Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors

This commit is contained in:
Mr-Wiseguy
2022-10-28 02:46:26 -04:00
parent cc8a6ffc78
commit e1bf4549e3
174 changed files with 3648 additions and 1282 deletions

View File

@@ -7,7 +7,7 @@ void func_80329904(ActorMarker *, s32, void *);
void func_8038A948(Actor *this);
void func_8038A9C0(Actor *this);
void GV_func_8038A9C0(Actor *this);
Actor *func_8038A7A0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
@@ -18,7 +18,7 @@ ActorAnimationInfo D_80391000[] = {
ActorInfo D_80391010 = { MARKER_A7_MAGIC_CARPET_1, ACTOR_119_MAGIC_CARPET_1, ASSET_3DC_MODEL_MAGIC_CARPET,
0x1, D_80391000,
func_8038A948, func_8038A9C0, func_8038A7A0,
func_8038A948, GV_func_8038A9C0, func_8038A7A0,
2500, 0, 0.0f, 0
};
@@ -73,7 +73,7 @@ void func_8038A948(Actor *this){
}
}
void func_8038A9C0(Actor *this){
void GV_func_8038A9C0(Actor *this){
Actor * sp24;
if(!this->initialized){
this->initialized = TRUE;