Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors

This commit is contained in:
Mr-Wiseguy
2022-10-28 02:46:26 -04:00
parent cc8a6ffc78
commit e1bf4549e3
174 changed files with 3648 additions and 1282 deletions

View File

@@ -14,7 +14,7 @@ typedef struct {
}Struct_MMM_47D0_0;
/* .code */
void func_8038ABC0(s32 arg0) {
void MMM_func_8038ABC0(s32 arg0) {
if (getGameMode() != 7) {
func_80295864(func_802957F0() & ~arg0);
}
@@ -22,7 +22,7 @@ void func_8038ABC0(s32 arg0) {
void func_8038AC04(void){
if((*(u32*)PHYS_TO_K1(0x1D0)) - 0x356BAAAE){
func_8038ABC0(0x820);
MMM_func_8038ABC0(0x820);
}
}
@@ -61,7 +61,7 @@ bool func_8038AD4C(s32 arg0, s32 arg1) {
&& (func_8028ECAC() == 0);
}
void func_8038ADF0(Struct_MMM_47D0_0 *arg0, Struct68s *arg1) {
void MMM_func_8038ADF0(Struct_MMM_47D0_0 *arg0, Struct68s *arg1) {
u8 sp3F;
f32 sp38;
Actor *jiggy;