Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors
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@@ -7,7 +7,7 @@ void func_80329904(ActorMarker *, s32, void *);
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void func_8038A948(Actor *this);
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void func_8038A9C0(Actor *this);
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void GV_func_8038A9C0(Actor *this);
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Actor *func_8038A7A0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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@@ -18,7 +18,7 @@ ActorAnimationInfo D_80391000[] = {
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ActorInfo D_80391010 = { MARKER_A7_MAGIC_CARPET_1, ACTOR_119_MAGIC_CARPET_1, ASSET_3DC_MODEL_MAGIC_CARPET,
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0x1, D_80391000,
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func_8038A948, func_8038A9C0, func_8038A7A0,
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func_8038A948, GV_func_8038A9C0, func_8038A7A0,
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2500, 0, 0.0f, 0
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};
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@@ -73,7 +73,7 @@ void func_8038A948(Actor *this){
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}
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}
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void func_8038A9C0(Actor *this){
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void GV_func_8038A9C0(Actor *this){
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Actor * sp24;
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if(!this->initialized){
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this->initialized = TRUE;
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