Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors

This commit is contained in:
Mr-Wiseguy
2022-10-28 02:46:26 -04:00
parent cc8a6ffc78
commit e1bf4549e3
174 changed files with 3648 additions and 1282 deletions

View File

@@ -7,16 +7,16 @@
extern ActorInfo D_80367FE0;
extern ActorInfo D_80391A10;
extern ActorInfo D_80391A60;
extern ActorInfo D_80391AB0;
extern ActorInfo FP_D_80391A10;
extern ActorInfo FP_D_80391A60;
extern ActorInfo FP_D_80391AB0;
extern ActorInfo D_80391B50;
extern ActorInfo D_80391BB0;
extern ActorInfo D_80391C18;
extern ActorInfo D_80391C58;
extern ActorInfo D_80391CE8;
extern ActorInfo D_80391E08;
extern ActorInfo D_80391E2C;
extern ActorInfo FP_D_80391E2C;
extern ActorInfo D_80391E50;
extern ActorInfo D_80391F88;
extern ActorInfo D_80391FAC;
@@ -35,25 +35,25 @@ extern ActorInfo D_80392690;
extern ActorInfo D_803926C0;
extern ActorInfo D_80392700;
extern ActorInfo D_80392730;
extern ActorInfo D_80392840;
extern ActorInfo FP_D_80392840;
void func_80391040(Actor *this);
void func_80391180(Actor *this);
void func_80391254(Actor *this);
void FP_func_80391254(Actor *this);
void func_803912EC(Actor *this);
void func_8039180C(Actor *this);
void func_80391894(Actor *this);
/* .data */
ActorInfo D_803928E0 = { 0x247, 0x355, 0x4E5, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
ActorInfo FP_D_803928E0 = { 0x247, 0x355, 0x4E5, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
ActorInfo D_80392904 = { 0x248, 0x356, 0x4E6, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
ActorInfo D_80392928 = { 0x249, 0x357, 0x4E7, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
ActorInfo D_8039294C = { 0x24A, 0x358, 0x4E8, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
ActorInfo D_80392970 = { 0x21F, 0x22B, 0x4C4, 0x1, NULL, func_80391180, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
ActorInfo D_80392994 = { 0x220, 0x22C, 0x4C5, 0x1, NULL, func_80391180, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
ActorInfo D_803929B8 = { 0x221, 0x22D, 0x4C6, 0x1, NULL, func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
ActorInfo D_803929DC = { 0x222, 0x22E, 0x4C6, 0x1, NULL, func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
ActorInfo D_80392A00 = { 0x223, 0x22F, 0x4C6, 0x1, NULL, func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
ActorInfo D_803929B8 = { 0x221, 0x22D, 0x4C6, 0x1, NULL, FP_func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
ActorInfo D_803929DC = { 0x222, 0x22E, 0x4C6, 0x1, NULL, FP_func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
ActorInfo D_80392A00 = { 0x223, 0x22F, 0x4C6, 0x1, NULL, FP_func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
ActorInfo D_80392A24 = { 0x24B, 0x35D, 0x4E9, 0x1, NULL, func_803912EC, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
ActorInfo D_80392A48 = { 0x24C, 0x35E, 0x4EC, 0x1, NULL, func_803912EC, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
ActorInfo D_80392A6C = { 0x24D, 0x35F, 0x4EA, 0x1, NULL, func_803912EC, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
@@ -131,7 +131,7 @@ void func_80391180(Actor *this){
}
}
void func_80391254(Actor *this){
void FP_func_80391254(Actor *this){
func_802D3D74(this);
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
@@ -152,15 +152,15 @@ void func_803912EC(Actor *this){
}
void func_80391324(void)
void FP_func_80391324(void)
{
spawnableActorList_add(&D_80391AB0, actor_new, 0X600);
spawnableActorList_add(&FP_D_80391AB0, actor_new, 0X600);
spawnableActorList_add(&D_80391BB0, actor_new, 0X2A);
spawnableActorList_add(&D_80391C18, actor_new, 0X180084);
spawnableActorList_add(&D_80391C58, actor_new, 0X180084);
spawnableActorList_add(&D_80391CE8, actor_new, 0X2002E);
spawnableActorList_add(&D_80391E08, actor_new, 0X100);
spawnableActorList_add(&D_80391E2C, actor_new, 0X100);
spawnableActorList_add(&FP_D_80391E2C, actor_new, 0X100);
spawnableActorList_add(&D_80391E50, actor_new, 0X100);
spawnableActorList_add(&D_80391F88, actor_new, 0X2100C);
spawnableActorList_add(&D_80391FAC, actor_new, 0X2100C);
@@ -174,17 +174,17 @@ void func_80391324(void)
spawnableActorList_add(&D_803924B0, actor_new, 8);
spawnableActorList_add(&D_803924D4, actor_new, 8);
spawnableActorList_add(&D_803924F8, actor_new, 8);
spawnableActorList_add(&D_80391A10, actor_new, 0);
spawnableActorList_add(&D_80391A60, actor_new, 0X20);
spawnableActorList_add(&FP_D_80391A10, actor_new, 0);
spawnableActorList_add(&FP_D_80391A60, actor_new, 0X20);
spawnableActorList_add(&D_80392588, actor_new, 0X80108);
spawnableActorList_add(&D_80392628, actor_new, 0X44);
spawnableActorList_add(&D_80392690, actor_new, 0XA8);
spawnableActorList_add(&D_803926C0, actor_new, 0X8000400);
spawnableActorList_add(&D_80392700, actor_new, 0X108);
spawnableActorList_add(&D_80392840, actor_new, 0);
spawnableActorList_add(&FP_D_80392840, actor_new, 0);
spawnableActorList_add(&D_80392730, actor_new, 0X20000);
spawnableActorList_add(&D_80367FE0, actor_new, 0);
spawnableActorList_add(&D_803928E0, actor_new, 0X40);
spawnableActorList_add(&FP_D_803928E0, actor_new, 0X40);
spawnableActorList_add(&D_80392904, actor_new, 0X40);
spawnableActorList_add(&D_80392928, actor_new, 0X40);
spawnableActorList_add(&D_8039294C, actor_new, 0X40);