Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors
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@@ -38,7 +38,7 @@ void __chAttackTutorial_spawnEnemy(ActorMarker *marker, s32 enemy_id){
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if(marker);
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}
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s32 func_803871FC(Actor *this, s32 arg1){
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s32 SM_func_803871FC(Actor *this, s32 arg1){
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volatile s32 sp1C;
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s32 tmp_v0;
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@@ -82,7 +82,7 @@ void chAttackTutorial_setState(Actor * this, s32 arg1){
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case 2://L803873E0
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this->unk38_31 = 0;
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func_803871FC(this, ++this->unk10_12);
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SM_func_803871FC(this, ++this->unk10_12);
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break;
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case 3://L8038742C
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mapSpecificFlags_set(5,1);
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@@ -94,7 +94,7 @@ void chAttackTutorial_setState(Actor * this, s32 arg1){
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if(!honeycombscore_get(HONEYCOMB_17_SM_COLIWOBBLE)){
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this->unk10_12 = 3;
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this->unk38_31 = 1;
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func_803871FC(this, this->unk10_12);
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SM_func_803871FC(this, this->unk10_12);
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}
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break;
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}//L803874A8
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@@ -155,7 +155,7 @@ void func_80387690(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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case 0xE14:
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case 0xE16:
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case 0xE18:
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func_803871FC(actor, actor->unk10_12);
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SM_func_803871FC(actor, actor->unk10_12);
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break;
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case 0xE15:
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ability_unlock(ABILITY_C_ROLL);
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