Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors
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@@ -33,7 +33,7 @@ ActorInfo D_80390690 = {
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f32 D_803906B4[3] = {0.0f, 0.0f, 0.0f};
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/* .code */
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bool func_803863F0(Actor *this, f32 arg1[3], s32 arg2){
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bool BGS_func_803863F0(Actor *this, f32 arg1[3], s32 arg2){
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ActorLocal_Flibbit *local = (ActorLocal_Flibbit *)&this->local;
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@@ -73,7 +73,7 @@ bool func_80386564(Actor *this){
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sp30[1] = sp3C[1] + this->position_y;
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sp30[2] = sp3C[2] + this->position_z;
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if(func_80329210(this, sp30))
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return func_803863F0(this, sp30, 1);
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return BGS_func_803863F0(this, sp30, 1);
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}
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}
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return 0;
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@@ -109,7 +109,7 @@ s32 func_803866A4(Actor *this) {
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sp3C[2] = (f32) local->unkE[2];
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}
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if (func_80329210(this, sp3C) != 0) {
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return func_803863F0(this, sp3C, 0);
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return BGS_func_803863F0(this, sp3C, 0);
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}
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}
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return 0;
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@@ -143,7 +143,7 @@ bool func_8038686C(Actor *this) {
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sp68[1] += this->position[1];
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sp68[2] += this->position[2];
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if (func_80329210(this, sp68)) {
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return func_803863F0(this, sp68, 0);
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return BGS_func_803863F0(this, sp68, 0);
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}
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}
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return FALSE;
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@@ -242,7 +242,7 @@ void func_80386AEC(Actor *this, s32 next_state) {
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}
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void func_80386E30(ActorMarker *this, ActorMarker *other){
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void BGS_func_80386E30(ActorMarker *this, ActorMarker *other){
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Actor *thisActor = marker_getActor(this);
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if(thisActor->state < 6){
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func_80386AEC(thisActor, 4);
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@@ -325,7 +325,7 @@ void chflibbit_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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marker_setCollisionScripts(this->marker, func_80386E30, func_80386E70, func_80386EB0);
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marker_setCollisionScripts(this->marker, BGS_func_80386E30, func_80386E70, func_80386EB0);
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local->unk1C[0] = randf2(-2.0f, -1.0f);
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local->unk1C[1] = randf2(-2.0f, -1.0f);
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