Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors
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@@ -112,7 +112,7 @@ void func_80388664(void) {
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jiggySpawn(JIGGY_17_CC_CLANKER_RAISED, D_80389C00);
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}
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void func_8038868C(void) {
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void CC_func_8038868C(void) {
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func_80324E38(0, 3);
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timed_setCameraToNode(0, 0);
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timed_setCameraToNode(5.5f, 1);
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@@ -128,7 +128,7 @@ void func_8038868C(void) {
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}
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void func_80388760(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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void CC_func_80388760(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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BKVertexList *tmp_v0;
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s32 s1;
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f32 spA4[3];
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@@ -237,11 +237,11 @@ void func_80388C50(s32 arg0, s32 arg1){
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func_8031CD20(arg0, 0xb, 1);
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}
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void func_80388C78(s32 arg0, s32 arg1){
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void CC_func_80388C78(s32 arg0, s32 arg1){
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func_8031CD20(arg0, 0xb, 2);
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}
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int func_80388CA0(void){
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int CC_func_80388CA0(void){
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return D_80389FA0.unk21 == 3;
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}
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@@ -317,7 +317,7 @@ void func_80388ED4(s32 arg0){
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D_80389FA0.unk8 = 1.0f;
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}
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void func_80388F4C(void){
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void CC_func_80388F4C(void){
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f32 sp6C[3];
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f32 sp68 = time_getDelta();
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f32 sp64;
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@@ -327,7 +327,7 @@ void func_80388F4C(void){
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BKCollisionTri *tmp_v0;
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f32 pad[3];
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func_80387D4C();
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CC_func_80387D4C();
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if(D_80389FA0.unk21 != 0 && func_80334904() == 2){
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player_getPosition(sp6C);
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D_80389FA0.unk20 = (ml_vec3f_distance(sp6C, D_80389FA0.unkC) < 200.0f);
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