Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors
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@@ -71,7 +71,7 @@ void func_8038A730(Actor *this, f32 *arg1, enum sfx_e arg2, enum sfx_e arg3, u32
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}
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}
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void func_8038A864(Actor *this) {
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void lair_func_8038A864(Actor *this) {
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switch (this->state) {
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case 2:
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func_8038A730(this, D_80393670, SFX_3F_CAULDRON_SQEAK_1, SFX_40_CAULDRON_SQEAK_2, 11000);
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@@ -172,7 +172,7 @@ void func_8038ADC0(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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func_80320004(0xF3, TRUE);
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}
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bool func_8038ADF0(s32 arg0, s32 arg1) {
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bool lair_func_8038ADF0(s32 arg0, s32 arg1) {
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s32 phi_v1;
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phi_v1 = arg1 - arg0;
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@@ -192,7 +192,7 @@ void func_8038AE2C(Actor *this) {
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s32 sp38;
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f32 sp34;
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func_8038A864(this);
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lair_func_8038A864(this);
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if (!this->unk16C_4) {
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sp50 = FALSE;
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this->unk16C_4 = TRUE;
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@@ -375,8 +375,8 @@ void func_8038AE2C(Actor *this) {
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}
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func_8038AC7C(this);
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sp38 = func_80329784(this);
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if( func_8038ADF0(sp38, (s32) this->velocity[0])
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|| func_8038ADF0((s32) this->velocity[0], sp38)
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if( lair_func_8038ADF0(sp38, (s32) this->velocity[0])
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|| lair_func_8038ADF0((s32) this->velocity[0], sp38)
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) {
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this->yaw_ideal = (f32) sp38;
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}
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