Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors

This commit is contained in:
Mr-Wiseguy
2022-10-28 02:46:26 -04:00
parent cc8a6ffc78
commit e1bf4549e3
174 changed files with 3648 additions and 1282 deletions

View File

@@ -160,7 +160,7 @@ ActorInfo D_8038BDFC = {
s32 D_8038BE20[4] = {0x87, 0x87, 0x87, 0xB4};
/* .code */
f32 func_80388430(Actor *this, s32 arg1, s32 arg2, f32 arg3) {
f32 MMM_func_80388430(Actor *this, s32 arg1, s32 arg2, f32 arg3) {
f32 sp4C[3];
f32 sp40[3];
f32 sp34[3];
@@ -230,11 +230,11 @@ void func_803888B8(Actor *this){
case 4:
switch(this->marker->unk14_20){
case 0x9F:
this->roll = func_80388430(this, 0, -1, this->roll);
this->roll = MMM_func_80388430(this, 0, -1, this->roll);
break;
case 0xa0:
case 0xff:
this->pitch = func_80388430(this, 2, 1, this->pitch);
this->pitch = MMM_func_80388430(this, 2, 1, this->pitch);
break;
}
break;
@@ -390,7 +390,7 @@ void func_803890B8(Actor *this) {
func_8038AC04();
}
void func_803890E0(void){
void MMM_func_803890E0(void){
spawnableActorList_add(&D_8038BC28, actor_new, 0);
spawnableActorList_add(&D_8038BCDC, actor_new, 0);
spawnableActorList_add(&D_8038BC4C, actor_new, 0);