiseguy
2022-10-28 02:46:26 -04:00
parent cc8a6ffc78
commit e1bf4549e3
174 changed files with 3648 additions and 1282 deletions

View File

@@ -35,7 +35,7 @@ s32 func_80390084(void) {
return phi_s1;
}
void func_803900DC(ActorMarker *marker, enum asset_e text_id, s32 arg2){
void lair_func_803900DC(ActorMarker *marker, enum asset_e text_id, s32 arg2){
}
@@ -64,10 +64,10 @@ void func_80390174(ActorMarker *marker, s32 arg1) {
sp28 = this->marker->unk14_20 - 0x16D;
func_8028F94C(2, this->position);
if (func_8031FF1C(sp28 + 0xAD)) {
func_80311480(sp28 + 0xF83, 0xE, this->position, this->marker, func_803900EC, func_803900DC);
func_80311480(sp28 + 0xF83, 0xE, this->position, this->marker, func_803900EC, lair_func_803900DC);
return;
}
func_80311174(func_80390084() + 0xFA5, 0xE, this->position, this->marker, func_803900EC, func_803900DC, func_80390158);
func_80311174(func_80390084() + 0xFA5, 0xE, this->position, this->marker, func_803900EC, lair_func_803900DC, func_80390158);
}
void func_8039024C(Actor *this){