Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors

This commit is contained in:
Mr-Wiseguy
2022-10-28 02:46:26 -04:00
parent cc8a6ffc78
commit e1bf4549e3
174 changed files with 3648 additions and 1282 deletions

View File

@@ -29,7 +29,7 @@ void func_8038BA30(ActorMarker *marker, enum asset_e text_id, s32 arg2){
func_80320424(0x20 + this->unkF4_8*6 + phi_v1, 2);
}
void func_8038BA88(ActorMarker *marker, enum asset_e text_id, s32 arg2){
void lair_func_8038BA88(ActorMarker *marker, enum asset_e text_id, s32 arg2){
Actor *this;
this = marker_getActor(marker);
@@ -44,7 +44,7 @@ void func_8038BADC(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
if (text_id == ((ActorLocal_lair_5640 *)&this->local)->unk0 + 2) {
if (!func_8031FF1C(this->unkF4_8 + 0xE8)) {
if (item_getCount(ITEM_14_HEALTH) < item_getCount(ITEM_15_HEALTH_TOTAL)) {
func_80311480(0x10A2, 0xF, this->position, this->marker, func_8038BADC, func_8038BA88);
func_80311480(0x10A2, 0xF, this->position, this->marker, func_8038BADC, lair_func_8038BA88);
return;
}
}