Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors
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@@ -160,7 +160,7 @@ ActorInfo D_8038BDFC = {
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s32 D_8038BE20[4] = {0x87, 0x87, 0x87, 0xB4};
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/* .code */
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f32 func_80388430(Actor *this, s32 arg1, s32 arg2, f32 arg3) {
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f32 MMM_func_80388430(Actor *this, s32 arg1, s32 arg2, f32 arg3) {
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f32 sp4C[3];
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f32 sp40[3];
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f32 sp34[3];
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@@ -230,11 +230,11 @@ void func_803888B8(Actor *this){
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case 4:
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switch(this->marker->unk14_20){
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case 0x9F:
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this->roll = func_80388430(this, 0, -1, this->roll);
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this->roll = MMM_func_80388430(this, 0, -1, this->roll);
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break;
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case 0xa0:
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case 0xff:
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this->pitch = func_80388430(this, 2, 1, this->pitch);
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this->pitch = MMM_func_80388430(this, 2, 1, this->pitch);
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break;
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}
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break;
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@@ -390,7 +390,7 @@ void func_803890B8(Actor *this) {
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func_8038AC04();
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}
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void func_803890E0(void){
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void MMM_func_803890E0(void){
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spawnableActorList_add(&D_8038BC28, actor_new, 0);
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spawnableActorList_add(&D_8038BCDC, actor_new, 0);
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spawnableActorList_add(&D_8038BC4C, actor_new, 0);
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