Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors
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@@ -43,7 +43,7 @@ Struct_RBB_0_1 D_80390074[4] = {
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};
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/* .code */
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void func_803863F0(Actor *actor, s32 arg1){
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void RBB_func_803863F0(Actor *actor, s32 arg1){
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ActorLocal_RBB_0 * local = (ActorLocal_RBB_0 *) &actor->local;
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void *temp_a0;
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f32 sp3C[3];
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@@ -92,7 +92,7 @@ void func_803865A4(ActorMarker *marker, s32 arg1){
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void func_803865D0(ActorMarker *marker){
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Actor* actor = marker_getActor(marker);
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ActorLocal_RBB_0 * local = (ActorLocal_RBB_0 *) &actor->local;
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func_803863F0(actor, 1);
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RBB_func_803863F0(actor, 1);
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timed_setCameraToNode(0.0f, D_80390074[local->unk4].unk0);
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timedFunc_set_2(0.75*D_80390074[local->unk4].unk4, (TFQM2) func_803865A4, actor->marker, 4);
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func_80324E88(0.75*D_80390074[local->unk4].unk4);
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@@ -158,7 +158,7 @@ void func_803868F0(Actor *this){
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local->unk4 = (this->unk78_13 == 0xB)? 3: local->unk4;
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func_803866F4(this, 1);
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}
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func_803863F0(this, 0);
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RBB_func_803863F0(this, 0);
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}//L803869F4
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if(this->state == 2){
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if(--local->unkC <= 0){
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