Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors
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@@ -35,7 +35,7 @@ s32 func_80390084(void) {
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return phi_s1;
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}
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void func_803900DC(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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void lair_func_803900DC(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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}
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@@ -64,10 +64,10 @@ void func_80390174(ActorMarker *marker, s32 arg1) {
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sp28 = this->marker->unk14_20 - 0x16D;
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func_8028F94C(2, this->position);
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if (func_8031FF1C(sp28 + 0xAD)) {
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func_80311480(sp28 + 0xF83, 0xE, this->position, this->marker, func_803900EC, func_803900DC);
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func_80311480(sp28 + 0xF83, 0xE, this->position, this->marker, func_803900EC, lair_func_803900DC);
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return;
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}
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func_80311174(func_80390084() + 0xFA5, 0xE, this->position, this->marker, func_803900EC, func_803900DC, func_80390158);
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func_80311174(func_80390084() + 0xFA5, 0xE, this->position, this->marker, func_803900EC, lair_func_803900DC, func_80390158);
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}
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void func_8039024C(Actor *this){
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