Created inital yaml for decompressed rom, edited makefile to build it and fixed all undefined symbol/multiple definition errors
This commit is contained in:
@@ -218,7 +218,7 @@ void func_80387FD4(Actor *this){
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}
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}
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void bgs_func_803885DC(void){
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void BGS_func_803885DC(void){
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s32 i;
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for(i = 0; i<5; i++)
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bgs_D_803907B8[i] = 0;
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@@ -33,7 +33,7 @@ ActorInfo D_80390690 = {
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f32 D_803906B4[3] = {0.0f, 0.0f, 0.0f};
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/* .code */
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bool func_803863F0(Actor *this, f32 arg1[3], s32 arg2){
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bool BGS_func_803863F0(Actor *this, f32 arg1[3], s32 arg2){
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ActorLocal_Flibbit *local = (ActorLocal_Flibbit *)&this->local;
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@@ -73,7 +73,7 @@ bool func_80386564(Actor *this){
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sp30[1] = sp3C[1] + this->position_y;
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sp30[2] = sp3C[2] + this->position_z;
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if(func_80329210(this, sp30))
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return func_803863F0(this, sp30, 1);
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return BGS_func_803863F0(this, sp30, 1);
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}
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}
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return 0;
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@@ -109,7 +109,7 @@ s32 func_803866A4(Actor *this) {
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sp3C[2] = (f32) local->unkE[2];
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}
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if (func_80329210(this, sp3C) != 0) {
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return func_803863F0(this, sp3C, 0);
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return BGS_func_803863F0(this, sp3C, 0);
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}
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}
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return 0;
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@@ -143,7 +143,7 @@ bool func_8038686C(Actor *this) {
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sp68[1] += this->position[1];
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sp68[2] += this->position[2];
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if (func_80329210(this, sp68)) {
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return func_803863F0(this, sp68, 0);
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return BGS_func_803863F0(this, sp68, 0);
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}
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}
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return FALSE;
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@@ -242,7 +242,7 @@ void func_80386AEC(Actor *this, s32 next_state) {
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}
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void func_80386E30(ActorMarker *this, ActorMarker *other){
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void BGS_func_80386E30(ActorMarker *this, ActorMarker *other){
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Actor *thisActor = marker_getActor(this);
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if(thisActor->state < 6){
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func_80386AEC(thisActor, 4);
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@@ -325,7 +325,7 @@ void chflibbit_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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marker_setCollisionScripts(this->marker, func_80386E30, func_80386E70, func_80386EB0);
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marker_setCollisionScripts(this->marker, BGS_func_80386E30, func_80386E70, func_80386EB0);
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local->unk1C[0] = randf2(-2.0f, -1.0f);
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local->unk1C[1] = randf2(-2.0f, -1.0f);
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@@ -89,7 +89,7 @@ void func_8038BB40(ActorMarker * arg0){
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}
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}
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void func_8038BBA0(Actor *this, s32 arg1){
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void BGS_func_8038BBA0(Actor *this, s32 arg1){
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ActorLocal_MrVile *local;
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local = (ActorLocal_MrVile *)&this->local;
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@@ -138,7 +138,7 @@ void func_8038BD84(Actor *this){
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local->unk28[0] = 0.0f;
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local->unk28[1] = 0.0f;
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local->unk28[2] = 0.0f;
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func_8038BBA0(this, 101);
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BGS_func_8038BBA0(this, 101);
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}
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void func_8038BDD4(Actor *this) {
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@@ -200,26 +200,26 @@ void func_8038C0C8(Actor * this, s32 next_state){
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local = (ActorLocal_MrVile *)&this->local;
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if(next_state == 1)
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func_8038BBA0(this, 101);
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BGS_func_8038BBA0(this, 101);
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if(next_state == 2)
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func_8038BBA0(this, 101);
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BGS_func_8038BBA0(this, 101);
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if(next_state == 3)
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func_8038BBA0(this, 102);
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BGS_func_8038BBA0(this, 102);
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if(next_state == 4)
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func_8038BBA0(this, 102);
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BGS_func_8038BBA0(this, 102);
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if(next_state == 5){
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local->target_position[0] = local->target_position[1] = local->target_position[2] = 0.0f;
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func_8038BBA0(this, 102);
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BGS_func_8038BBA0(this, 102);
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}
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if(next_state == 6){
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local->target_position[0] = local->target_position[1] = local->target_position[2] = 0.0f;
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local->unk24 = 300.0f;
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func_8038BBA0(this, 102);
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BGS_func_8038BBA0(this, 102);
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}
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this->state = next_state;
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@@ -269,7 +269,7 @@ bool func_8038C2A8(ActorMarker *marker) {
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}
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bool func_8038C338(ActorMarker *marker){
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bool BGS_func_8038C338(ActorMarker *marker){
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Actor *this;
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this = marker_getActor(marker);
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@@ -312,14 +312,14 @@ void func_8038C408(ActorMarker *marker){
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func_8038C0C8(this, 5);
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}
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void func_8038C434(ActorMarker *marker){
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void BGS_func_8038C434(ActorMarker *marker){
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Actor *this;
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this = marker_getActor(marker);
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func_8038C0C8(this, 6);
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}
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void func_8038C460(ActorMarker *arg0){
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void BGS_func_8038C460(ActorMarker *arg0){
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func_8038C0C8(marker_getActor(arg0), 1);
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}
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@@ -394,22 +394,22 @@ void chvile_update(Actor *this) {
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func_80258A4C(this->position, this->yaw - 90.0f, local->target_position, &sp70, &sp6C, &sp68);
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if (local->unkC == 102) {
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if ((-0.8 < sp68) && (sp68 < 0.8) && (sp70 <= 150.0f) && var_v1) {
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func_8038BBA0(this, 103);
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BGS_func_8038BBA0(this, 103);
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}
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}
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if (local->unkC == 103) {
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if (sp70 <= 50.0f) {
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if (chvilegame_cpu_consume_piece(local->game_marker, local->target_position)) {
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func_8038BBA0(this, 104);
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BGS_func_8038BBA0(this, 104);
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} else {
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func_8038BBA0(this, 102);
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BGS_func_8038BBA0(this, 102);
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}
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} else if (func_80335794(this->unk148) >= 3) {
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func_8038BBA0(this, 102);
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BGS_func_8038BBA0(this, 102);
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}
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}
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if ((local->unkC == 104) && (func_80335794(this->unk148) >= 3)) {
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func_8038BBA0(this, 102);
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BGS_func_8038BBA0(this, 102);
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}
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}
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}
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@@ -417,7 +417,7 @@ void chvile_update(Actor *this) {
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player_getPosition(local->target_position);
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local->unk10 = 500.0f;
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if ((local->unkC == 102) && (ml_vec3f_distance(this->position, local->target_position) < 200.0f)) {
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func_8038BBA0(this, 103);
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BGS_func_8038BBA0(this, 103);
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}
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if ((local->unkC == 103) && (func_80335794(this->unk148) >= 2)) {
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func_8038C0C8(this, 1);
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@@ -21,14 +21,14 @@ enum chtanktup_leg_e {
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TANKTUP_LEG_BACK_RIGHT,
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};
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ActorAnimationInfo D_80390C20[] = {
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ActorAnimationInfo BGS_D_80390C20[] = {
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{0, 0.0f},
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{0x101, 7.5f},
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{0x102, 1.75f},
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{0x107, 1.75f}
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};
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ActorInfo D_80390C40 = {MARKER_6C_TANKTUP, ACTOR_E8_TANKTUP, ASSET_3EE_TANKTUP, 0x01, D_80390C20,
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ActorInfo D_80390C40 = {MARKER_6C_TANKTUP, ACTOR_E8_TANKTUP, ASSET_3EE_TANKTUP, 0x01, BGS_D_80390C20,
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func_8038F6A4, func_80326224, func_80325888,
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0, 0x80, 0.0f, 0
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};
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@@ -18,17 +18,17 @@ typedef struct {
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}ActorLocal_Yellow_Flibbit;
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Actor *func_8038DE5C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx** vtx);
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void func_8038E034(Actor *this);
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void BGS_func_8038E034(Actor *this);
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/* .data */
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ActorInfo D_80390AE0 = {
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ActorInfo BGS_D_80390AE0 = {
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MARKER_C5_FLIBBIT_YELLOW, ACTOR_137_FLIBBIT_YELLOW, ASSET_385_MODEL_FLIBBIT_YELLOW,
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0, NULL,
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func_8038E034, NULL, func_8038DE5C,
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BGS_func_8038E034, NULL, func_8038DE5C,
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0, 0, 1.0f, 0
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};
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s32 D_80390B04[3] = {0xFF, 0xB3, 0};
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f32 D_80390B10[3] = {0.0f, 0.0f, 0.0f};
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f32 BGS_D_80390B10[3] = {0.0f, 0.0f, 0.0f};
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/* .code */
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void func_8038D1E0(Actor *this) {
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@@ -325,7 +325,7 @@ Actor *func_8038DE5C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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return this;
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}
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void func_8038E034(Actor *this) {
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void BGS_func_8038E034(Actor *this) {
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f32 spB4[3];
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f32 spA8[3];
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f32 spA4;
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@@ -365,7 +365,7 @@ void func_8038E034(Actor *this) {
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}
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if (!local->unk2) {
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local->unk2 = TRUE;
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func_8038CED0();
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BGS_func_8038CED0();
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}
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player_getPosition(spB4);
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spA8[0] = spB4[0] - this->position[0];
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@@ -446,7 +446,7 @@ void func_8038E034(Actor *this) {
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sp60[0] = (f32) (local->unkA[0] - local->unk4[0]);
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sp60[1] = (f32) (local->unkA[1] - local->unk4[1]);
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sp60[2] = (f32) (local->unkA[2] - local->unk4[2]);
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func_80258A4C(D_80390B10, this->yaw - 90.0f, sp60, &sp74, &sp70, &sp6C);
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func_80258A4C(BGS_D_80390B10, this->yaw - 90.0f, sp60, &sp74, &sp70, &sp6C);
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this->yaw += sp6C * 220.0f * sp9C;
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}
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}
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@@ -10,15 +10,15 @@ typedef struct{
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}ActorLocal_BGS_3030;
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void func_80389668(Actor *this);
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Actor *func_80389610(ActorMarker *marker, Gfx **, Mtx **, Vtx**);
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Actor *BGS_func_80389610(ActorMarker *marker, Gfx **, Mtx **, Vtx**);
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/* .data */
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ActorInfo D_80390880 = { MARKER_19B_CHOIR_TURTLE_YELLOW, ACTOR_27B_CHOIR_TURTLE_YELLOW, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908A4 = { MARKER_19C_CHOIR_TURTLE_CYAN, ACTOR_27C_CHOIR_TURTLE_CYAN, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908C8 = { MARKER_19D_CHOIR_TURTLE_BLUE, ACTOR_27D_CHOIR_TURTLE_BLUE, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908EC = { MARKER_19E_CHOIR_TURTLE_RED, ACTOR_27E_CHOIR_TURTLE_RED, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390910 = { MARKER_19F_CHOIR_TURTLE_PINK, ACTOR_27F_CHOIR_TURTLE_PINK, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390934 = { MARKER_1A0_CHOIR_TURTLE_PURPLE, ACTOR_280_CHOIR_TURTLE_PURPLE, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390880 = { MARKER_19B_CHOIR_TURTLE_YELLOW, ACTOR_27B_CHOIR_TURTLE_YELLOW, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908A4 = { MARKER_19C_CHOIR_TURTLE_CYAN, ACTOR_27C_CHOIR_TURTLE_CYAN, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908C8 = { MARKER_19D_CHOIR_TURTLE_BLUE, ACTOR_27D_CHOIR_TURTLE_BLUE, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908EC = { MARKER_19E_CHOIR_TURTLE_RED, ACTOR_27E_CHOIR_TURTLE_RED, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390910 = { MARKER_19F_CHOIR_TURTLE_PINK, ACTOR_27F_CHOIR_TURTLE_PINK, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390934 = { MARKER_1A0_CHOIR_TURTLE_PURPLE, ACTOR_280_CHOIR_TURTLE_PURPLE, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, BGS_func_80389610, 0, 0, 1.5f, 0};
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/* .code */
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void func_80389420(ActorMarker *marker) {
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@@ -60,7 +60,7 @@ void func_803895D0(ActorMarker *marker, ActorMarker *other_marker){
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}
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}
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Actor *func_80389610(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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Actor *BGS_func_80389610(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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func_8033A45C(4, marker->unk14_20 - 0x19A);
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return func_80325888(marker, gfx, mtx, vtx);
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}
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@@ -41,11 +41,11 @@ enum asset_e D_80390984[] = { 0, 0xC66, 0xC68, 0xC6A, 0xC92, 0xC93, 0xC94,
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enum asset_e D_803909A4[] = { 0, 0xC67, 0xC69, 0, 0xC95, 0xC96, 0xC97};
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enum asset_e D_803909C0[] = { 0, 0xC6E, 0xC6F, 0, 0xC95, 0xC96, 0xC97};
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enum asset_e D_803909DC[] = {0xC65, 0xC65, 0xC65, 0xC8F, 0, 0, 0};
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enum asset_e D_803909F8[] = {0xC64, 0, 0, 0xC8E, 0, 0, 0, 0};
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enum asset_e BGS_D_803909F8[] = {0xC64, 0, 0, 0xC8E, 0, 0, 0, 0};
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enum asset_e D_80390A18[] = {0xC6D, 0xC70, 0xC71, 0xC8E, 0, 0, 0, 0};
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||||
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||||
/* .code */
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bool func_80389810(f32 arg0[3]) {
|
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bool BGS_func_80389810(f32 arg0[3]) {
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if (func_8028ECAC() != BSGROUP_7_CROC_ATTACK) {
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return FALSE;
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}
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||||
@@ -53,7 +53,7 @@ bool func_80389810(f32 arg0[3]) {
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return TRUE;
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}
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void func_80389850(Actor *this, s32 arg1) {
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void BGS_func_80389850(Actor *this, s32 arg1) {
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ActorLocal_BGS_3420 *local;
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Actor *vile;
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f32 sp94[3];
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@@ -158,11 +158,11 @@ void func_80389C58(ActorMarker *marker) {
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||||
|
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this = marker_getActor(marker);
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local = (ActorLocal_BGS_3420 *)&this->local;
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func_80389850(this, 0);
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BGS_func_80389850(this, 0);
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func_80311480(D_80390984[local->unkC], 0xF, func_8038C284(local->vile_marker), this->marker, func_80389BF8, NULL);
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}
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void func_80389CD8(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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void BGS_func_80389CD8(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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Actor *this;
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this = marker_getActor(marker);
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||||
@@ -177,11 +177,11 @@ void func_80389D20(ActorMarker *marker) {
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||||
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||||
this = marker_getActor(marker);
|
||||
local = (ActorLocal_BGS_3420 *)&this->local;
|
||||
func_80389850(this, 0);
|
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BGS_func_80389850(this, 0);
|
||||
if (local->unkC == local->unkD) {
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||||
func_80311480(D_803909A4[local->unkC], 0xF, func_8038C284(local->vile_marker), this->marker, func_80389CD8, NULL);
|
||||
func_80311480(D_803909A4[local->unkC], 0xF, func_8038C284(local->vile_marker), this->marker, BGS_func_80389CD8, NULL);
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||||
} else {
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||||
func_80311480(D_803909C0[local->unkC], 0xF, func_8038C284(local->vile_marker), this->marker, func_80389CD8, NULL);
|
||||
func_80311480(D_803909C0[local->unkC], 0xF, func_8038C284(local->vile_marker), this->marker, BGS_func_80389CD8, NULL);
|
||||
}
|
||||
func_80347A14(0);
|
||||
}
|
||||
@@ -202,7 +202,7 @@ void func_80389E40(ActorMarker *marker) {
|
||||
this = marker_getActor(marker);
|
||||
local = (ActorLocal_BGS_3420 *)&this->local;
|
||||
|
||||
func_80389850(this, 1);
|
||||
BGS_func_80389850(this, 1);
|
||||
func_80311480(0xC6B, 0xF, func_8038C284(local->vile_marker), this->marker, func_80389DF8, NULL);
|
||||
}
|
||||
|
||||
@@ -227,7 +227,7 @@ void func_80389F08(ActorMarker *marker) {
|
||||
|
||||
this = marker_getActor(marker);
|
||||
local = (ActorLocal_BGS_3420 *)&this->local;
|
||||
func_80389850(this, 0);
|
||||
BGS_func_80389850(this, 0);
|
||||
var_s2 = func_80326F58(0x49);
|
||||
vile = marker_getActor(local->vile_marker);
|
||||
if (var_s2 > 0) {
|
||||
@@ -278,7 +278,7 @@ void func_8038A068(Actor *this, s32 next_state) {
|
||||
}
|
||||
if (next_state == 4) {
|
||||
if (local->unkC == local->unkD) {
|
||||
func_80311480(D_803909F8[local->unkC], 0xE | ((D_803909F8[local->unkC] == 0xC8E) ? 1 : 0) | 0xE, func_8038C284(local->vile_marker), this->marker, func_80389BC8, NULL);
|
||||
func_80311480(BGS_D_803909F8[local->unkC], 0xE | ((BGS_D_803909F8[local->unkC] == 0xC8E) ? 1 : 0) | 0xE, func_8038C284(local->vile_marker), this->marker, func_80389BC8, NULL);
|
||||
} else {
|
||||
func_80311480(D_80390A18[local->unkC], 0xF , func_8038C284(local->vile_marker), this->marker, func_80389BC8, NULL);
|
||||
}
|
||||
@@ -290,7 +290,7 @@ void func_8038A068(Actor *this, s32 next_state) {
|
||||
local->unkD = local->unkC;
|
||||
}
|
||||
if (local->unkC == 7) {
|
||||
func_8038C434(local->vile_marker);
|
||||
BGS_func_8038C434(local->vile_marker);
|
||||
} else {
|
||||
local->current_type = YUMBLIE;
|
||||
local->player_score = 0;
|
||||
@@ -315,7 +315,7 @@ void func_8038A068(Actor *this, s32 next_state) {
|
||||
func_8038A044();
|
||||
}
|
||||
}
|
||||
func_8038C460(local->vile_marker);
|
||||
BGS_func_8038C460(local->vile_marker);
|
||||
func_80347A14(1);
|
||||
}
|
||||
if (next_state == 6) {
|
||||
@@ -363,7 +363,7 @@ void chvilegame_player_consume_piece(Actor *this) {
|
||||
|
||||
begin = (struct vilegame_piece *)vector_getBegin(local->game_pieces);
|
||||
end = (struct vilegame_piece *) vector_getEnd(local->game_pieces);
|
||||
if ((end != begin) && func_80389810(sp44)){
|
||||
if ((end != begin) && BGS_func_80389810(sp44)){
|
||||
sp44[1] = 0.0f;
|
||||
for(i_ptr = begin; i_ptr < end; i_ptr++){
|
||||
if ((ml_vec3f_distance(i_ptr->position, sp44) < 65.25) && chyumblie_is_edible(i_ptr->marker)) {
|
||||
@@ -640,7 +640,7 @@ void chvilegame_update(Actor *this) {
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((this->state == 7) && (func_8038C338(local->vile_marker) != 0)) {
|
||||
if ((this->state == 7) && (BGS_func_8038C338(local->vile_marker) != 0)) {
|
||||
func_8038A068(this, 1);
|
||||
}
|
||||
}
|
||||
|
@@ -22,25 +22,25 @@ ActorInfo D_80390C88 = {MARKER_6D_TANKTUP_LEG, ACTOR_E9_TANKTUP_LEG_FL, ASSET_3E
|
||||
};
|
||||
u8 pad_80390CCC[4] = {0};
|
||||
|
||||
ActorAnimationInfo D_80390CB0[3] = {
|
||||
ActorAnimationInfo BGS_D_80390CB0[3] = {
|
||||
{0, 0.0f},
|
||||
{0x104, 8000000.0f},
|
||||
{0x104, 0.75f}
|
||||
};
|
||||
|
||||
ActorInfo D_80390CC8 = {MARKER_6D_TANKTUP_LEG, ACTOR_EA_TANKTUP_LEG_BL, ASSET_3F0_MODEL_TANKTUP_LEG_BL, 0x01, D_80390CB0,
|
||||
ActorInfo D_80390CC8 = {MARKER_6D_TANKTUP_LEG, ACTOR_EA_TANKTUP_LEG_BL, ASSET_3F0_MODEL_TANKTUP_LEG_BL, 0x01, BGS_D_80390CB0,
|
||||
func_8038FBF8, func_80326224, func_80325888,
|
||||
0, 0x166, 0.0f, 0
|
||||
};
|
||||
u8 pad_80390CEC[4] = {0};
|
||||
|
||||
ActorAnimationInfo D_80390CF0[3] = {
|
||||
ActorAnimationInfo BGS_D_80390CF0[3] = {
|
||||
{0, 0.0f},
|
||||
{0x105, 8000000.0f},
|
||||
{0x105, 0.75f}
|
||||
};
|
||||
|
||||
ActorInfo D_80390D08 = {MARKER_6D_TANKTUP_LEG, ACTOR_EB_TANKTUP_LEG_FR, ASSET_3F1_MODEL_TANKTUP_LEG_FR, 0x01, D_80390CF0,
|
||||
ActorInfo D_80390D08 = {MARKER_6D_TANKTUP_LEG, ACTOR_EB_TANKTUP_LEG_FR, ASSET_3F1_MODEL_TANKTUP_LEG_FR, 0x01, BGS_D_80390CF0,
|
||||
func_8038FBF8, func_80326224, func_80325888,
|
||||
0, 0x166, 0.0f, 0
|
||||
};
|
||||
@@ -67,7 +67,7 @@ void func_8038FB40(ActorMarker *this, s32 arg1){
|
||||
FUNC_8030E624(SFX_A_BANJO_LANDING_05, 0.8f, 32750);
|
||||
}
|
||||
|
||||
void func_8038FB84(ActorMarker *this, ActorMarker *other_marker){
|
||||
void BGS_func_8038FB84(ActorMarker *this, ActorMarker *other_marker){
|
||||
Actor *thisActor;
|
||||
|
||||
thisActor = marker_getActor(this);
|
||||
@@ -81,7 +81,7 @@ void func_8038FBF8(Actor *this){
|
||||
if(!this->initialized){
|
||||
this->initialized = 1;
|
||||
this->marker->propPtr->unk8_3 = 1;
|
||||
marker_setCollisionScripts(this->marker, NULL, NULL, func_8038FB84);
|
||||
marker_setCollisionScripts(this->marker, NULL, NULL, BGS_func_8038FB84);
|
||||
}
|
||||
if(this->state == 2){
|
||||
if(animctrl_isAt(this->animctrl, 0.65f)){
|
||||
|
@@ -3,7 +3,7 @@
|
||||
#include "variables.h"
|
||||
|
||||
void func_80324E88(f32);
|
||||
void func_803888E4(Actor *this, s32 arg1);
|
||||
void BGS_func_803888E4(Actor *this, s32 arg1);
|
||||
|
||||
typedef struct{
|
||||
u32 unk0;
|
||||
@@ -33,11 +33,11 @@ s16 D_8039085C[] = {0, 0xC77, 0xC79, 0xC7B}; //success texts
|
||||
u8 D_80390864[] = {3, 3, 5, 7}; //chchoirgame_sequence_length
|
||||
f32 D_80390868[3] = {0.0f, 100.0f, -1020.0f}; //chchoirgame_jiggy_position
|
||||
|
||||
void func_80388660(ActorMarker *this){
|
||||
func_803888E4(marker_getActor(this), 6);
|
||||
void BGS_func_80388660(ActorMarker *this){
|
||||
BGS_func_803888E4(marker_getActor(this), 6);
|
||||
}
|
||||
|
||||
void func_8038868C(void){
|
||||
void BGS_func_8038868C(void){
|
||||
jiggySpawn(JIGGY_27_BGS_TIPTUP, D_80390868);
|
||||
}
|
||||
|
||||
@@ -61,14 +61,14 @@ void func_803886F4(ActorMarker *this){
|
||||
thisActor = marker_getActor(this);
|
||||
item_set(ITEM_6_HOURGLASS, 1);
|
||||
item_set(ITEM_0_HOURGLASS_TIMER, 30*60-1);
|
||||
func_803888E4(thisActor, 5);
|
||||
BGS_func_803888E4(thisActor, 5);
|
||||
}
|
||||
|
||||
void func_8038873C(void){
|
||||
func_8025A6EC(COMUSIC_2B_DING_B, 28000);
|
||||
}
|
||||
|
||||
void func_80388760(void){
|
||||
void BGS_func_80388760(void){
|
||||
func_8025A6EC(COMUSIC_2C_BUZZER, 28000);
|
||||
}
|
||||
|
||||
@@ -79,20 +79,20 @@ void func_80388784(ActorMarker *this, s32 arg1, s32 arg2){
|
||||
switch(arg1){
|
||||
case 0xc72:
|
||||
case 0xc74:
|
||||
func_803888E4(thisActor, 3);
|
||||
BGS_func_803888E4(thisActor, 3);
|
||||
break;
|
||||
case 0xc78:
|
||||
case 0xc7a:
|
||||
case 0xc7c:
|
||||
func_803888E4(thisActor, 4);
|
||||
BGS_func_803888E4(thisActor, 4);
|
||||
break;
|
||||
case 0xc77:
|
||||
case 0xc79:
|
||||
func_80324E38(0.0f, 0);
|
||||
func_803888E4(thisActor, 3);
|
||||
BGS_func_803888E4(thisActor, 3);
|
||||
break;
|
||||
case 0xc7b:
|
||||
timedFunc_set_0(0.0f, func_8038868C);
|
||||
timedFunc_set_0(0.0f, BGS_func_8038868C);
|
||||
func_80324E88(2.5f);
|
||||
func_80324E38(2.5f, 0);
|
||||
break;
|
||||
@@ -117,11 +117,11 @@ void func_80388848(ActorMarker *this){
|
||||
func_803204E4(5,1);
|
||||
}
|
||||
else{
|
||||
func_80388660(thisActor->marker);
|
||||
BGS_func_80388660(thisActor->marker);
|
||||
}
|
||||
}
|
||||
|
||||
void func_803888E4(Actor *this, s32 arg1){
|
||||
void BGS_func_803888E4(Actor *this, s32 arg1){
|
||||
ActorLocal_BGS_2270 *unqPtr;
|
||||
f32 sp54;
|
||||
|
||||
@@ -242,7 +242,7 @@ void func_80388E94(ActorMarker *this, s32 arg1){
|
||||
}
|
||||
else{
|
||||
func_8028F55C(1, thisActor->marker);
|
||||
timedFunc_set_0(0.5f, func_80388760);
|
||||
timedFunc_set_0(0.5f, BGS_func_80388760);
|
||||
if(!mapSpecificFlags_get(1) && !func_803203FC(2) && func_80311480(0xc75, 0, NULL, NULL, NULL, NULL))
|
||||
mapSpecificFlags_set(1,TRUE);
|
||||
}
|
||||
@@ -296,7 +296,7 @@ void func_80389080(Actor *this){
|
||||
unqPtr->unkA = 3;
|
||||
this->position_y = this->position_y - 300.0f;
|
||||
}
|
||||
func_803888E4(this, 1);
|
||||
BGS_func_803888E4(this, 1);
|
||||
if(jiggyscore_isSpawned(JIGGY_27_BGS_TIPTUP) && !func_803203FC(2) && !func_803203FC(1))
|
||||
marker_despawn(this->marker);
|
||||
}
|
||||
@@ -315,12 +315,12 @@ void func_80389080(Actor *this){
|
||||
if(func_803203FC(2)){
|
||||
if(func_803203FC(3)){
|
||||
func_80324E38(0.0f,0);
|
||||
func_803888E4(this, 3);
|
||||
BGS_func_803888E4(this, 3);
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(ml_vec3f_distance(this->position, &sp44) < 300.0f && player_getTransformation() == TRANSFORM_1_BANJO && !jiggyscore_isSpawned(JIGGY_27_BGS_TIPTUP)){
|
||||
func_803888E4(this, 2);
|
||||
BGS_func_803888E4(this, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -334,7 +334,7 @@ void func_80389080(Actor *this){
|
||||
} //L80389370
|
||||
else{
|
||||
if(ml_vec3f_distance(this->position, &sp44) >= 300.0f)
|
||||
func_803888E4(this, 1);
|
||||
BGS_func_803888E4(this, 1);
|
||||
}
|
||||
}//L803893A0
|
||||
if(this->state == 6){
|
||||
|
@@ -9,7 +9,7 @@ void func_8025A58C(u32, u32);
|
||||
void func_80324E88(f32);
|
||||
|
||||
|
||||
ActorInfo D_80390AB0 = {MARKER_C4_YELLOW_FLIBBIT_CTRL, ACTOR_136_YELLOW_FLIBBIT_CONTROLLER, 0x00, 0x00, NULL,
|
||||
ActorInfo BGS_D_80390AB0 = {MARKER_C4_YELLOW_FLIBBIT_CTRL, ACTOR_136_YELLOW_FLIBBIT_CONTROLLER, 0x00, 0x00, NULL,
|
||||
func_8038CEE8, NULL, func_80325340,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
@@ -20,7 +20,7 @@ f32 D_80390AD4[3] = {1985.0f, 200.0f, -1386.0f};
|
||||
u8 D_80391240[4];
|
||||
|
||||
/* .code */
|
||||
void func_8038CB20(void){
|
||||
void BGS_func_8038CB20(void){
|
||||
jiggySpawn(JIGGY_24_BGS_FLIBBITS, D_80390AD4);
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ void func_8038CC08(Actor * arg0, u32 arg1){
|
||||
if(arg1 == 5){
|
||||
func_80324E38(0.0f, 3);
|
||||
timed_setCameraToNode(0.0f, 0x27);
|
||||
timedFunc_set_0(0.2f, func_8038CB20);
|
||||
timedFunc_set_0(0.2f, BGS_func_8038CB20);
|
||||
func_80324E88(3.0f);
|
||||
func_80324E38(3.0f, 0);
|
||||
arg1 = 6;
|
||||
@@ -121,7 +121,7 @@ void func_8038CEB8(void){
|
||||
D_80391240[2]++;
|
||||
}
|
||||
|
||||
void func_8038CED0(void){
|
||||
void BGS_func_8038CED0(void){
|
||||
D_80391240[3]++;
|
||||
}
|
||||
|
||||
|
@@ -16,8 +16,8 @@ extern ActorInfo D_80390C88;
|
||||
extern ActorInfo D_80390CC8;
|
||||
extern ActorInfo D_80390D08;
|
||||
extern ActorInfo D_80390D48;
|
||||
extern ActorInfo D_80390AB0;
|
||||
extern ActorInfo D_80390AE0;
|
||||
extern ActorInfo BGS_D_80390AB0;
|
||||
extern ActorInfo BGS_D_80390AE0;
|
||||
extern ActorInfo D_80390960;
|
||||
extern ActorInfo D_80390A40;
|
||||
extern ActorInfo D_80390A70;
|
||||
@@ -33,7 +33,7 @@ extern ActorInfo D_80390D70;
|
||||
extern ActorInfo D_80390BD8;
|
||||
extern ActorInfo D_80390BFC;
|
||||
|
||||
void bgs_func_8038F1E0(void){//bgs_updateSpawnableActors
|
||||
void BGS_func_8038F1E0(void){//bgs_updateSpawnableActors
|
||||
spawnableActorList_add(&D_80390804, actor_new, 0x00000088);//croctus
|
||||
spawnableActorList_add(&D_80390690, actor_new, 0x020108A1); //flibbit
|
||||
spawnableActorList_add(&D_803906F8, actor_new, 0x400); //pink_egg_largest
|
||||
@@ -47,8 +47,8 @@ void bgs_func_8038F1E0(void){//bgs_updateSpawnableActors
|
||||
spawnableActorList_add(&D_80390CC8, actor_new, 0x400042c);//tanktup_leg
|
||||
spawnableActorList_add(&D_80390D08, actor_new, 0x400042c);//tanktup_leg
|
||||
spawnableActorList_add(&D_80390D48, actor_new, 0x400042c);//tanktup_leg
|
||||
spawnableActorList_add(&D_80390AB0, actor_new, 0x81);
|
||||
spawnableActorList_add(&D_80390AE0, actor_new, 0x20108a1); //yellow_flibbit
|
||||
spawnableActorList_add(&BGS_D_80390AB0, actor_new, 0x81);
|
||||
spawnableActorList_add(&BGS_D_80390AE0, actor_new, 0x20108a1); //yellow_flibbit
|
||||
spawnableActorList_add(&D_80390960, actor_new, 0);
|
||||
spawnableActorList_add(&D_80390A40, actor_new, 0x880); //yumblie
|
||||
spawnableActorList_add(&D_80390A70, actor_new, 0x9a2); //mr. vile
|
||||
|
@@ -119,7 +119,7 @@ void func_80389520(ActorMarker *marker, ActorMarker *otherMarker){
|
||||
FUNC_8030E624(SFX_65_METALLIC_SCRATCH, 1.0f, 30000);
|
||||
}
|
||||
|
||||
void func_8038954C(ActorMarker *marker, ActorMarker *otherMarker){
|
||||
void CC_func_8038954C(ActorMarker *marker, ActorMarker *otherMarker){
|
||||
Actor *actor = marker_getActor(marker);
|
||||
ActorLocal_CC_3130 *local = (ActorLocal_CC_3130 *) &actor->local;
|
||||
|
||||
@@ -138,7 +138,7 @@ void chSawblade_update(Actor *this){
|
||||
this->unk16C_4 = TRUE;
|
||||
this->roll = this->yaw;
|
||||
this->yaw = 0.0f;
|
||||
marker_setCollisionScripts(this->marker, func_80389520, NULL, func_8038954C);
|
||||
marker_setCollisionScripts(this->marker, func_80389520, NULL, CC_func_8038954C);
|
||||
local->unk0 = &D_80389C30[(this->modelCacheIndex < 0x43) ? this->modelCacheIndex - 0x3D : this->modelCacheIndex - 0x28A];
|
||||
local->unk4 = 0;
|
||||
func_80256C60(this->position, 100);
|
||||
|
@@ -20,7 +20,7 @@ ActorInfo D_80389AA0 = {
|
||||
};
|
||||
|
||||
/* .code */
|
||||
void func_803863F0(Actor *this, s32 next_state){
|
||||
void CC_func_803863F0(Actor *this, s32 next_state){
|
||||
ActorLocal_CC_0 * local = (ActorLocal_CC_0 *)this->local;
|
||||
if(this->state == 4){
|
||||
func_80388ED4(0);
|
||||
@@ -55,7 +55,7 @@ void func_803864D4(Actor *this){
|
||||
if(!this->unk16C_4){
|
||||
this->unk16C_4 = 1;
|
||||
marker->propPtr->unk8_3 = 1;
|
||||
func_803863F0(this, 1);
|
||||
CC_func_803863F0(this, 1);
|
||||
}//L80386530
|
||||
|
||||
func_80388B4C(&sp4C);
|
||||
@@ -65,27 +65,27 @@ void func_803864D4(Actor *this){
|
||||
sp30[0] = sp4C[0] - sp40[0];
|
||||
sp30[1] = 0.0f;
|
||||
sp30[2] = sp4C[2] - sp40[2];
|
||||
if(!func_80388CA0()){
|
||||
if(!CC_func_80388CA0()){
|
||||
local->unk4 = 2.0f;
|
||||
}
|
||||
else if(60.0f < gu_sqrtf(sp30[0]*sp30[0] + sp30[1]*sp30[1] + sp30[2]*sp30[2])){
|
||||
local->unk4 = 0.05f;
|
||||
}
|
||||
else{
|
||||
func_803863F0(this, 2);
|
||||
CC_func_803863F0(this, 2);
|
||||
}
|
||||
}//L80386634
|
||||
|
||||
if(func_8025773C(&local->unk0, sp3C)){
|
||||
func_803863F0(this, 4);
|
||||
CC_func_803863F0(this, 4);
|
||||
}
|
||||
|
||||
if((this->state == 2) && (1.0 <= local->unk8)){
|
||||
func_803863F0(this, 3);
|
||||
CC_func_803863F0(this, 3);
|
||||
}//L803866B4
|
||||
|
||||
if((this->state == 4) && (1.0 <= local->unk8)){
|
||||
func_803863F0(this, 1);
|
||||
CC_func_803863F0(this, 1);
|
||||
}//L80386714
|
||||
|
||||
if(this->state == 1){
|
||||
|
@@ -66,7 +66,7 @@ void func_80387940(Struct_CC_13C0_1 *arg0, Struct68s *arg1) {
|
||||
func_803878F0(arg0, arg1, 1);
|
||||
}
|
||||
|
||||
void func_80387960(Struct_CC_13C0_1 *arg0, Struct68s *arg1) {
|
||||
void CC_func_80387960(Struct_CC_13C0_1 *arg0, Struct68s *arg1) {
|
||||
func_803878F0(arg0, arg1, 2);
|
||||
}
|
||||
|
||||
@@ -82,19 +82,19 @@ void func_803879C0(Struct_CC_13C0_1 *arg0, Struct68s *arg1) {
|
||||
func_803878F0(arg0, arg1, 5);
|
||||
}
|
||||
|
||||
void func_803879E0(Struct_CC_13C0_1 *arg0, Struct68s *arg1) {
|
||||
void CC_func_803879E0(Struct_CC_13C0_1 *arg0, Struct68s *arg1) {
|
||||
func_803878F0(arg0, arg1, 6);
|
||||
}
|
||||
|
||||
void func_80387A00(Struct_CC_13C0_1 *arg0, Struct68s *arg1) {
|
||||
void CC_func_80387A00(Struct_CC_13C0_1 *arg0, Struct68s *arg1) {
|
||||
func_803878F0(arg0, arg1, 7);
|
||||
}
|
||||
|
||||
void func_80387A20(Struct_CC_13C0_1 *arg0, Struct68s *arg1) {
|
||||
void CC_func_80387A20(Struct_CC_13C0_1 *arg0, Struct68s *arg1) {
|
||||
func_803878F0(arg0, arg1, 8);
|
||||
}
|
||||
|
||||
void func_80387A40(Struct_CC_13C0_1* arg0, Struct68s* arg1, f32 arg2) {
|
||||
void CC_func_80387A40(Struct_CC_13C0_1* arg0, Struct68s* arg1, f32 arg2) {
|
||||
s32 temp_v0;
|
||||
f32 sp50[3];
|
||||
f32 sp44[3];
|
||||
@@ -160,7 +160,7 @@ void func_80387CC0(void){
|
||||
|
||||
}
|
||||
|
||||
void func_80387D4C(void){
|
||||
void CC_func_80387D4C(void){
|
||||
u32 sp1C;
|
||||
u32 tmp_v0;
|
||||
osPiReadIo(0x504, &sp1C);
|
||||
|
@@ -25,7 +25,7 @@ extern ActorInfo D_80389E68;
|
||||
extern ActorInfo D_80389E8C;
|
||||
|
||||
/* .code */
|
||||
void func_80387DA0(void)
|
||||
void CC_func_80387DA0(void)
|
||||
{
|
||||
spawnableActorList_add(&D_80389AA0, actor_new, 0X4080);
|
||||
spawnableActorList_add(&D_80389E44, actor_new, 0X10080);
|
||||
|
@@ -20,7 +20,7 @@ void func_80387F80(void){
|
||||
func_8034E71C(func_8034C5AC(0x131), 0x190, 0.0f);
|
||||
}
|
||||
|
||||
void func_80387FB0(void){
|
||||
void CC_func_80387FB0(void){
|
||||
item_set(ITEM_0_HOURGLASS_TIMER, 48*60 - 1);
|
||||
item_set(ITEM_6_HOURGLASS, 1);
|
||||
D_80389F90.unk1 = 1;
|
||||
@@ -41,7 +41,7 @@ s32 func_80388010(void){
|
||||
void func_8038803C(s32 arg0){
|
||||
if(arg0 == D_80389F90.unk0){
|
||||
if(arg0 == 1){
|
||||
func_80387FB0();
|
||||
CC_func_80387FB0();
|
||||
}
|
||||
D_80389F90.unk0++;
|
||||
if(D_80389F90.unk0 >= 9){
|
||||
|
@@ -112,7 +112,7 @@ void func_80388664(void) {
|
||||
jiggySpawn(JIGGY_17_CC_CLANKER_RAISED, D_80389C00);
|
||||
}
|
||||
|
||||
void func_8038868C(void) {
|
||||
void CC_func_8038868C(void) {
|
||||
func_80324E38(0, 3);
|
||||
timed_setCameraToNode(0, 0);
|
||||
timed_setCameraToNode(5.5f, 1);
|
||||
@@ -128,7 +128,7 @@ void func_8038868C(void) {
|
||||
}
|
||||
|
||||
|
||||
void func_80388760(Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
void CC_func_80388760(Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
BKVertexList *tmp_v0;
|
||||
s32 s1;
|
||||
f32 spA4[3];
|
||||
@@ -237,11 +237,11 @@ void func_80388C50(s32 arg0, s32 arg1){
|
||||
func_8031CD20(arg0, 0xb, 1);
|
||||
}
|
||||
|
||||
void func_80388C78(s32 arg0, s32 arg1){
|
||||
void CC_func_80388C78(s32 arg0, s32 arg1){
|
||||
func_8031CD20(arg0, 0xb, 2);
|
||||
}
|
||||
|
||||
int func_80388CA0(void){
|
||||
int CC_func_80388CA0(void){
|
||||
return D_80389FA0.unk21 == 3;
|
||||
}
|
||||
|
||||
@@ -317,7 +317,7 @@ void func_80388ED4(s32 arg0){
|
||||
D_80389FA0.unk8 = 1.0f;
|
||||
}
|
||||
|
||||
void func_80388F4C(void){
|
||||
void CC_func_80388F4C(void){
|
||||
f32 sp6C[3];
|
||||
f32 sp68 = time_getDelta();
|
||||
f32 sp64;
|
||||
@@ -327,7 +327,7 @@ void func_80388F4C(void){
|
||||
BKCollisionTri *tmp_v0;
|
||||
f32 pad[3];
|
||||
|
||||
func_80387D4C();
|
||||
CC_func_80387D4C();
|
||||
if(D_80389FA0.unk21 != 0 && func_80334904() == 2){
|
||||
player_getPosition(sp6C);
|
||||
D_80389FA0.unk20 = (ml_vec3f_distance(sp6C, D_80389FA0.unkC) < 200.0f);
|
||||
|
@@ -30,7 +30,7 @@ ActorInfo D_80389AD0 = {
|
||||
f32 D_80389AF4[3] = {6200.0f, -2600.0f, 0.0f};
|
||||
|
||||
/* .code */
|
||||
void func_80386920(Actor *this, s32 next_state){
|
||||
void CC_func_80386920(Actor *this, s32 next_state){
|
||||
ActorLocal_CC_530 *local = (ActorLocal_CC_530 *)&this->local;
|
||||
f32 sp28[3];
|
||||
s16 sp20[3];
|
||||
@@ -57,7 +57,7 @@ void func_80386920(Actor *this, s32 next_state){
|
||||
}
|
||||
|
||||
if(next_state == 4){
|
||||
func_8038868C();
|
||||
CC_func_8038868C();
|
||||
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7FFF);
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ void func_80386AD0(ActorMarker *arg0, s32 arg1) {
|
||||
|
||||
void func_80386AF8(Actor *arg0) {
|
||||
ActorLocal_CC_530 *local = (ActorLocal_CC_530 *)&arg0->local;
|
||||
func_80386920(arg0, 0);
|
||||
CC_func_80386920(arg0, 0);
|
||||
func_8030DA44(local->unk0);
|
||||
}
|
||||
|
||||
@@ -107,10 +107,10 @@ void func_80386B28(Actor *this){
|
||||
this->position_y = -2620.0f;
|
||||
this->position_z = -20.0f;
|
||||
if(jiggyscore_isSpawned(JIGGY_17_CC_CLANKER_RAISED)){
|
||||
func_80386920(this, 5);
|
||||
CC_func_80386920(this, 5);
|
||||
}
|
||||
else{
|
||||
func_80386920(this, 1);
|
||||
CC_func_80386920(this, 1);
|
||||
}
|
||||
}
|
||||
else{//L80386C40
|
||||
@@ -159,10 +159,10 @@ void func_80386B28(Actor *this){
|
||||
local->unk4[2] = sp58[2];
|
||||
if(this->state == 0x1 && local->unk2 == 1){
|
||||
if(--local->unk3 == 0){
|
||||
func_80386920(this, 4);
|
||||
CC_func_80386920(this, 4);
|
||||
}
|
||||
else{
|
||||
func_80386920(this, 2);
|
||||
CC_func_80386920(this, 2);
|
||||
}
|
||||
}//L80386E4C
|
||||
|
||||
@@ -172,7 +172,7 @@ void func_80386B28(Actor *this){
|
||||
}
|
||||
this->pitch = (f32)local->unk10 + 30.0f*local->unk14;
|
||||
if(1.0f <= local->unk14){
|
||||
func_80386920(this, 3);
|
||||
CC_func_80386920(this, 3);
|
||||
}
|
||||
}//L80386EC0
|
||||
|
||||
@@ -182,7 +182,7 @@ void func_80386B28(Actor *this){
|
||||
}
|
||||
this->pitch = (f32)local->unk10 + 30.0f*(1.0f - local->unk14);
|
||||
if(1.0f <= local->unk14){
|
||||
func_80386920(this, 1);
|
||||
CC_func_80386920(this, 1);
|
||||
}
|
||||
}//L80386F44
|
||||
|
||||
@@ -192,7 +192,7 @@ void func_80386B28(Actor *this){
|
||||
}
|
||||
this->pitch = (f32)local->unk10 + 180.0f*(local->unk14/5.0f);
|
||||
if(5.0f <= local->unk14){
|
||||
func_80386920(this, 5);
|
||||
CC_func_80386920(this, 5);
|
||||
func_80388EA4();
|
||||
}
|
||||
}//L80386FC0
|
||||
|
@@ -29,7 +29,7 @@ extern ActorInfo D_80389B24 = {
|
||||
u8 D_80389F80;
|
||||
|
||||
/* .code */
|
||||
void func_80386FE0(Actor *this, s32 next_state){
|
||||
void CC_func_80386FE0(Actor *this, s32 next_state){
|
||||
ActorLocal_CC_BF0 *local = (ActorLocal_CC_BF0 *)&this->local;
|
||||
s32 prev_state = this->state;
|
||||
this->state = next_state;
|
||||
@@ -54,7 +54,7 @@ void func_80386FE0(Actor *this, s32 next_state){
|
||||
}
|
||||
}
|
||||
|
||||
void func_803870E0(void) {
|
||||
void CC_func_803870E0(void) {
|
||||
D_80389F80 = 0;
|
||||
}
|
||||
|
||||
@@ -82,9 +82,9 @@ void func_803870F8(Actor *this){
|
||||
this->roll = 0.0f;
|
||||
local->unk0 = (marker->modelId == 0x309) ? 1 : 2;
|
||||
local->egg_count = 0;
|
||||
func_80386FE0(this, 1);
|
||||
CC_func_80386FE0(this, 1);
|
||||
if(levelSpecificFlags_get((local->unk0 == 1)? LEVEL_FLAG_0_CC_TOKEN_TOOTH_OPEN: LEVEL_FLAG_1_CC_JIGGY_TOOTH_OPEN)){
|
||||
func_80386FE0(this, 3);
|
||||
CC_func_80386FE0(this, 3);
|
||||
}
|
||||
}//L803871D8
|
||||
player_getPosition(&sp70);
|
||||
@@ -119,7 +119,7 @@ void func_803870F8(Actor *this){
|
||||
D_80389F80 = 0;
|
||||
local->egg_count++;
|
||||
if(local->egg_count == 3){
|
||||
func_80386FE0(this, 2);
|
||||
CC_func_80386FE0(this, 2);
|
||||
}else{
|
||||
func_8025A6EC(COMUSIC_2B_DING_B, 28000);
|
||||
}
|
||||
@@ -131,7 +131,7 @@ void func_803870F8(Actor *this){
|
||||
((flagCnt == 0)? 0xd30 : 0xd31) :
|
||||
((flagCnt == 0)? 0xd2e : 0xd2f), 4, NULL, NULL, NULL, NULL);
|
||||
}
|
||||
func_80386FE0(this, 3);
|
||||
CC_func_80386FE0(this, 3);
|
||||
}//L80387474
|
||||
|
||||
if(this->state == 3){
|
||||
|
@@ -8,7 +8,7 @@ ActorInfo D_8038EB50 = { 0x1AC, 0x298, 0x444, 0x0, NULL, func_803864B8, NULL, fu
|
||||
ActorInfo D_8038EB74 = { 0x1AC, 0x29A, 0x445, 0x0, NULL, func_803864B8, NULL, func_80325888, 0, 0, 0.0f, 0};
|
||||
|
||||
/* .code */
|
||||
void func_803863F0(Actor *this, s32 next_state){
|
||||
void CCW_func_803863F0(Actor *this, s32 next_state){
|
||||
if(next_state == 2){
|
||||
FUNC_8030E8B4(SFX_2F_ORANGE_SPLAT, 1.0f, 32000, this->position, 500, 3000);
|
||||
levelSpecificFlags_set(0x10, TRUE);
|
||||
@@ -20,7 +20,7 @@ void func_803863F0(Actor *this, s32 next_state){
|
||||
void func_80386468(ActorMarker* marker, ActorMarker *arg1) {
|
||||
Actor* actor = marker_getActor(marker);
|
||||
if (actor->state == 1 && map_get() == MAP_44_CCW_SUMMER) {
|
||||
func_803863F0(actor, 2);
|
||||
CCW_func_803863F0(actor, 2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ void func_803864B8(Actor *this){
|
||||
this->unk16C_4 = TRUE;
|
||||
this->marker->propPtr->unk8_3 = TRUE;
|
||||
marker_setCollisionScripts(this->marker, NULL, NULL, func_80386468);
|
||||
func_803863F0(this, 1);
|
||||
CCW_func_803863F0(this, 1);
|
||||
if(levelSpecificFlags_get(0x10)){
|
||||
marker_despawn(this->marker);
|
||||
}
|
||||
|
@@ -21,7 +21,7 @@ typedef struct {
|
||||
f32 unk18[3];
|
||||
}ActorLocal_CCW_14B0;
|
||||
|
||||
void func_80387A40(Actor *this);
|
||||
void CCW_func_80387A40(Actor *this);
|
||||
|
||||
/* .data */
|
||||
Struct_CCW_14B0_0 D_8038EC00[] = {
|
||||
@@ -30,7 +30,7 @@ Struct_CCW_14B0_0 D_8038EC00[] = {
|
||||
0
|
||||
};
|
||||
|
||||
ActorInfo D_8038EC14 = { 0x1AF, 0x29C, 0x446, 0x0, NULL, func_80387A40, NULL, func_80325888, 0, 0, 1.0f, 0};
|
||||
ActorInfo D_8038EC14 = { 0x1AF, 0x29C, 0x446, 0x0, NULL, CCW_func_80387A40, NULL, func_80325888, 0, 0, 1.0f, 0};
|
||||
|
||||
/* .code */
|
||||
void func_803878A0(Actor *this, s32 next_state) {
|
||||
@@ -53,12 +53,12 @@ void func_803878A0(Actor *this, s32 next_state) {
|
||||
this->state = next_state;
|
||||
}
|
||||
|
||||
void func_80387A20(Actor *this){
|
||||
void CCW_func_80387A20(Actor *this){
|
||||
ActorLocal_CCW_14B0 *local = (ActorLocal_CCW_14B0 *)&this->local;
|
||||
func_8030DA44(local->unk0);
|
||||
}
|
||||
|
||||
void func_80387A40(Actor *this) {
|
||||
void CCW_func_80387A40(Actor *this) {
|
||||
ActorLocal_CCW_14B0 *local;
|
||||
f32 sp68;
|
||||
f32 sp5C[3];
|
||||
@@ -71,7 +71,7 @@ void func_80387A40(Actor *this) {
|
||||
sp68 = time_getDelta();
|
||||
if (!this->unk16C_4) {
|
||||
this->unk16C_4 = TRUE;
|
||||
this->marker->unk30 = func_80387A20;
|
||||
this->marker->unk30 = CCW_func_80387A20;
|
||||
local->unk4 = &D_8038EC00[0];
|
||||
while((local->unk4->unk0 != 0) && (map_get() != local->unk4->unk0)) {
|
||||
local->unk4++;
|
||||
|
@@ -16,7 +16,7 @@ void func_8038687C(Actor *this);
|
||||
ActorInfo D_8038EBA0 = { 0x1AD, 0x299, 0x443, 0x0, NULL, func_8038687C, NULL, func_80325888, 0, 0, 0.0f, 0};
|
||||
|
||||
/* .code */
|
||||
void func_80386550(ActorMarker *marker){
|
||||
void CCW_func_80386550(ActorMarker *marker){
|
||||
Actor *this;
|
||||
ActorLocal_CCW_160 *local;
|
||||
|
||||
@@ -69,7 +69,7 @@ void func_803865F4(Actor *this, s32 next_state) {
|
||||
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
|
||||
func_80324E38(0.0f, 3);
|
||||
timed_setCameraToNode(2.0f, 4);
|
||||
timedFunc_set_1(2.0f, (GenMethod_1)func_80386550, (s32) this->marker);
|
||||
timedFunc_set_1(2.0f, (GenMethod_1)CCW_func_80386550, (s32) this->marker);
|
||||
func_80324E88(4.0f);
|
||||
func_80324E38(4.0f, 0);
|
||||
}
|
||||
|
@@ -17,7 +17,7 @@ typedef struct{
|
||||
}ActorLocal_CCW_1B20;
|
||||
|
||||
void func_80387F64(Actor *this, s32 next_state);
|
||||
Actor *func_803882F4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
Actor *CCW_func_803882F4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void func_80388478(Actor *this);
|
||||
|
||||
/* .data */
|
||||
@@ -28,7 +28,7 @@ Struct_CCW_1B20_0 D_8038EC40[4] ={
|
||||
{0x183, 1, 1, 0x000, 0x000, 0x00, 0}
|
||||
};
|
||||
|
||||
ActorInfo D_8038EC70 = { 0x1B0, 0x29D, 0x447, 0x0, NULL, func_80388478, NULL, func_803882F4, 0, 0, 1.0f, 0};
|
||||
ActorInfo D_8038EC70 = { 0x1B0, 0x29D, 0x447, 0x0, NULL, func_80388478, NULL, CCW_func_803882F4, 0, 0, 1.0f, 0};
|
||||
f32 D_8038EC94[3] = {200.0f, 2120.0f, -5570.0f};
|
||||
|
||||
/* .code */
|
||||
@@ -90,7 +90,7 @@ bool func_80388260(ActorMarker *marker, s32 arg1){
|
||||
return marker->unk40_31 != 1;
|
||||
}
|
||||
|
||||
void func_80388278(ActorMarker *marker, ActorMarker *other_marker) {
|
||||
void CCW_func_80388278(ActorMarker *marker, ActorMarker *other_marker) {
|
||||
func_8025A6EC(COMUSIC_2B_DING_B, 28000);
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ void func_803882A4(ActorMarker* marker, ActorMarker *other_marker) {
|
||||
}
|
||||
}
|
||||
|
||||
Actor *func_803882F4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
|
||||
Actor *CCW_func_803882F4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
|
||||
Actor *this;
|
||||
s32 sp18;
|
||||
|
||||
@@ -144,7 +144,7 @@ void func_80388478(Actor *this) {
|
||||
if (!this->unk16C_4) {
|
||||
this->unk16C_4 = TRUE;
|
||||
func_803300C0(this->marker, func_80388260);
|
||||
marker_setCollisionScripts(this->marker, NULL, func_80388278, func_803882A4);
|
||||
marker_setCollisionScripts(this->marker, NULL, CCW_func_80388278, func_803882A4);
|
||||
actor_collisionOn(this);
|
||||
if (!jiggyscore_isSpawned(JIGGY_4D_CCW_FLOWER)) {
|
||||
func_80320004(0xE5, FALSE);
|
||||
|
@@ -15,7 +15,7 @@ typedef struct{
|
||||
void *unk8;
|
||||
}ActorLocal_CCW_2270;
|
||||
|
||||
void func_8038868C(Actor *this, s32 next_state);
|
||||
void CCW_func_8038868C(Actor *this, s32 next_state);
|
||||
Actor *func_803889AC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void func_80388AA0(Actor *this);
|
||||
|
||||
@@ -34,11 +34,11 @@ ActorInfo D_8038ECE8 = {
|
||||
};
|
||||
|
||||
/* .code */
|
||||
void func_80388660(ActorMarker* marker, s32 arg1) {
|
||||
func_8038868C(marker_getActor(marker), arg1);
|
||||
void CCW_func_80388660(ActorMarker* marker, s32 arg1) {
|
||||
CCW_func_8038868C(marker_getActor(marker), arg1);
|
||||
}
|
||||
|
||||
void func_8038868C(Actor *this, s32 next_state) {
|
||||
void CCW_func_8038868C(Actor *this, s32 next_state) {
|
||||
ActorLocal_CCW_2270 *local;
|
||||
|
||||
local = (ActorLocal_CCW_2270*)&this->local;
|
||||
@@ -60,7 +60,7 @@ void func_8038868C(Actor *this, s32 next_state) {
|
||||
timed_playSfx(0.8f, SFX_4B_GULPING, 0.8f, 28000);
|
||||
timed_playSfx(1.4f, SFX_4B_GULPING, 0.8f, 28000);
|
||||
timed_playSfx(2.0f, SFX_4B_GULPING, 0.8f, 28000);
|
||||
timedFunc_set_2(3.2f, (TFQM2) func_80388660, (s32) this->marker, 3);
|
||||
timedFunc_set_2(3.2f, (TFQM2) CCW_func_80388660, (s32) this->marker, 3);
|
||||
}
|
||||
if (next_state == 3) {
|
||||
func_803883F4();
|
||||
@@ -95,7 +95,7 @@ void func_8038894C(ActorMarker* marker, ActorMarker *other_marker) {
|
||||
Actor* actor = marker_getActor(marker);
|
||||
if (actor->state == 1) {
|
||||
actor_collisionOff(actor);
|
||||
timedFunc_set_2(0.5f, (TFQM2)func_80388660, (s32)actor->marker, 2);
|
||||
timedFunc_set_2(0.5f, (TFQM2)CCW_func_80388660, (s32)actor->marker, 2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -150,9 +150,9 @@ void func_80388AA0(Actor *this) {
|
||||
}
|
||||
|
||||
if( (map_get() == MAP_44_CCW_SUMMER) && func_8031FF1C(0xE3) && !func_8031FF1C(0xE4)) {
|
||||
func_8038868C(this, 1);
|
||||
CCW_func_8038868C(this, 1);
|
||||
} else if( (map_get() == MAP_45_CCW_AUTUMN) && func_8031FF1C(0xE4) && !func_8031FF1C(0xE5) ) {
|
||||
func_8038868C(this, 1);
|
||||
CCW_func_8038868C(this, 1);
|
||||
} else{
|
||||
marker_despawn(this->marker);
|
||||
}
|
||||
@@ -177,9 +177,9 @@ void func_80388AA0(Actor *this) {
|
||||
if(this->state == 3){
|
||||
if (!func_80388438()) {
|
||||
if (map_get() == MAP_44_CCW_SUMMER) {
|
||||
func_8038868C(this, 4);
|
||||
CCW_func_8038868C(this, 4);
|
||||
} else {
|
||||
func_8038868C(this, 5);
|
||||
CCW_func_8038868C(this, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -203,14 +203,14 @@ void func_80388AA0(Actor *this) {
|
||||
|
||||
if (this->state == 5){
|
||||
if(func_80335794(this->unk148) > 0) {
|
||||
func_8038868C(this, 6);
|
||||
CCW_func_8038868C(this, 6);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->state == 6) {
|
||||
func_80326224(this);
|
||||
if (0.99 < (f64) this->unk48) {
|
||||
func_8038868C(this, 7);
|
||||
CCW_func_8038868C(this, 7);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -2,11 +2,11 @@
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
Actor *func_8038954C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
Actor *CCW_func_8038954C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void func_803895F4(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_8038EE70 = { 0x1B3, 0x2A0, 0x483, 0x0, NULL, func_803895F4, NULL, func_8038954C, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_8038EE70 = { 0x1B3, 0x2A0, 0x483, 0x0, NULL, func_803895F4, NULL, CCW_func_8038954C, 0, 0, 0.0f, 0};
|
||||
|
||||
/* .code */
|
||||
void func_80389440(Actor *this, s32 next_state) {
|
||||
@@ -33,7 +33,7 @@ void func_8038950C(ActorMarker* marker, ActorMarker* other_marker) {
|
||||
}
|
||||
}
|
||||
|
||||
Actor *func_8038954C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
|
||||
Actor *CCW_func_8038954C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
|
||||
Actor *this;
|
||||
|
||||
this = marker_getActor(marker);
|
||||
|
@@ -41,7 +41,7 @@ typedef struct {
|
||||
}ActorLocal_CCW_3310;
|
||||
|
||||
Actor *func_80389B24(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void func_80389BFC(Actor *this);
|
||||
void CCW_func_80389BFC(Actor *this);
|
||||
|
||||
/* .data */
|
||||
Struct_CCW_3310_1 D_8038EEA0[] = {
|
||||
@@ -96,7 +96,7 @@ Struct_CCW_3310_0 D_8038F080[] = {
|
||||
0
|
||||
};
|
||||
|
||||
ActorInfo D_8038F130 = { MARKER_1B4_EEYRIE_BABY, ACTOR_2A1_EEYRIE_BABY, ASSET_484_MODEL_EAGLE_BABY, 0x0, NULL, func_80389BFC, NULL, func_80389B24, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_8038F130 = { MARKER_1B4_EEYRIE_BABY, ACTOR_2A1_EEYRIE_BABY, ASSET_484_MODEL_EAGLE_BABY, 0x0, NULL, CCW_func_80389BFC, NULL, func_80389B24, 0, 0, 0.0f, 0};
|
||||
|
||||
/* .bss */
|
||||
u8 pad_8038FDD0[0x10];
|
||||
@@ -204,7 +204,7 @@ void func_80389BD8(f32 dst[3]){
|
||||
dst[2] = D_8038FDE0[2];
|
||||
}
|
||||
|
||||
void func_80389BFC(Actor *this) {
|
||||
void CCW_func_80389BFC(Actor *this) {
|
||||
Struct_CCW_3310_1 *iPtr;
|
||||
ActorLocal_CCW_3310 *local;
|
||||
f32 sp5C;
|
||||
|
@@ -33,7 +33,7 @@ void func_8038C0E8(ActorMarker* marker) {
|
||||
func_8030E878(SFX_81_UUU, sp20, (s32)randf2(10000.0f, 31000.0f), sp24->position, 500.0f, 2500.0f);
|
||||
}
|
||||
|
||||
void func_8038C16C(Actor *this, s32 next_state) {
|
||||
void CCW_func_8038C16C(Actor *this, s32 next_state) {
|
||||
Actor *other;
|
||||
|
||||
if (next_state == 1) {
|
||||
@@ -102,9 +102,9 @@ void func_8038C41C(Actor *this) {
|
||||
&& !jiggyscore_isSpawned(JIGGY_4A_CCW_NABNUT)
|
||||
&& (this->marker->unk14_20 == 0x1C6 || this->marker->unk14_20 == 0x1CA)
|
||||
){
|
||||
func_8038C16C(this, 1);
|
||||
CCW_func_8038C16C(this, 1);
|
||||
} else {
|
||||
func_8038C16C(this, 2);
|
||||
CCW_func_8038C16C(this, 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -16,24 +16,24 @@ void func_8038C7A8(Actor *this);
|
||||
ActorInfo D_8038F460 = { 0x1BC, 0x2A9, 0x48E, 0x0, NULL, func_8038C7A8, NULL, func_80325888, 0, 0, 0.8f, 0};
|
||||
|
||||
/* .code */
|
||||
void func_8038C5D0(ActorMarker* marker) {
|
||||
void CCW_func_8038C5D0(ActorMarker* marker) {
|
||||
Actor* actor = marker_getActor(marker);
|
||||
func_8030E878(SFX_3F2_UNKNOWN, randf2(0.95f, 1.05f), 26000, actor->position, 500.0f, 1000.0f);
|
||||
}
|
||||
|
||||
void func_8038C638(ActorMarker* marker) {
|
||||
void CCW_func_8038C638(ActorMarker* marker) {
|
||||
Actor* actor = marker_getActor(marker);
|
||||
func_8030E878(SFX_5_BANJO_LANDING_01, randf2(0.95f, 1.05f), 22000, actor->position, 500.0f, 1000.0f);
|
||||
}
|
||||
|
||||
void func_8038C6A0(Actor *this, s32 next_state) {
|
||||
void CCW_func_8038C6A0(Actor *this, s32 next_state) {
|
||||
ActorLocal_CCW_61E0 *local;
|
||||
|
||||
local = (ActorLocal_CCW_61E0 *)&this->local;
|
||||
if (next_state == 1) {
|
||||
func_80335924(this->unk148, 0x25B, 0.0f, 1.0f);
|
||||
func_80335800(this->unk148, 0.5f, func_8038C5D0, this->marker);
|
||||
func_80335800(this->unk148, 0.7f, func_8038C638, this->marker);
|
||||
func_80335800(this->unk148, 0.5f, CCW_func_8038C5D0, this->marker);
|
||||
func_80335800(this->unk148, 0.7f, CCW_func_8038C638, this->marker);
|
||||
}
|
||||
if (next_state == 3) {
|
||||
local->unk0[0] = this->position[0];
|
||||
@@ -68,7 +68,7 @@ void func_8038C7A8(Actor *this) {
|
||||
|
||||
sp4C = (func_8028E86C() == this->marker);
|
||||
if (this->state == 0) {
|
||||
func_8038C6A0(this, sp4C ? 2 : 1);
|
||||
CCW_func_8038C6A0(this, sp4C ? 2 : 1);
|
||||
}
|
||||
|
||||
if (this->state == 1) {
|
||||
@@ -76,16 +76,16 @@ void func_8038C7A8(Actor *this) {
|
||||
if (ml_vec3f_distance(this->position, sp38) < 50.0f) {
|
||||
func_8028F030(0x2A9);
|
||||
FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 25000, this->position, 500, 2500);
|
||||
func_8038C6A0(this, 5);
|
||||
CCW_func_8038C6A0(this, 5);
|
||||
}
|
||||
}
|
||||
if (this->state == 2) {
|
||||
if (this->unk138_21) {
|
||||
func_8028F010(0x2A9);
|
||||
func_8038C6A0(this, 3);
|
||||
CCW_func_8038C6A0(this, 3);
|
||||
} else if (!sp4C) {
|
||||
func_8028F050(0x2A9);
|
||||
func_8038C6A0(this, 5);
|
||||
CCW_func_8038C6A0(this, 5);
|
||||
}
|
||||
}
|
||||
if (this->state == 3) {
|
||||
@@ -94,7 +94,7 @@ void func_8038C7A8(Actor *this) {
|
||||
func_80255FE4(this->position, local->unk0, local->unkC, local->unk18);
|
||||
this->position[1] += 50.0f * sinf(local->unk18 * BAD_PI);
|
||||
if (local->unk18 == 1.0) {
|
||||
func_8038C6A0(this, 4);
|
||||
CCW_func_8038C6A0(this, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -15,7 +15,7 @@ typedef struct{
|
||||
f32 unk4[3];
|
||||
}ActorLocal_CCW_6620;
|
||||
|
||||
Actor *func_8038CBF0(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
Actor *CCW_func_8038CBF0(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void func_8038CC4C(Actor *this);
|
||||
|
||||
/* .data */
|
||||
@@ -29,7 +29,7 @@ Struct_CCW_6620_0 D_8038F490[] ={
|
||||
ActorInfo D_8038F4A8 = {
|
||||
0x1BD, 0x2AA, 0x48F,
|
||||
0x0, NULL,
|
||||
func_8038CC4C, NULL, func_8038CBF0,
|
||||
func_8038CC4C, NULL, CCW_func_8038CBF0,
|
||||
0, 0, 2.2f, 0
|
||||
};
|
||||
|
||||
@@ -67,7 +67,7 @@ void func_8038CB40(Actor *this, s32 next_state) {
|
||||
}
|
||||
|
||||
|
||||
Actor *func_8038CBF0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
|
||||
Actor *CCW_func_8038CBF0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
|
||||
Actor *this;
|
||||
ActorLocal_CCW_6620 *local;
|
||||
|
||||
|
@@ -17,7 +17,7 @@ ActorInfo D_8038F640 = {
|
||||
};
|
||||
|
||||
/* .code */
|
||||
void func_8038D510(Actor *this) {
|
||||
void CCW_func_8038D510(Actor *this) {
|
||||
static s32 D_8038F664[3] = {0xDE, 0xA7, 0x71};
|
||||
static struct42s D_8038F670 = {
|
||||
{{ 0.0f, 50.0f, 0.0f}, { 70.0f, 100.0f, 70.0f}},
|
||||
@@ -70,7 +70,7 @@ void func_8038D6D8(Actor *this, s32 next_state) {
|
||||
if (next_state == 2) {
|
||||
this->marker->propPtr->unk8_3 = FALSE;
|
||||
func_802BB3DC(0, 60.0f, 0.7f);
|
||||
func_8038D510(this);
|
||||
CCW_func_8038D510(this);
|
||||
func_8038D5DC(this);
|
||||
FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.3f, 15000);
|
||||
FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.5f, 15000);
|
||||
|
@@ -61,7 +61,7 @@ extern ActorInfo D_8038F81C;
|
||||
extern ActorInfo D_8038F840;
|
||||
extern ActorInfo D_8038F864;
|
||||
|
||||
void func_8038DB0C(Actor *this);
|
||||
void CCW_func_8038DB0C(Actor *this);
|
||||
void func_8038DAB0(Actor *this);
|
||||
|
||||
/* .data */
|
||||
@@ -72,9 +72,9 @@ ActorInfo D_8038F78C = { 0x238, 0x262, 0x4FB, 0x1, NULL, func_802D3D54, func_803
|
||||
ActorInfo D_8038F7B0 = { 0x243, 0x2E6, 0x533, 0x1, NULL, func_802D3D54, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_8038F7D4 = { 0x263, 0x2E7, 0x518, 0x1, NULL, func_8038DAB0, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_8038F7F8 = { 0x21E, 0x233, 0x3B3, 0x1, NULL, func_802D3D74, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_8038F81C = { 0x26B, 0x2DE, 0x531, 0x1, NULL, func_8038DB0C, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_8038F840 = { 0x26C, 0x2DD, 0x53E, 0x1, NULL, func_8038DB0C, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_8038F864 = { 0x26D, 0x2DC, 0x53F, 0x1, NULL, func_8038DB0C, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_8038F81C = { 0x26B, 0x2DE, 0x531, 0x1, NULL, CCW_func_8038DB0C, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_8038F840 = { 0x26C, 0x2DD, 0x53E, 0x1, NULL, CCW_func_8038DB0C, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_8038F864 = { 0x26D, 0x2DC, 0x53F, 0x1, NULL, CCW_func_8038DB0C, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_8038F888 = { 0x1CC, 0x318, 0x0, 0x0, NULL, func_80325F84, NULL, func_80325340, 0, 0, 0.0f, 0};
|
||||
|
||||
|
||||
@@ -89,7 +89,7 @@ void func_8038DAB0(Actor *this){
|
||||
}
|
||||
}
|
||||
|
||||
void func_8038DB0C(Actor *this){
|
||||
void CCW_func_8038DB0C(Actor *this){
|
||||
if(!this->initialized){
|
||||
func_802D3D74(this);
|
||||
this->initialized = TRUE;
|
||||
@@ -99,7 +99,7 @@ void func_8038DB0C(Actor *this){
|
||||
}
|
||||
}
|
||||
|
||||
void func_8038DB6C(void)
|
||||
void CCW_func_8038DB6C(void)
|
||||
{
|
||||
spawnableActorList_add(&D_8038EB50, actor_new, 0X80);
|
||||
spawnableActorList_add(&D_8038EB74, actor_new, 0X80);
|
||||
|
@@ -25,7 +25,7 @@ void func_8038DFE0(Actor* actor) {
|
||||
actor->unk38_31 = randi2(0, 0);
|
||||
}
|
||||
|
||||
void func_8038E034(Actor* actor) {
|
||||
void CCW_func_8038E034(Actor* actor) {
|
||||
func_80328B8C(actor, 2, 0.001f, 1);
|
||||
}
|
||||
|
||||
@@ -101,7 +101,7 @@ void func_8038E0C8(Actor *this) {
|
||||
&& (this->unk38_31 == 0)
|
||||
&& (player_getTransformation() == TRANSFORM_1_BANJO)
|
||||
) {
|
||||
func_8038E034(this);
|
||||
CCW_func_8038E034(this);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@@ -83,7 +83,7 @@ void func_80387124(ActorMarker* marker, ActorMarker *other_marker) {
|
||||
chwasp_setState(marker_getActor(marker), 3);
|
||||
}
|
||||
|
||||
void func_80387150(ActorMarker* marker, ActorMarker *other_marker) {
|
||||
void CCW_func_80387150(ActorMarker* marker, ActorMarker *other_marker) {
|
||||
chwasp_setState(marker_getActor(marker), 4);
|
||||
}
|
||||
|
||||
@@ -120,7 +120,7 @@ void chwasp_update(Actor *this) {
|
||||
func_8030DD14(local->unk0, 2);
|
||||
func_8030DBB4(local->unk0, 0.9f);
|
||||
sfxsource_setSampleRate(local->unk0, 0);
|
||||
marker_setCollisionScripts(this->marker, func_80387124, NULL, func_80387150);
|
||||
marker_setCollisionScripts(this->marker, func_80387124, NULL, CCW_func_80387150);
|
||||
chwasp_setState(this, 1);
|
||||
return;
|
||||
}
|
||||
|
@@ -5,22 +5,22 @@
|
||||
void func_803867BC(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorAnimationInfo D_803919F0[] ={
|
||||
ActorAnimationInfo FP_D_803919F0[] ={
|
||||
{ASSET_1A1_ANIM_SLED, 1.0f},
|
||||
{ASSET_1A1_ANIM_SLED, 1.0f},
|
||||
{ASSET_1A1_ANIM_SLED, 1.0f},
|
||||
{ASSET_1A1_ANIM_SLED, 1.0f}
|
||||
};
|
||||
|
||||
ActorInfo D_80391A10 = {
|
||||
ActorInfo FP_D_80391A10 = {
|
||||
MARKER_3B_SCARF_SLED, ACTOR_181_SCARF_SLED, ASSET_352_MODEL_SLED,
|
||||
0, D_803919F0,
|
||||
0, FP_D_803919F0,
|
||||
NULL, func_803867BC, func_80325888,
|
||||
1000, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
/* .code */
|
||||
void func_803863F0(Actor *this, s32 next_state){
|
||||
void FP_func_803863F0(Actor *this, s32 next_state){
|
||||
func_80328A84(this, next_state);
|
||||
|
||||
if(next_state == 2){
|
||||
@@ -47,7 +47,7 @@ void func_803864F4(ActorMarker *this_marker, ActorMarker *other_marker){
|
||||
if(player_getTransformation() != TRANSFORM_1_BANJO) return;
|
||||
|
||||
if(func_8028F68C(BS_INTR_27_BANJO_SLED, this->marker))
|
||||
func_803863F0(this, 2);
|
||||
FP_func_803863F0(this, 2);
|
||||
}
|
||||
|
||||
void func_8038655C(Actor *this){
|
||||
@@ -128,7 +128,7 @@ void func_803867BC(Actor *this){
|
||||
this->marker->propPtr->unk8_3 = TRUE;
|
||||
this->unk10_12 = 0;
|
||||
ml_vec3f_clear(this->velocity);
|
||||
func_803863F0(this, 1);
|
||||
FP_func_803863F0(this, 1);
|
||||
}
|
||||
|
||||
if(!this->unk16C_4){
|
||||
|
@@ -143,7 +143,7 @@ void func_803881AC(Actor *this){
|
||||
|
||||
if( 1.0f == this->velocity_x && func_80387EE4(this)){
|
||||
func_8025A6EC(COMUSIC_2B_DING_B, 28000);
|
||||
func_8038BA88(this->unkF4_8);
|
||||
FP_func_8038BA88(this->unkF4_8);
|
||||
}
|
||||
|
||||
if(func_80388000(this)){
|
||||
|
@@ -25,7 +25,7 @@ typedef struct {
|
||||
Actor *func_80388740(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void func_80388D70(ActorMarker *caller, enum asset_e text_id, s32 arg2);
|
||||
void func_80388EE8(ParticleEmitter *pCtrl);
|
||||
void func_80388F4C(Actor *this);
|
||||
void FP_func_80388F4C(Actor *this);
|
||||
void func_803896FC(Actor *this);
|
||||
|
||||
/* .data */
|
||||
@@ -47,7 +47,7 @@ ActorAnimationInfo D_80391C80[] = {
|
||||
|
||||
ActorInfo D_80391CE8 = { 0x97, ACTOR_C8_BOGGY_2, ASSET_38A_MODEL_BOGGY_1,
|
||||
0x1, D_80391C80,
|
||||
func_80388F4C, func_803896FC, func_80388740,
|
||||
FP_func_80388F4C, func_803896FC, func_80388740,
|
||||
0, 0, 1.4f, 0
|
||||
};
|
||||
f32 D_80391D0C[3] = {1842.0f, 658.0f, 5758.0f};
|
||||
@@ -67,7 +67,7 @@ struct42s D_80391D58 = {
|
||||
};
|
||||
|
||||
f32 D_80391D88[3] = { 1592.0f, 673.0f, 5895.0f};
|
||||
f32 D_80391D94[3] = {0.0f, 0.0f, 0.0f};
|
||||
f32 FP_D_80391D94[3] = {0.0f, 0.0f, 0.0f};
|
||||
s32 D_80391DA0[3] = {0x5F5, 0x292, 0x1539};
|
||||
s32 D_80391DAC[3] = {-0x11F8, 0x637, -0x1816};
|
||||
Struct_FP_2350 D_80391DB8[7]={
|
||||
@@ -117,7 +117,7 @@ Actor *func_80388740(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
return this;
|
||||
}
|
||||
|
||||
void func_803888E4(Actor *this){
|
||||
void FP_func_803888E4(Actor *this){
|
||||
func_80328B8C(this, 0xC, 0.0001f, 1);
|
||||
if(!jiggyscore_isSpawned(JIGGY_30_FP_BOGGY_2)){
|
||||
if(mapSpecificFlags_get(5)){
|
||||
@@ -200,7 +200,7 @@ void func_80388C88(Actor *this){
|
||||
local->unk18 = 1;
|
||||
}
|
||||
|
||||
bool func_80388CA0(Actor *this){
|
||||
bool FP_func_80388CA0(Actor *this){
|
||||
ActorLocal_FP_2350 *local = (ActorLocal_FP_2350 *)&this->local;
|
||||
u32 sp20;
|
||||
|
||||
@@ -241,7 +241,7 @@ void func_80388D70(ActorMarker *caller, enum asset_e text_id, s32 arg2){
|
||||
default://L80388E78
|
||||
switch(arg2){
|
||||
case 1:
|
||||
func_803888E4(this);
|
||||
FP_func_803888E4(this);
|
||||
mapSpecificFlags_set(6, TRUE);
|
||||
break;
|
||||
case 0:
|
||||
@@ -263,10 +263,10 @@ void func_80388EE8(ParticleEmitter *pCtrl){
|
||||
func_802F0D54(pCtrl);
|
||||
}
|
||||
|
||||
void func_80388F4C(Actor *this){}
|
||||
void FP_func_80388F4C(Actor *this){}
|
||||
|
||||
void func_80388F54(ActorMarker *marker){
|
||||
Actor *other = func_80328230(ACTOR_C8_BOGGY_2, D_80391D88, D_80391D94);
|
||||
Actor *other = func_80328230(ACTOR_C8_BOGGY_2, D_80391D88, FP_D_80391D94);
|
||||
func_80343DEC(other);
|
||||
}
|
||||
|
||||
@@ -463,11 +463,11 @@ void func_803896FC(Actor *this){
|
||||
|
||||
switch(this->state){
|
||||
case 1:// L803899B8
|
||||
if(func_80388CA0(this)){
|
||||
if(FP_func_80388CA0(this)){
|
||||
func_80388B18(this, local->unk19);
|
||||
}//L803899DC
|
||||
else if(!jiggyscore_isCollected(JIGGY_30_FP_BOGGY_2) && func_8028ECAC() == BSGROUP_C_WALRUS_SLED){
|
||||
func_803888E4(this);
|
||||
FP_func_803888E4(this);
|
||||
}
|
||||
else if( func_80329530(this, 0x1C2)
|
||||
&& func_8028ECAC() == 0
|
||||
|
@@ -27,7 +27,7 @@ ActorInfo D_80391E08 = { MARKER_1FA_POLAR_BEAR_CUB_BLUE, ACTOR_1EA_POLAR_BEAR_CU
|
||||
2500, 0, 1.2f, 0
|
||||
};
|
||||
|
||||
ActorInfo D_80391E2C = { MARKER_1FB_POLAR_BEAR_CUB_GREEN, ACTOR_1EB_POLAR_BEAR_CUB_GREEN, ASSET_44D_MODEL_POLAR_BEAR_CUB_GREEN,
|
||||
ActorInfo FP_D_80391E2C = { MARKER_1FB_POLAR_BEAR_CUB_GREEN, ACTOR_1EB_POLAR_BEAR_CUB_GREEN, ASSET_44D_MODEL_POLAR_BEAR_CUB_GREEN,
|
||||
0x1, D_80391DF0,
|
||||
func_8038A384, func_80326224, func_80325888,
|
||||
2500, 0, 1.2f, 0
|
||||
@@ -39,7 +39,7 @@ ActorInfo D_80391E50 = { MARKER_1FC_POLAR_BEAR_CUB_RED, ACTOR_1EC_POLAR_BEAR_CUB
|
||||
2500, 0, 1.2f, 0
|
||||
};
|
||||
|
||||
f32 D_80391E74[3] = {-5.0f, 180.0f, 1.0f};
|
||||
f32 FP_D_80391E74[3] = {-5.0f, 180.0f, 1.0f};
|
||||
Struct_FP_3E00 D_80391E80[] ={
|
||||
{0x11, MARKER_1FD_BLUE_PRESENT_COLLECTABLE, ACTOR_1ED_BLUE_PRESENT_COLLECTABLE, 0x1EE},
|
||||
{0x12, MARKER_1FE_GREEN_PRESENT_COLLECTABLE, ACTOR_1EF_GREEN_PRESENT_COLLECTABLE, 0x1F0},
|
||||
@@ -72,7 +72,7 @@ void func_8038A274(Actor *this){
|
||||
void func_8038A318(ActorMarker *caller, enum asset_e text_id, s32 arg1){
|
||||
if(text_id == 0xc19){
|
||||
func_802BAFE4(0x25);
|
||||
jiggySpawn(JIGGY_2E_FP_PRESENTS, D_80391E74);
|
||||
jiggySpawn(JIGGY_2E_FP_PRESENTS, FP_D_80391E74);
|
||||
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 32000);
|
||||
func_8025A6EC(COMUSIC_5B_FP_IGLOO_HAPPY, 25000);
|
||||
func_8025A58C(0, 4000);
|
||||
|
@@ -14,7 +14,7 @@ typedef struct {
|
||||
extern Struct_FP_45D0_0 D_80392F50;
|
||||
|
||||
/* .code */
|
||||
void func_8038A9C0(void){
|
||||
void FP_func_8038A9C0(void){
|
||||
if( map_get() != MAP_27_FP_FREEZEEZY_PEAK
|
||||
|| jiggyscore_isCollected(JIGGY_2D_FP_SNOWMAN_BUTTONS)
|
||||
|| jiggyscore_isSpawned(JIGGY_2D_FP_SNOWMAN_BUTTONS)
|
||||
|
@@ -44,7 +44,7 @@ extern Struct_FP_4770 D_80393280[0x27];
|
||||
|
||||
|
||||
/* .code */
|
||||
void func_8038AB60(s32 arg0){
|
||||
void FP_func_8038AB60(s32 arg0){
|
||||
int i;
|
||||
|
||||
func_8028F8F8(0xe, arg0 ^ 1);
|
||||
@@ -176,7 +176,7 @@ void func_8038B074(s32 indx){
|
||||
}
|
||||
}
|
||||
|
||||
void func_8038B0B8(void){
|
||||
void FP_func_8038B0B8(void){
|
||||
int i;
|
||||
for(i = 0; i < 5; i++){
|
||||
func_8038B074(i);
|
||||
@@ -210,7 +210,7 @@ void func_8038B1C4(void){
|
||||
void func_8038B1D0(enum jiggy_e jiggy_id){
|
||||
timed_setCameraToNode(0.0f, 3);
|
||||
timedFunc_set_0(0.0f, func_8038AEA0);
|
||||
timedFunc_set_0(0.0f, func_8038B0B8);
|
||||
timedFunc_set_0(0.0f, FP_func_8038B0B8);
|
||||
timedFunc_set_1(0.1f, (GenMethod_1) func_8038B130, jiggy_id);
|
||||
timedFunc_set_0(5.0f, func_8038B190);
|
||||
timedFunc_set_0(5.0f, func_8038B1C4);
|
||||
@@ -221,7 +221,7 @@ void func_8038B1D0(enum jiggy_e jiggy_id){
|
||||
void func_8038B268(void){
|
||||
func_80324E88(0.0f);
|
||||
timedFunc_set_0(0.0f, func_8038AEA0);
|
||||
timedFunc_set_0(0.0f, func_8038B0B8);
|
||||
timedFunc_set_0(0.0f, FP_func_8038B0B8);
|
||||
func_8028FA14(map_get(), 0x11);
|
||||
func_8028F66C(BS_INTR_2A);
|
||||
}
|
||||
@@ -264,7 +264,7 @@ void func_8038B39C(void){
|
||||
}
|
||||
func_8028F918(1);
|
||||
func_8025A6EC(COMUSIC_3B_MINIGAME_VICTORY, 28000);
|
||||
func_8038AB60(0);
|
||||
FP_func_8038AB60(0);
|
||||
func_8038ABDC();
|
||||
timed_setCameraToNode(0.0f, 1);
|
||||
}
|
||||
@@ -278,7 +278,7 @@ void func_8038B410(void){
|
||||
|
||||
sp2C->unk38_31 = 1;
|
||||
func_8025A6EC(COMUSIC_3C_MINIGAME_LOSS, 28000);
|
||||
func_8038AB60(0);
|
||||
FP_func_8038AB60(0);
|
||||
func_8038ABDC();
|
||||
if(!jiggyscore_isCollected(JIGGY_30_FP_BOGGY_2)){
|
||||
timed_setCameraToNode(0.0f, 1);
|
||||
@@ -355,7 +355,7 @@ void func_8038B544(void){
|
||||
void func_8038B7A4(void){
|
||||
int i;
|
||||
|
||||
func_8038AB60(0);
|
||||
FP_func_8038AB60(0);
|
||||
|
||||
if(map_get() != MAP_27_FP_FREEZEEZY_PEAK || jiggyscore_isCollected(JIGGY_2C_FP_BOGGY_3)){
|
||||
D_803935A8.unk0 = 0;
|
||||
@@ -442,11 +442,11 @@ void func_8038B9C8(void){
|
||||
D_803935A8.unk18 = 0;
|
||||
D_803935A8.unk19 = 0;
|
||||
D_803935A8.unk1A = 0;
|
||||
func_8038AB60(1);
|
||||
FP_func_8038AB60(1);
|
||||
D_803935A8.unk0 = 2;
|
||||
}
|
||||
|
||||
void func_8038BA88(s32 arg0){
|
||||
void FP_func_8038BA88(s32 arg0){
|
||||
|
||||
D_803935A8.unk8 = --arg0;
|
||||
func_8038AC20(arg0, 3);
|
||||
@@ -517,7 +517,7 @@ void func_8038BC0C(s32 arg0){
|
||||
if(D_803935A8.unk1A)
|
||||
break;
|
||||
D_803935A8.unk1A = TRUE;
|
||||
func_8038AB60(0);
|
||||
FP_func_8038AB60(0);
|
||||
if(!func_8028F22C()){
|
||||
func_8028F918(2);
|
||||
func_80311480(0xc10, 0x20, NULL, NULL, func_8038B2C8, NULL);
|
||||
|
@@ -6,16 +6,16 @@ Actor *func_803868C0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void func_80386AA4(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorAnimationInfo D_80391A40 []= {
|
||||
ActorAnimationInfo FP_D_80391A40 []= {
|
||||
{ ASSET_1A1_ANIM_SLED, 1.0f},
|
||||
{ ASSET_1A1_ANIM_SLED, 1.0f},
|
||||
{ ASSET_1A1_ANIM_SLED, 1.0f},
|
||||
{ ASSET_1A1_ANIM_SLED, 1.0f}
|
||||
};
|
||||
|
||||
ActorInfo D_80391A60 = {
|
||||
ActorInfo FP_D_80391A60 = {
|
||||
MARKER_3C_RACE_SLED, ACTOR_182_RACE_SLED, ASSET_352_MODEL_SLED,
|
||||
0x0, D_80391A40,
|
||||
0x0, FP_D_80391A40,
|
||||
func_80386AA4, NULL, func_803868C0,
|
||||
1000, 0, 0.0f, 0
|
||||
};
|
||||
@@ -29,7 +29,7 @@ Actor *func_803868C0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
return this;
|
||||
}
|
||||
|
||||
void func_80386920(Actor *this, s32 next_state){
|
||||
void FP_func_80386920(Actor *this, s32 next_state){
|
||||
if(this->state != 1 || next_state != 1){
|
||||
func_80328A84(this, next_state);
|
||||
switch(next_state){
|
||||
@@ -60,7 +60,7 @@ void func_803869FC(ActorMarker *this_marker, ActorMarker *other_marker){
|
||||
&& player_getTransformation() == TRANSFORM_4_WALRUS
|
||||
&& func_8028F68C(BS_INTR_27_WALRUS_SLED, this->marker)
|
||||
){
|
||||
func_80386920(this, 3); //start_race
|
||||
FP_func_80386920(this, 3); //start_race
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -70,23 +70,23 @@ void func_80386AA4(Actor *this){
|
||||
if(!this->initialized){
|
||||
this->initialized = TRUE;
|
||||
marker_setCollisionScripts(this->marker, func_803869FC, NULL, NULL);
|
||||
func_80386920(this, 1);
|
||||
FP_func_80386920(this, 1);
|
||||
}
|
||||
|
||||
sp24 = mapSpecificFlags_get(4);
|
||||
if(sp24 == 0){
|
||||
func_80386920(this, 1);
|
||||
FP_func_80386920(this, 1);
|
||||
}
|
||||
|
||||
switch (this->state){
|
||||
case 1://L80386B38
|
||||
if(sp24){
|
||||
func_80386920(this, 2);
|
||||
FP_func_80386920(this, 2);
|
||||
}
|
||||
break;
|
||||
case 3://L80386B50
|
||||
if(func_8028ECAC() != BSGROUP_C_WALRUS_SLED){
|
||||
func_80386920(this, 2);
|
||||
FP_func_80386920(this, 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@@ -5,7 +5,7 @@
|
||||
extern void func_80324CD8(f32);
|
||||
extern Actor *func_8032813C(enum actor_e, f32[3], s32);
|
||||
|
||||
Actor *func_8038CED0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
Actor *FP_func_8038CED0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void func_8038D6C8(Actor *this);
|
||||
|
||||
/* .data */
|
||||
@@ -19,7 +19,7 @@ ActorAnimationInfo D_803920C0[] ={
|
||||
|
||||
ActorInfo D_803920E8 = { 0x204, 0x336, 0x442,
|
||||
0x1, D_803920C0,
|
||||
func_8038D6C8, func_80326224, func_8038CED0,
|
||||
func_8038D6C8, func_80326224, FP_func_8038CED0,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
@@ -115,7 +115,7 @@ enum actor_e D_8039236C[4] = {
|
||||
f32 D_8039237C[3] = {-3940.0f, 69.0f, 3570.0f};
|
||||
|
||||
/* .code */
|
||||
Actor *func_8038CED0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
Actor *FP_func_8038CED0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
Actor *this = marker_getActor(marker);
|
||||
if( func_8038BFA0() || func_8031FF1C(BKPROG_13) ){
|
||||
if(0.0f == this->velocity[1])
|
||||
|
@@ -3,20 +3,20 @@
|
||||
#include "variables.h"
|
||||
|
||||
Actor *func_80386B80(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void func_80386CF8(Actor *this);
|
||||
void FP_func_80386CF8(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorAnimationInfo D_80391A90[] ={
|
||||
ActorAnimationInfo FP_D_80391A90[] ={
|
||||
{0, 0.0},
|
||||
{ASSET_143_ANIM_SNOWMAN_BUTTON, 800000.0f},
|
||||
{ASSET_143_ANIM_SNOWMAN_BUTTON, 0.5f},
|
||||
{ASSET_143_ANIM_SNOWMAN_BUTTON, 800000.0f}
|
||||
};
|
||||
|
||||
ActorInfo D_80391AB0 = {
|
||||
ActorInfo FP_D_80391AB0 = {
|
||||
MARKER_B9_FP_SNOWMAN_BUTTON, ACTOR_116_FP_SNOWMAN_BUTTON, ASSET_421_MODEL_FP_SNOWMAN_BUTTON,
|
||||
0x1, D_80391A90,
|
||||
func_80386CF8, func_80326224, func_80386B80,
|
||||
0x1, FP_D_80391A90,
|
||||
FP_func_80386CF8, func_80326224, func_80386B80,
|
||||
0, 0x800, 0.0f, 0
|
||||
};
|
||||
|
||||
@@ -45,7 +45,7 @@ Actor *func_80386B80(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
|
||||
}
|
||||
|
||||
void func_80386BEC(Actor *this){
|
||||
void FP_func_80386BEC(Actor *this){
|
||||
f32 plyr_pos[3];
|
||||
ParticleEmitter *pCtrl = partEmitList_pushNew(12);
|
||||
|
||||
@@ -67,11 +67,11 @@ void func_80386CB8(ActorMarker *this_marker, ActorMarker *other_marker){
|
||||
Actor *this = marker_getActor(this_marker);
|
||||
|
||||
if(this->state == 1)
|
||||
func_80386BEC(this);
|
||||
FP_func_80386BEC(this);
|
||||
|
||||
}
|
||||
|
||||
void func_80386CF8(Actor *this){
|
||||
void FP_func_80386CF8(Actor *this){
|
||||
marker_setCollisionScripts(this->marker, NULL, NULL, func_80386CB8);
|
||||
this->marker->propPtr->unk8_3 = TRUE;
|
||||
actor_collisionOn(this);
|
||||
|
@@ -11,14 +11,14 @@ typedef struct {
|
||||
} ActorLocal_Wozza;
|
||||
|
||||
Actor *func_8038F210(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void func_8038F7AC(Actor *this);
|
||||
void FP_func_8038F7AC(Actor *this);
|
||||
|
||||
/* .data */
|
||||
extern ActorAnimationInfo D_80392520[];
|
||||
|
||||
extern ActorInfo D_80392588 = { MARKER_20B_WOZZA, ACTOR_1F3_WOZZA, ASSET_494_MODEL_WOZZA,
|
||||
0x1, D_80392520,
|
||||
func_8038F7AC, func_80326224, func_8038F210,
|
||||
FP_func_8038F7AC, func_80326224, func_8038F210,
|
||||
0, 0, 1.6f, 0
|
||||
};
|
||||
|
||||
@@ -132,7 +132,7 @@ bool func_8038F5D4(Actor *this, f32 arg1[3], f32 arg2, f32 arg3, s32 arg4){
|
||||
|
||||
}
|
||||
|
||||
bool func_8038F6C4(Actor *this, f32 arg1[3], f32 arg2){
|
||||
bool FP_func_8038F6C4(Actor *this, f32 arg1[3], f32 arg2){
|
||||
s32 dTheta;
|
||||
|
||||
func_80328C64(this, func_803297C8(this, arg1));
|
||||
@@ -144,7 +144,7 @@ bool func_8038F6C4(Actor *this, f32 arg1[3], f32 arg2){
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void func_8038F758(ActorMarker *marker){
|
||||
void FP_func_8038F758(ActorMarker *marker){
|
||||
Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
|
||||
Actor *jiggy = spawn_child_actor(ACTOR_1F4_WOZZAS_JIGGY, &this);
|
||||
s32 pad;
|
||||
@@ -155,7 +155,7 @@ void func_8038F758(ActorMarker *marker){
|
||||
|
||||
}
|
||||
|
||||
void func_8038F7AC(Actor *this){
|
||||
void FP_func_8038F7AC(Actor *this){
|
||||
ActorLocal_Wozza * local = (ActorLocal_Wozza *)&this->local;
|
||||
|
||||
if(func_803203FC(0xC4)){
|
||||
@@ -190,7 +190,7 @@ void func_8038F7AC(Actor *this){
|
||||
this->position[0] = local->unkC[0];\
|
||||
this->position[1] = local->unkC[1];\
|
||||
this->position[2] = local->unkC[2];
|
||||
__spawnqueue_add_1(func_8038F758, this->marker);
|
||||
__spawnqueue_add_1(FP_func_8038F758, this->marker);
|
||||
local->unk30 = FALSE;
|
||||
}
|
||||
}//L8038F910
|
||||
@@ -244,7 +244,7 @@ void func_8038F7AC(Actor *this){
|
||||
break;
|
||||
|
||||
case 5: //L8038FB50
|
||||
func_8038F6C4(this, local->unk18, 1.0f);
|
||||
FP_func_8038F6C4(this, local->unk18, 1.0f);
|
||||
if(0.97 < animctrl_getAnimTimer(this->animctrl)){
|
||||
func_80328B8C(this, 6, 0.02f, 1);
|
||||
actor_loopAnimation(this);
|
||||
@@ -252,7 +252,7 @@ void func_8038F7AC(Actor *this){
|
||||
break;
|
||||
|
||||
case 6: //L8038FBA8
|
||||
func_8038F6C4(this, local->unk18, 1.0f);
|
||||
FP_func_8038F6C4(this, local->unk18, 1.0f);
|
||||
if( func_80329530(this, 1700) ) break;
|
||||
if( func_8028ECAC() == BSGROUP_A_FLYING ) break;
|
||||
|
||||
@@ -266,7 +266,7 @@ void func_8038F7AC(Actor *this){
|
||||
break;
|
||||
|
||||
case 7: //L8038FC30
|
||||
if(!func_8038F6C4(this, local->unkC, 4.5f))
|
||||
if(!FP_func_8038F6C4(this, local->unkC, 4.5f))
|
||||
break;
|
||||
|
||||
if(func_80329530(this, 1000) || func_8028ECAC() == BSGROUP_A_FLYING){
|
||||
@@ -294,7 +294,7 @@ void func_8038F7AC(Actor *this){
|
||||
}//L8038FD40
|
||||
|
||||
if(mapSpecificFlags_get(8)){
|
||||
if(func_8038F6C4(this, D_803925AC, 9.0f)){
|
||||
if(FP_func_8038F6C4(this, D_803925AC, 9.0f)){
|
||||
func_80328B8C(this, 9, 0.02f, 1);
|
||||
actor_playAnimationOnce(this);
|
||||
}
|
||||
@@ -315,7 +315,7 @@ void func_8038F7AC(Actor *this){
|
||||
break;
|
||||
|
||||
case 9: //L8038FE14
|
||||
func_8038F6C4(this, D_803925AC, 9.0f);
|
||||
FP_func_8038F6C4(this, D_803925AC, 9.0f);
|
||||
if(0.97 < animctrl_getAnimTimer(this->animctrl)){
|
||||
func_80328B8C(this, 10, 0.02f, 1);
|
||||
actor_loopAnimation(this);
|
||||
|
@@ -2,21 +2,21 @@
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
Actor *func_80386E30(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
Actor *FP_func_80386E30(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void chXmasTree_update(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_80391B50 = {
|
||||
MARKER_BA_XMAS_TREE, ACTOR_15F_XMAS_TREE, ASSET_488_MODEL_XMAS_TREE,
|
||||
0x1, NULL,
|
||||
chXmasTree_update, func_80326224, func_80386E30,
|
||||
chXmasTree_update, func_80326224, FP_func_80386E30,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
s32 chXmasTree_switch_spawn_position[3] = {-0x1220, 0x6A, 0x1945};
|
||||
|
||||
/* .code */
|
||||
Actor *func_80386E30(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
Actor *FP_func_80386E30(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
Actor *this = marker_getActor(marker);
|
||||
func_8033A45C(5, this->unk38_31);
|
||||
func_8033A45C(6, func_8031FF1C(0x13) && !func_8033A0F0(5));
|
||||
@@ -34,7 +34,7 @@ void func_80386EAC(Actor *this){
|
||||
}
|
||||
}
|
||||
|
||||
void func_80386EF4(Actor *this, int arg1){
|
||||
void FP_func_80386EF4(Actor *this, int arg1){
|
||||
this->unk38_31 = arg1;
|
||||
mapSpecificFlags_set(0, this->unk38_31);
|
||||
|
||||
@@ -49,14 +49,14 @@ void func_80386F3C(void){
|
||||
|
||||
void func_80386F84(Actor * this){
|
||||
func_80328A84(this, 2);
|
||||
func_80386EF4(this, 0);
|
||||
FP_func_80386EF4(this, 0);
|
||||
}
|
||||
|
||||
void func_80386FB4(void){
|
||||
func_8032811C(ACTOR_338_XMAS_TREE_SWITCH, chXmasTree_switch_spawn_position, 350);
|
||||
}
|
||||
|
||||
void func_80386FE0(void *marker){
|
||||
void FP_func_80386FE0(void *marker){
|
||||
Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
|
||||
Actor *child = spawn_child_actor(0x339, &this);
|
||||
s32 pad;
|
||||
@@ -99,7 +99,7 @@ void chXmasTree_update(Actor *this){
|
||||
sfxsource_setSampleRate(this->unk44_31, 28000);
|
||||
}
|
||||
func_802C3BF8(func_80386FB4);
|
||||
__spawnqueue_add_1(func_80386FE0, this->marker);
|
||||
__spawnqueue_add_1(FP_func_80386FE0, this->marker);
|
||||
if(func_8031FF1C(0x13)){
|
||||
func_80386F84(this);
|
||||
mapSpecificFlags_set(2, FALSE);
|
||||
@@ -108,13 +108,13 @@ void chXmasTree_update(Actor *this){
|
||||
|
||||
this->unk124_9 = 1;
|
||||
if(jiggyscore_isCollected(JIGGY_2F_FP_XMAS_TREE) || levelSpecificFlags_get(0x29)){
|
||||
func_80386EF4(this, 1);
|
||||
FP_func_80386EF4(this, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
switch(this->state){
|
||||
case 1: // L80387268
|
||||
func_80386EF4(this, 0);
|
||||
FP_func_80386EF4(this, 0);
|
||||
if(func_8031FF1C(0x13)){
|
||||
func_80386F84(this);
|
||||
}
|
||||
@@ -133,14 +133,14 @@ void chXmasTree_update(Actor *this){
|
||||
case 3: // L803872F0
|
||||
if(0.0 <= this->unk60){
|
||||
if( 1.8 < this->unk60){
|
||||
func_80386EF4(this, 0);
|
||||
FP_func_80386EF4(this, 0);
|
||||
}
|
||||
else if(this->unk60 < 0.2){//L80387340
|
||||
func_80386EF4(this, 1);
|
||||
FP_func_80386EF4(this, 1);
|
||||
}
|
||||
else{
|
||||
if(randf() < 0.2){
|
||||
func_80386EF4(this, this->unk38_31 ^ 1);
|
||||
FP_func_80386EF4(this, this->unk38_31 ^ 1);
|
||||
func_8038709C(this);
|
||||
}
|
||||
}//L803873AC
|
||||
@@ -149,7 +149,7 @@ void chXmasTree_update(Actor *this){
|
||||
else{//L803873BC
|
||||
if(func_802BB270()){
|
||||
func_80328A84(this, 4);
|
||||
func_80386EF4(this, 1);
|
||||
FP_func_80386EF4(this, 1);
|
||||
item_set(ITEM_0_HOURGLASS_TIMER, 3600 - 1);
|
||||
item_set(ITEM_6_HOURGLASS, TRUE);
|
||||
|
||||
@@ -160,7 +160,7 @@ void chXmasTree_update(Actor *this){
|
||||
case 4: // L80387400
|
||||
if(mapSpecificFlags_get(3)){
|
||||
func_80328A84(this, 6);
|
||||
func_80386EF4(this, 1);
|
||||
FP_func_80386EF4(this, 1);
|
||||
item_set(ITEM_6_HOURGLASS, FALSE);
|
||||
tmp_a0 = this->unk44_31;
|
||||
if(tmp_a0){
|
||||
@@ -189,14 +189,14 @@ void chXmasTree_update(Actor *this){
|
||||
case 5: // L803874EC
|
||||
if(0.0 <= this->unk60){
|
||||
if( 1.8 < this->unk60){
|
||||
func_80386EF4(this, 1);
|
||||
FP_func_80386EF4(this, 1);
|
||||
}
|
||||
else if(this->unk60 < 0.2){
|
||||
func_80386EF4(this, 0);
|
||||
FP_func_80386EF4(this, 0);
|
||||
}
|
||||
else{
|
||||
if(randf() < 0.2){
|
||||
func_80386EF4(this, this->unk38_31 ^ 1);
|
||||
FP_func_80386EF4(this, this->unk38_31 ^ 1);
|
||||
func_8038709C(this);
|
||||
}
|
||||
}
|
||||
|
@@ -7,12 +7,12 @@ extern s32 func_8024DB50(f32[3], f32);
|
||||
void func_80390EB0(Actor *this);
|
||||
|
||||
/* .data */
|
||||
extern ActorInfo D_80392840 = { MARKER_245_XMAS_TREE_EGG_TOLL, ACTOR_353_XMAS_TREE_EGG_TOLL, ASSET_402_MODEL_EGG_TOLL,
|
||||
extern ActorInfo FP_D_80392840 = { MARKER_245_XMAS_TREE_EGG_TOLL, ACTOR_353_XMAS_TREE_EGG_TOLL, ASSET_402_MODEL_EGG_TOLL,
|
||||
0x0, NULL,
|
||||
func_80390EB0, func_80326224, func_80325340,
|
||||
2000, 0, 0.0f, 0
|
||||
};
|
||||
struct40s D_80392864;
|
||||
extern struct40s FP_D_80392864;
|
||||
s32 D_80392894[3];
|
||||
struct40s D_803928A0;
|
||||
s32 D_803928D0[3];
|
||||
@@ -33,7 +33,7 @@ void func_80390C70(f32 position[3]){
|
||||
0.0f, 40.0f, 0.0f,
|
||||
0.0f, 90.0f, 0.0f
|
||||
);
|
||||
func_802EFC28(pCtrl, &D_80392864);
|
||||
func_802EFC28(pCtrl, &FP_D_80392864);
|
||||
}
|
||||
|
||||
void func_80390D58(f32 position[3]){
|
||||
|
@@ -7,16 +7,16 @@
|
||||
|
||||
extern ActorInfo D_80367FE0;
|
||||
|
||||
extern ActorInfo D_80391A10;
|
||||
extern ActorInfo D_80391A60;
|
||||
extern ActorInfo D_80391AB0;
|
||||
extern ActorInfo FP_D_80391A10;
|
||||
extern ActorInfo FP_D_80391A60;
|
||||
extern ActorInfo FP_D_80391AB0;
|
||||
extern ActorInfo D_80391B50;
|
||||
extern ActorInfo D_80391BB0;
|
||||
extern ActorInfo D_80391C18;
|
||||
extern ActorInfo D_80391C58;
|
||||
extern ActorInfo D_80391CE8;
|
||||
extern ActorInfo D_80391E08;
|
||||
extern ActorInfo D_80391E2C;
|
||||
extern ActorInfo FP_D_80391E2C;
|
||||
extern ActorInfo D_80391E50;
|
||||
extern ActorInfo D_80391F88;
|
||||
extern ActorInfo D_80391FAC;
|
||||
@@ -35,25 +35,25 @@ extern ActorInfo D_80392690;
|
||||
extern ActorInfo D_803926C0;
|
||||
extern ActorInfo D_80392700;
|
||||
extern ActorInfo D_80392730;
|
||||
extern ActorInfo D_80392840;
|
||||
extern ActorInfo FP_D_80392840;
|
||||
|
||||
void func_80391040(Actor *this);
|
||||
void func_80391180(Actor *this);
|
||||
void func_80391254(Actor *this);
|
||||
void FP_func_80391254(Actor *this);
|
||||
void func_803912EC(Actor *this);
|
||||
void func_8039180C(Actor *this);
|
||||
void func_80391894(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_803928E0 = { 0x247, 0x355, 0x4E5, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
|
||||
ActorInfo FP_D_803928E0 = { 0x247, 0x355, 0x4E5, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
|
||||
ActorInfo D_80392904 = { 0x248, 0x356, 0x4E6, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
|
||||
ActorInfo D_80392928 = { 0x249, 0x357, 0x4E7, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
|
||||
ActorInfo D_8039294C = { 0x24A, 0x358, 0x4E8, 0x0, NULL, func_80391040, func_80326224, func_80325888, 3000, 0, 0.0f, 0};
|
||||
ActorInfo D_80392970 = { 0x21F, 0x22B, 0x4C4, 0x1, NULL, func_80391180, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_80392994 = { 0x220, 0x22C, 0x4C5, 0x1, NULL, func_80391180, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_803929B8 = { 0x221, 0x22D, 0x4C6, 0x1, NULL, func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_803929DC = { 0x222, 0x22E, 0x4C6, 0x1, NULL, func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_80392A00 = { 0x223, 0x22F, 0x4C6, 0x1, NULL, func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_803929B8 = { 0x221, 0x22D, 0x4C6, 0x1, NULL, FP_func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_803929DC = { 0x222, 0x22E, 0x4C6, 0x1, NULL, FP_func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_80392A00 = { 0x223, 0x22F, 0x4C6, 0x1, NULL, FP_func_80391254, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_80392A24 = { 0x24B, 0x35D, 0x4E9, 0x1, NULL, func_803912EC, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_80392A48 = { 0x24C, 0x35E, 0x4EC, 0x1, NULL, func_803912EC, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_80392A6C = { 0x24D, 0x35F, 0x4EA, 0x1, NULL, func_803912EC, func_80326224, func_80325E78, 0, 0, 0.0f, 0};
|
||||
@@ -131,7 +131,7 @@ void func_80391180(Actor *this){
|
||||
}
|
||||
}
|
||||
|
||||
void func_80391254(Actor *this){
|
||||
void FP_func_80391254(Actor *this){
|
||||
func_802D3D74(this);
|
||||
if(!this->unk16C_4){
|
||||
this->unk16C_4 = TRUE;
|
||||
@@ -152,15 +152,15 @@ void func_803912EC(Actor *this){
|
||||
|
||||
}
|
||||
|
||||
void func_80391324(void)
|
||||
void FP_func_80391324(void)
|
||||
{
|
||||
spawnableActorList_add(&D_80391AB0, actor_new, 0X600);
|
||||
spawnableActorList_add(&FP_D_80391AB0, actor_new, 0X600);
|
||||
spawnableActorList_add(&D_80391BB0, actor_new, 0X2A);
|
||||
spawnableActorList_add(&D_80391C18, actor_new, 0X180084);
|
||||
spawnableActorList_add(&D_80391C58, actor_new, 0X180084);
|
||||
spawnableActorList_add(&D_80391CE8, actor_new, 0X2002E);
|
||||
spawnableActorList_add(&D_80391E08, actor_new, 0X100);
|
||||
spawnableActorList_add(&D_80391E2C, actor_new, 0X100);
|
||||
spawnableActorList_add(&FP_D_80391E2C, actor_new, 0X100);
|
||||
spawnableActorList_add(&D_80391E50, actor_new, 0X100);
|
||||
spawnableActorList_add(&D_80391F88, actor_new, 0X2100C);
|
||||
spawnableActorList_add(&D_80391FAC, actor_new, 0X2100C);
|
||||
@@ -174,17 +174,17 @@ void func_80391324(void)
|
||||
spawnableActorList_add(&D_803924B0, actor_new, 8);
|
||||
spawnableActorList_add(&D_803924D4, actor_new, 8);
|
||||
spawnableActorList_add(&D_803924F8, actor_new, 8);
|
||||
spawnableActorList_add(&D_80391A10, actor_new, 0);
|
||||
spawnableActorList_add(&D_80391A60, actor_new, 0X20);
|
||||
spawnableActorList_add(&FP_D_80391A10, actor_new, 0);
|
||||
spawnableActorList_add(&FP_D_80391A60, actor_new, 0X20);
|
||||
spawnableActorList_add(&D_80392588, actor_new, 0X80108);
|
||||
spawnableActorList_add(&D_80392628, actor_new, 0X44);
|
||||
spawnableActorList_add(&D_80392690, actor_new, 0XA8);
|
||||
spawnableActorList_add(&D_803926C0, actor_new, 0X8000400);
|
||||
spawnableActorList_add(&D_80392700, actor_new, 0X108);
|
||||
spawnableActorList_add(&D_80392840, actor_new, 0);
|
||||
spawnableActorList_add(&FP_D_80392840, actor_new, 0);
|
||||
spawnableActorList_add(&D_80392730, actor_new, 0X20000);
|
||||
spawnableActorList_add(&D_80367FE0, actor_new, 0);
|
||||
spawnableActorList_add(&D_803928E0, actor_new, 0X40);
|
||||
spawnableActorList_add(&FP_D_803928E0, actor_new, 0X40);
|
||||
spawnableActorList_add(&D_80392904, actor_new, 0X40);
|
||||
spawnableActorList_add(&D_80392928, actor_new, 0X40);
|
||||
spawnableActorList_add(&D_8039294C, actor_new, 0X40);
|
||||
|
@@ -5,7 +5,7 @@
|
||||
void chtoots_update(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorAnimationInfo D_80390BD0[] = {
|
||||
ActorAnimationInfo GV_D_80390BD0[] = {
|
||||
{0x000, 0.0f},
|
||||
{ASSET_162_ANIM_TOOTS_IDLE, 5.0f},
|
||||
{ASSET_162_ANIM_TOOTS_IDLE, 2.5f},
|
||||
@@ -13,7 +13,7 @@ ActorAnimationInfo D_80390BD0[] = {
|
||||
};
|
||||
|
||||
ActorInfo D_80390BF0 = { MARKER_1F4_TOOTS, ACTOR_1E4_TOOTS, ASSET_434_MODEL_TOOTS,
|
||||
0x1, D_80390BD0,
|
||||
0x1, GV_D_80390BD0,
|
||||
chtoots_update, func_80326224, func_80325888,
|
||||
2000, 0, 0.5f, 0
|
||||
};
|
||||
@@ -23,12 +23,12 @@ s32 D_80391A30;
|
||||
s32 D_80391A34;
|
||||
|
||||
/* .code */
|
||||
void func_803863F0(Actor *this){
|
||||
void GV_func_803863F0(Actor *this){
|
||||
func_80328B8C(this, 1, 0.0001f, 1);
|
||||
D_80391A30 = FALSE;
|
||||
}
|
||||
|
||||
void func_80386420(Actor *this){
|
||||
void GV_func_80386420(Actor *this){
|
||||
func_80328B8C(this, 2, 0.0001f, 1);
|
||||
this->unk38_31 = 0x23;
|
||||
}
|
||||
@@ -50,7 +50,7 @@ void chtoots_update(Actor *this){
|
||||
func_80386464(this);
|
||||
}
|
||||
else if(D_80391A30 == TRUE){
|
||||
func_80386420(this);
|
||||
GV_func_80386420(this);
|
||||
}
|
||||
break;
|
||||
case 2://L80386540
|
||||
@@ -64,12 +64,12 @@ void chtoots_update(Actor *this){
|
||||
}
|
||||
}
|
||||
else{
|
||||
func_803863F0(this);
|
||||
GV_func_803863F0(this);
|
||||
}
|
||||
break;
|
||||
case 3://L803865C8
|
||||
if(!D_80391A34)
|
||||
func_803863F0(this);
|
||||
GV_func_803863F0(this);
|
||||
break;
|
||||
}//L803865DC
|
||||
}
|
||||
|
@@ -13,7 +13,7 @@ void chgobi2_update(Actor *this);
|
||||
Actor *chgobi2_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_80390CB0 = { MARKER_BF_GOBI_2, ACTOR_131_GOBI_2, ASSET_3E0_MODEL_GOBI,
|
||||
ActorInfo GV_D_80390CB0 = { MARKER_BF_GOBI_2, ACTOR_131_GOBI_2, ASSET_3E0_MODEL_GOBI,
|
||||
0x0, NULL,
|
||||
NULL, chgobi2_update, chgobi2_draw,
|
||||
0, 0x533, 0.0f, 0
|
||||
@@ -26,7 +26,7 @@ f32 D_80390CEC[3] = {1145.0f, 443.0f, 9197.0f};
|
||||
extern u8 D_80391A50;
|
||||
|
||||
/* .code */
|
||||
void func_80387960(void){
|
||||
void GV_func_80387960(void){
|
||||
func_8028F490(D_80390CD4);
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ void func_803879D4(ActorMarker *this_marker){
|
||||
chgobi2_setState(this, 4);
|
||||
}
|
||||
|
||||
void func_80387A00(ActorMarker *this_marker){
|
||||
void GV_func_80387A00(ActorMarker *this_marker){
|
||||
Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, this_marker));
|
||||
chgobi2_setState(this, 7);
|
||||
}
|
||||
@@ -57,7 +57,7 @@ void func_80387A2C(ActorMarker *caller, enum asset_e text_id, s32 arg2){
|
||||
timed_setCameraToNode(3.0f, 0xd);
|
||||
timedFunc_set_0(3.5f, __chgobi2_spawnJIggy);
|
||||
func_80324E88(6.0f);
|
||||
timedFunc_set_1(6.0f, (GenMethod_1) func_80387A00, reinterpret_cast(s32, caller));
|
||||
timedFunc_set_1(6.0f, (GenMethod_1) GV_func_80387A00, reinterpret_cast(s32, caller));
|
||||
func_80324E38(6.0f, 0);
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ void chgobi2_setState(Actor *this, s32 next_state){
|
||||
}
|
||||
|
||||
if(next_state == 3){
|
||||
timedFunc_set_0(0.05f, func_80387960);
|
||||
timedFunc_set_0(0.05f, GV_func_80387960);
|
||||
timed_playSfx(0.05f, SFX_84_GOBI_CRYING, 1.1f, 32000);
|
||||
func_80324E38(0.051f, 1);
|
||||
timedFunc_set_1(0.06f, (GenMethod_1)func_803879D4, reinterpret_cast(s32, this->marker));
|
||||
|
@@ -17,9 +17,9 @@ void chancientone_update(Actor *this);
|
||||
Actor *chancientone_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
|
||||
/* .data */
|
||||
s16 D_80390C20[4] = {5, 6, 7, 8};
|
||||
s16 GV_D_80390C20[4] = {5, 6, 7, 8};
|
||||
ActorMarker *D_80390C28[5] = {NULL};
|
||||
ActorAnimationInfo D_80390C3C[] = {
|
||||
ActorAnimationInfo GV_D_80390C3C[] = {
|
||||
{0, 0.0f},
|
||||
{0, 0.0f},
|
||||
{ASSET_ED_ANIM_ANCIENT_ONE, 2.0f},
|
||||
@@ -27,7 +27,7 @@ ActorAnimationInfo D_80390C3C[] = {
|
||||
};
|
||||
|
||||
ActorInfo D_80390C5C = { MARKER_F4_ANCIENT_ONE, ACTOR_147_ANCIENT_ONE, ASSET_3E8_MODEL_ANCIENT_ONE,
|
||||
0x1, D_80390C3C,
|
||||
0x1, GV_D_80390C3C,
|
||||
chancientone_update, func_80326224, chancientone_draw,
|
||||
0, 0x100, 0.0f, 0
|
||||
};
|
||||
@@ -48,19 +48,19 @@ void func_80386620(Actor *this){
|
||||
return;
|
||||
}
|
||||
|
||||
D_80390C20[0] = 5;
|
||||
D_80390C20[1] = 6;
|
||||
D_80390C20[2] = 7;
|
||||
D_80390C20[3] = 8;
|
||||
GV_D_80390C20[0] = 5;
|
||||
GV_D_80390C20[1] = 6;
|
||||
GV_D_80390C20[2] = 7;
|
||||
GV_D_80390C20[3] = 8;
|
||||
|
||||
phi_s3 = (randf() * 1.0737418e9f);
|
||||
phi_s2 = 1;
|
||||
phi_s1 = 0;
|
||||
while(phi_s2 != 0x40000000){
|
||||
if ((phi_s3 & phi_s2) != 0) {
|
||||
temp_a1 = D_80390C20[phi_s1];
|
||||
D_80390C20[phi_s1] = D_80390C20[phi_s1 + 1];
|
||||
D_80390C20[phi_s1 + 1] = temp_a1;
|
||||
temp_a1 = GV_D_80390C20[phi_s1];
|
||||
GV_D_80390C20[phi_s1] = GV_D_80390C20[phi_s1 + 1];
|
||||
GV_D_80390C20[phi_s1 + 1] = temp_a1;
|
||||
temp_a0 = D_80390C28[phi_s1 + 1];
|
||||
D_80390C28[phi_s1 + 1] = D_80390C28[phi_s1 + 2];
|
||||
D_80390C28[phi_s1 + 2] = temp_a0;
|
||||
@@ -166,7 +166,7 @@ void chancientone_update(Actor *this){
|
||||
actor_playAnimationOnce(this);
|
||||
if(this->unkF4_8 < 5){
|
||||
D_80390C28[this->unkF4_8]->propPtr->unk8_4 = TRUE;
|
||||
func_802BAFE4(D_80390C20[this->unkF4_8 - 1]);
|
||||
func_802BAFE4(GV_D_80390C20[this->unkF4_8 - 1]);
|
||||
func_80244BB0(2, 0x86, 0x7ff8, 0.3f);
|
||||
timedFunc_set_0(0.45f, func_8038678C);
|
||||
|
||||
@@ -259,7 +259,7 @@ Actor *chancientone_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **v
|
||||
}
|
||||
|
||||
|
||||
void func_80387118(void){
|
||||
void GV_func_80387118(void){
|
||||
int i;
|
||||
for(i = 0; i < 5; i++){
|
||||
D_80390C28[i] = NULL;
|
||||
|
@@ -24,7 +24,8 @@ ActorInfo D_80390D60 = { 0xBE, 0x130, 0x3E4,
|
||||
f32 D_80390D84[3] = {5644.0f, 2930.0f, -3258.0f};
|
||||
|
||||
/*.bss */
|
||||
u8 D_80391A60;
|
||||
u8 GV_pad1[0x10];
|
||||
u8 GV_D_80391A60;
|
||||
|
||||
/* .code */
|
||||
void func_80388B20(Actor *this, s32 next_state){
|
||||
@@ -32,11 +33,11 @@ void func_80388B20(Actor *this, s32 next_state){
|
||||
|
||||
this->state = next_state;
|
||||
local->unk14 = 0.0f;
|
||||
D_80391A60 = FALSE;
|
||||
GV_D_80391A60 = FALSE;
|
||||
if(this->state == 2){
|
||||
this->marker->propPtr->unk8_3 = FALSE;
|
||||
local->unk14 = 2.6f;
|
||||
D_80391A60 = TRUE;
|
||||
GV_D_80391A60 = TRUE;
|
||||
func_8028F428(2, this->marker);
|
||||
FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.3f, 9000);
|
||||
FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.5f, 9000);
|
||||
@@ -79,7 +80,7 @@ Actor *func_80388C64(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
}
|
||||
|
||||
s32 func_80388D78(void){
|
||||
return D_80391A60;
|
||||
return GV_D_80391A60;
|
||||
}
|
||||
|
||||
void func_80388D84(Actor *this){
|
||||
@@ -103,7 +104,7 @@ void func_80388DC8(Actor *this){
|
||||
marker_setCollisionScripts(this->marker, NULL, NULL, func_80388C24);
|
||||
local->unkC = particleEmitter_new(20);
|
||||
local->unk10 = particleEmitter_new(30);
|
||||
D_80391A60 = FALSE;
|
||||
GV_D_80391A60 = FALSE;
|
||||
sp28 = func_80326D68(this->position, ACTOR_12E_GOBI_1, -1, &sp2C);
|
||||
if(sp28){
|
||||
this->position_x = sp28->position_x;
|
||||
|
@@ -15,7 +15,7 @@ ActorInfo D_80390D90 = {
|
||||
};
|
||||
|
||||
/* .code */
|
||||
void func_80388F70(Actor *this, s32 next_state){
|
||||
void GV_func_80388F70(Actor *this, s32 next_state){
|
||||
this->state = next_state;
|
||||
if(this->state == 1){
|
||||
func_80335924(this->unk148, ASSET_FE_ANIM_TRUCKER_SHORT, 0.1f, 2.5f);
|
||||
@@ -62,10 +62,10 @@ void func_80389144(Actor *this){
|
||||
actor_collisionOff(this);
|
||||
mapSpecificFlags_set(0xC, FALSE);
|
||||
if(jiggyscore_isSpawned(JIGGY_45_GV_GOBI_2) && !func_803203FC(1)){
|
||||
func_80388F70(this, 3);
|
||||
GV_func_80388F70(this, 3);
|
||||
}
|
||||
else{//L803891CC
|
||||
func_80388F70(this, 1);
|
||||
GV_func_80388F70(this, 1);
|
||||
}
|
||||
}//L803891D8
|
||||
if( this->state == 1
|
||||
@@ -87,5 +87,5 @@ void func_80389144(Actor *this){
|
||||
}
|
||||
|
||||
if(sp28)
|
||||
func_80388F70(this, sp28);
|
||||
GV_func_80388F70(this, sp28);
|
||||
}
|
||||
|
@@ -11,7 +11,7 @@ extern ActorAnimationInfo D_80390DC0[]={
|
||||
{ASSET_F1_ANIM_MAGIC_CARPET, 2.0f}
|
||||
};
|
||||
|
||||
extern ActorInfo D_80390DD0 = { MARKER_AF_MAGIC_CARPET_SHADOW, ACTOR_122_MAGIC_CARPET_SHADOW, ASSET_3E7_MODEL_MAGIC_CARPET_SHADOW,
|
||||
extern ActorInfo GV_D_80390DD0 = { MARKER_AF_MAGIC_CARPET_SHADOW, ACTOR_122_MAGIC_CARPET_SHADOW, ASSET_3E7_MODEL_MAGIC_CARPET_SHADOW,
|
||||
0x1, D_80390DC0,
|
||||
func_8038938C, func_80326224, func_803892D0,
|
||||
2500, 0, 0.0f, 0
|
||||
|
@@ -9,7 +9,7 @@ void func_80389634(Actor *this);
|
||||
void func_803898B8(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorAnimationInfo D_80390E00[] = {
|
||||
ActorAnimationInfo GV_D_80390E00[] = {
|
||||
{0x00, 0.0f},
|
||||
{0xCD, 8000000.0f},
|
||||
{0xCD, 2.5f},
|
||||
@@ -18,14 +18,14 @@ ActorAnimationInfo D_80390E00[] = {
|
||||
{0xCD, 4.5f},
|
||||
};
|
||||
|
||||
ActorInfo D_80390E30 = { 0xA8, 0x11A, 0x33D,
|
||||
0x1, D_80390E00,
|
||||
ActorInfo GV_D_80390E30 = { 0xA8, 0x11A, 0x33D,
|
||||
0x1, GV_D_80390E00,
|
||||
func_80389634, func_80326224, func_80325888,
|
||||
2500, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
ActorInfo D_80390E54 = { 0x23B, 0x244, 0x33D,
|
||||
0x1, D_80390E00,
|
||||
0x1, GV_D_80390E00,
|
||||
func_803898B8, func_80326224, func_80325888,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
@@ -33,7 +33,7 @@ s32 D_80390E78[4] = {0xff, 0xd0, 0x5d, 0xb4};
|
||||
s32 D_80390E88[4] = {0, 0, 0, 0};
|
||||
|
||||
/* .code */
|
||||
void func_803894B0(Actor *this){
|
||||
void GV_func_803894B0(Actor *this){
|
||||
this->marker->propPtr->unk8_3 = TRUE;
|
||||
actor_collisionOff(this);
|
||||
func_80328B8C(this, 1, 0.01f, 1);
|
||||
@@ -68,7 +68,7 @@ void func_80389634(Actor *this){
|
||||
switch(this->state){
|
||||
case 1: //L80389680
|
||||
if(!this->initialized){
|
||||
func_803894B0(this);
|
||||
GV_func_803894B0(this);
|
||||
}
|
||||
if(func_80329530(this, 500) && func_8038957C(this)){
|
||||
func_80328B8C(this, 2, 0.01f, 1);
|
||||
@@ -120,7 +120,7 @@ void func_80389634(Actor *this){
|
||||
|
||||
void func_803898B8(Actor *this){
|
||||
if(!this->initialized){
|
||||
func_803894B0(this);
|
||||
GV_func_803894B0(this);
|
||||
if(func_8031FF1C(BKPROG_A4_UNKOWN))
|
||||
func_80328B8C(this, 3, 0.5f, 1);
|
||||
this->unk1C[0] = 0.0f;
|
||||
|
@@ -2,22 +2,22 @@
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
void func_80389E90(Actor *this);
|
||||
void func_80389EA8(Actor *this);
|
||||
void GV_func_80389E90(Actor *this);
|
||||
void GV_func_80389EA8(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_80390F00 = { MARKER_AB_RUBEES_EGG_POT, ACTOR_11D_RUBEES_EGG_POT, ASSET_3E1_MODEL_RUBEES_EGG_POT,
|
||||
0x1, NULL,
|
||||
func_80389E90, func_80389EA8, func_80325888,
|
||||
GV_func_80389E90, GV_func_80389EA8, func_80325888,
|
||||
2500, 0, 0.9f, 0
|
||||
};
|
||||
|
||||
/* .code */
|
||||
void func_80389E90(Actor *this){
|
||||
void GV_func_80389E90(Actor *this){
|
||||
this->marker->propPtr->unk8_3 = FALSE;
|
||||
}
|
||||
|
||||
void func_80389EA8(Actor *this){
|
||||
void GV_func_80389EA8(Actor *this){
|
||||
this->marker->propPtr->unk8_3 = FALSE;
|
||||
this->unk4C = 100 + 40*func_8038E178();
|
||||
func_80343DEC(this);
|
||||
|
@@ -4,12 +4,12 @@
|
||||
|
||||
extern int func_8024DB50(f32[3], f32);
|
||||
|
||||
void func_8038A084(Actor *this);
|
||||
void GV_func_8038A084(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_80390F40 = { 0x24F, 0x37C, 0x0,
|
||||
0, NULL,
|
||||
func_8038A084, func_80326224, func_80325340,
|
||||
GV_func_8038A084, func_80326224, func_80325340,
|
||||
2000, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
@@ -45,7 +45,7 @@ void func_80389FA0(f32 position[3]){
|
||||
func_802EFC28(pCtrl, &D_80390F64);
|
||||
}
|
||||
|
||||
void func_8038A084(Actor *this){
|
||||
void GV_func_8038A084(Actor *this){
|
||||
if(this->unkF4_8 == 6 && !this->unk16C_4){
|
||||
this->unk16C_4 = TRUE;
|
||||
if( jiggyscore_isCollected(JIGGY_42_GV_WATER_PYRAMID) && this->yaw == 1.0f){
|
||||
|
@@ -7,7 +7,7 @@ void func_80329904(ActorMarker *, s32, void *);
|
||||
|
||||
|
||||
void func_8038A948(Actor *this);
|
||||
void func_8038A9C0(Actor *this);
|
||||
void GV_func_8038A9C0(Actor *this);
|
||||
Actor *func_8038A7A0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
|
||||
/* .data */
|
||||
@@ -18,7 +18,7 @@ ActorAnimationInfo D_80391000[] = {
|
||||
|
||||
ActorInfo D_80391010 = { MARKER_A7_MAGIC_CARPET_1, ACTOR_119_MAGIC_CARPET_1, ASSET_3DC_MODEL_MAGIC_CARPET,
|
||||
0x1, D_80391000,
|
||||
func_8038A948, func_8038A9C0, func_8038A7A0,
|
||||
func_8038A948, GV_func_8038A9C0, func_8038A7A0,
|
||||
2500, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
@@ -73,7 +73,7 @@ void func_8038A948(Actor *this){
|
||||
}
|
||||
}
|
||||
|
||||
void func_8038A9C0(Actor *this){
|
||||
void GV_func_8038A9C0(Actor *this){
|
||||
Actor * sp24;
|
||||
if(!this->initialized){
|
||||
this->initialized = TRUE;
|
||||
|
@@ -34,7 +34,7 @@ struct43s D_803910D4 = {
|
||||
};
|
||||
|
||||
/* .bss */
|
||||
f32 D_80391A70[3];
|
||||
f32 GV_D_80391A70[3];
|
||||
|
||||
/* .code */
|
||||
void func_8038AB30(ParticleEmitter *pCtrl, f32 position[3], s32 cnt){
|
||||
@@ -233,15 +233,15 @@ void func_8038B124(Actor *this){
|
||||
func_8038ABD8(this->position, 8);
|
||||
}
|
||||
else{
|
||||
D_80391A70[0] = 2*this->unk28;
|
||||
D_80391A70[1] = 0.0f;
|
||||
D_80391A70[2] = 0.0f;
|
||||
ml_vec3f_yaw_rotate_copy(D_80391A70, D_80391A70, this->yaw - 90.0);
|
||||
GV_D_80391A70[0] = 2*this->unk28;
|
||||
GV_D_80391A70[1] = 0.0f;
|
||||
GV_D_80391A70[2] = 0.0f;
|
||||
ml_vec3f_yaw_rotate_copy(GV_D_80391A70, GV_D_80391A70, this->yaw - 90.0);
|
||||
|
||||
D_80391A70[0] = D_80391A70[0] + this->position[0];
|
||||
D_80391A70[1] = D_80391A70[1] + this->position[1];
|
||||
D_80391A70[2] = D_80391A70[2] + this->position[2];
|
||||
func_8038ABD8(D_80391A70, 1);
|
||||
GV_D_80391A70[0] = GV_D_80391A70[0] + this->position[0];
|
||||
GV_D_80391A70[1] = GV_D_80391A70[1] + this->position[1];
|
||||
GV_D_80391A70[2] = GV_D_80391A70[2] + this->position[2];
|
||||
func_8038ABD8(GV_D_80391A70, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -261,10 +261,10 @@ void func_8038B124(Actor *this){
|
||||
|
||||
case 5: //L8038B67C
|
||||
if(this->marker->unk14_21 && actor_animationIsAt(this, 0.79f)){
|
||||
func_8034A174(this->marker->unk44, 5, D_80391A70);
|
||||
func_8038ACEC(D_80391A70, 2);
|
||||
func_8034A174(this->marker->unk44, 6, D_80391A70);
|
||||
func_8038ACEC(D_80391A70, 3);
|
||||
func_8034A174(this->marker->unk44, 5, GV_D_80391A70);
|
||||
func_8038ACEC(GV_D_80391A70, 2);
|
||||
func_8034A174(this->marker->unk44, 6, GV_D_80391A70);
|
||||
func_8038ACEC(GV_D_80391A70, 3);
|
||||
func_802BB3DC(0, 18.0f, 0.92f);
|
||||
func_8030E878(SFX_3_DULL_CANNON_SHOT, 1.0f, 32000, this->position, 2250.0f, 4500.0f);
|
||||
}//L8038B734
|
||||
@@ -304,12 +304,12 @@ void func_8038B124(Actor *this){
|
||||
case 9: //L8038B870
|
||||
func_80328A84(this, 0xA);
|
||||
func_8038ACEC(this->position, 2);
|
||||
func_8034A174(this->marker->unk44, 5, D_80391A70);
|
||||
func_8038ACEC(D_80391A70, 2);
|
||||
func_8038ADFC(D_80391A70, 3);
|
||||
func_8034A174(this->marker->unk44, 6, D_80391A70);
|
||||
func_8038ACEC(D_80391A70, 3);
|
||||
func_8038ADFC(D_80391A70, 2);
|
||||
func_8034A174(this->marker->unk44, 5, GV_D_80391A70);
|
||||
func_8038ACEC(GV_D_80391A70, 2);
|
||||
func_8038ADFC(GV_D_80391A70, 3);
|
||||
func_8034A174(this->marker->unk44, 6, GV_D_80391A70);
|
||||
func_8038ACEC(GV_D_80391A70, 3);
|
||||
func_8038ADFC(GV_D_80391A70, 2);
|
||||
break;
|
||||
|
||||
case 10: //L8038B900
|
||||
|
@@ -9,7 +9,7 @@ typedef struct {
|
||||
s32 unk0;
|
||||
}ActorLocal_Grabba;
|
||||
|
||||
void func_8038BEA0(Actor *this);
|
||||
void GV_func_8038BEA0(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorAnimationInfo D_80391120[] ={
|
||||
@@ -24,7 +24,7 @@ ActorAnimationInfo D_80391120[] ={
|
||||
|
||||
ActorInfo D_80391158 = { MARKER_A6_GRABBA, ACTOR_118_GRABBA, ASSET_371_MODEL_GRABBA,
|
||||
0x1, D_80391120,
|
||||
func_8038BEA0, func_80326224, func_80325888,
|
||||
GV_func_8038BEA0, func_80326224, func_80325888,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
@@ -153,7 +153,7 @@ void func_8038BD8C(f32 position[3], s32 cnt){
|
||||
particleEmitter_emitN(pCtrl, cnt);
|
||||
}
|
||||
|
||||
void func_8038BEA0(Actor *this){
|
||||
void GV_func_8038BEA0(Actor *this){
|
||||
ActorLocal_Grabba *local = (ActorLocal_Grabba *)&this->local;
|
||||
f32 sp38[3];
|
||||
|
||||
@@ -318,6 +318,6 @@ void func_8038BEA0(Actor *this){
|
||||
}//L8038C5AC
|
||||
}
|
||||
|
||||
s32 func_8038C5BC(void){
|
||||
s32 GV_func_8038C5BC(void){
|
||||
return D_80391A80;
|
||||
}
|
||||
|
@@ -2,8 +2,8 @@
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
void func_8038C658(Actor *this);
|
||||
Actor *func_8038C5D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
void GV_func_8038C658(Actor *this);
|
||||
Actor *GV_func_8038C5D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
|
||||
/* .data */
|
||||
ActorAnimationInfo D_80391190[] = {
|
||||
@@ -17,32 +17,33 @@ ActorAnimationInfo D_80391190[] = {
|
||||
|
||||
ActorInfo D_803911C0 = { 0xAC, 0x11E, 0x3E5,
|
||||
0, D_80391190,
|
||||
func_8038C658, func_80326224, func_8038C5D0,
|
||||
GV_func_8038C658, func_80326224, GV_func_8038C5D0,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
/* .bss */
|
||||
s32 D_80391A90;
|
||||
u8 GV_pad2[0x10];
|
||||
s32 GV_D_80391A90;
|
||||
|
||||
/* .code */
|
||||
Actor *func_8038C5D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
Actor *GV_func_8038C5D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
Actor *this = marker_getActor(this_marker);
|
||||
if( this->state == 2
|
||||
|| this->state == 3
|
||||
|| this->state == 4
|
||||
|| this->state == 5
|
||||
){
|
||||
if(!D_80391A90)
|
||||
if(!GV_D_80391A90)
|
||||
return func_80325888(this_marker, gfx, mtx, vtx);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
void func_8038C658(Actor *this){
|
||||
void GV_func_8038C658(Actor *this){
|
||||
s32 sp24;
|
||||
if(!this->initialized){
|
||||
actor_collisionOff(this);
|
||||
D_80391A90 = FALSE;
|
||||
GV_D_80391A90 = FALSE;
|
||||
this->initialized = TRUE;
|
||||
this->position_y += 4.0f;
|
||||
}
|
||||
@@ -51,13 +52,13 @@ void func_8038C658(Actor *this){
|
||||
this->unk16C_4 = TRUE;
|
||||
func_80328B8C(this, this->state, 0.01f, 1);
|
||||
}
|
||||
sp24 = func_8038C5BC();
|
||||
if(D_80391A90)
|
||||
sp24 = GV_func_8038C5BC();
|
||||
if(GV_D_80391A90)
|
||||
marker_despawn(this->marker);
|
||||
if(this->state != sp24)
|
||||
func_80328A84(this, sp24);
|
||||
}
|
||||
|
||||
void func_8038C748(void){
|
||||
D_80391A90 = TRUE;
|
||||
GV_D_80391A90 = TRUE;
|
||||
}
|
||||
|
@@ -29,7 +29,7 @@ ActorInfo D_80391318 = { 0xAA, 0x11C, 0x3DE,
|
||||
extern struct {
|
||||
s32 unk0;
|
||||
s32 unk4;
|
||||
}D_80391AB0;
|
||||
}GV_D_80391AB0;
|
||||
extern s32 D_80391AB8;
|
||||
|
||||
/* .code */
|
||||
@@ -69,25 +69,25 @@ Actor *func_8038DA18(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
}
|
||||
|
||||
|
||||
void func_8038DB0C(Actor *this){
|
||||
void GV_func_8038DB0C(Actor *this){
|
||||
func_80328B8C(this, 1, 0.99f, 0);
|
||||
animctrl_setPlaybackType(this->animctrl, ANIMCTRL_STOPPED);
|
||||
}
|
||||
|
||||
void func_8038DB4C(s32 arg0){
|
||||
D_80391AB0.unk0 = arg0;
|
||||
GV_D_80391AB0.unk0 = arg0;
|
||||
}
|
||||
|
||||
void func_8038DB58(s32 arg0){
|
||||
D_80391AB0.unk4 = arg0;
|
||||
GV_D_80391AB0.unk4 = arg0;
|
||||
}
|
||||
|
||||
s32 func_8038DB64(void){
|
||||
return D_80391AB0.unk4;
|
||||
return GV_D_80391AB0.unk4;
|
||||
}
|
||||
|
||||
void func_8038DB70(void){
|
||||
D_80391AB0.unk4++;
|
||||
GV_D_80391AB0.unk4++;
|
||||
}
|
||||
|
||||
|
||||
@@ -141,7 +141,7 @@ void func_8038DBDC(Actor *this){
|
||||
}
|
||||
}
|
||||
else if(actor_animationIsAt(this, 0.99f)){//L8038DD94
|
||||
func_8038DB0C(this);
|
||||
GV_func_8038DB0C(this);
|
||||
func_8038DB88(this);
|
||||
}
|
||||
else{ //L8038DDC0
|
||||
@@ -211,7 +211,7 @@ void func_8038DBDC(Actor *this){
|
||||
break;
|
||||
case 6: //8038E080
|
||||
if(actor_animationIsAt(this, 0.89f)){
|
||||
func_8038DB0C(this);
|
||||
GV_func_8038DB0C(this);
|
||||
func_8038DB88(this);
|
||||
}
|
||||
else{
|
||||
|
@@ -6,16 +6,16 @@ struct {
|
||||
s32 unk0;
|
||||
u8 pad4[4];
|
||||
s32 unk8;
|
||||
}D_80391AB0;
|
||||
}GV_D_80391AB0;
|
||||
|
||||
/* .code */
|
||||
void func_8038E140(void){
|
||||
D_80391AB0.unk0++;
|
||||
GV_D_80391AB0.unk0++;
|
||||
func_8025A6EC(COMUSIC_2B_DING_B, 26000);
|
||||
}
|
||||
|
||||
s32 func_8038E178(void){
|
||||
return D_80391AB0.unk0;
|
||||
return GV_D_80391AB0.unk0;
|
||||
}
|
||||
|
||||
s32 func_8038E184(void){
|
||||
@@ -23,5 +23,5 @@ s32 func_8038E184(void){
|
||||
}
|
||||
|
||||
void func_8038E18C(void){
|
||||
D_80391AB0.unk8 = TRUE;
|
||||
GV_D_80391AB0.unk8 = TRUE;
|
||||
}
|
||||
|
@@ -5,18 +5,18 @@
|
||||
void func_8038E3B0(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorAnimationInfo D_80391380[] = {
|
||||
ActorAnimationInfo GV_D_80391380[] = {
|
||||
{0, 0.0f},
|
||||
{0, 0.0f}
|
||||
};
|
||||
ActorInfo D_80391390 = { 0xFA, 0x1F8, 0x423,
|
||||
0x1, D_80391380,
|
||||
ActorInfo GV_D_80391390 = { 0xFA, 0x1F8, 0x423,
|
||||
0x1, GV_D_80391380,
|
||||
func_8038E3B0, func_80326224, func_80325888,
|
||||
0, 0x100, 0.0f, 0
|
||||
};
|
||||
|
||||
ActorInfo D_803913B4 = { 0xFB, 0x1F9, 0x424,
|
||||
0x1, D_80391380,
|
||||
0x1, GV_D_80391380,
|
||||
func_8038E3B0, func_80326224, func_80325888,
|
||||
0, 0x100, 0.0f, 0
|
||||
};
|
||||
|
@@ -16,11 +16,11 @@ extern ActorInfo D_80390C5C;
|
||||
extern ActorInfo D_80390C80;
|
||||
extern ActorInfo D_80390D30;
|
||||
extern ActorInfo D_80390D60;
|
||||
extern ActorInfo D_80390CB0;
|
||||
extern ActorInfo GV_D_80390CB0;
|
||||
extern ActorInfo D_80390D00;
|
||||
extern ActorInfo D_80390D90;
|
||||
extern ActorInfo D_80390DD0;
|
||||
extern ActorInfo D_80390E30;
|
||||
extern ActorInfo GV_D_80390DD0;
|
||||
extern ActorInfo GV_D_80390E30;
|
||||
extern ActorInfo D_80390E54;
|
||||
extern ActorInfo D_80390ED0;
|
||||
extern ActorInfo D_80390F00;
|
||||
@@ -36,7 +36,7 @@ extern ActorInfo D_80391260;
|
||||
extern ActorInfo D_80391318;
|
||||
extern ActorInfo D_80391358;
|
||||
extern ActorInfo D_803912B8;
|
||||
extern ActorInfo D_80391390;
|
||||
extern ActorInfo GV_D_80391390;
|
||||
extern ActorInfo D_803913B4;
|
||||
extern ActorInfo D_80390F40;
|
||||
extern ActorInfo D_80391494;
|
||||
@@ -44,8 +44,8 @@ extern ActorInfo D_803915C0;
|
||||
extern ActorInfo D_80391620;
|
||||
extern ActorInfo D_803914B8;
|
||||
extern ActorInfo D_803914DC;
|
||||
extern ActorInfo D_80391500;
|
||||
extern ActorInfo D_80391524;
|
||||
extern ActorInfo GV_D_80391500;
|
||||
extern ActorInfo GV_D_80391524;
|
||||
extern ActorInfo D_8039156C;
|
||||
extern ActorInfo D_80391428;
|
||||
extern ActorInfo D_8039144C;
|
||||
@@ -116,13 +116,13 @@ ActorInfo D_803914DC = { MARKER_ED_GV_SUN_DOOR, ACTOR_140_GV_SUN_DOOR, ASSET_3FF
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
ActorInfo D_80391500 = { MARKER_F0_GV_KAZOOIE_DOOR, ACTOR_143_GV_KAZOOIE_DOOR, ASSET_3D9_MODEL_GV_KAZOOIE_DOOR,
|
||||
ActorInfo GV_D_80391500 = { MARKER_F0_GV_KAZOOIE_DOOR, ACTOR_143_GV_KAZOOIE_DOOR, ASSET_3D9_MODEL_GV_KAZOOIE_DOOR,
|
||||
0x1, 0x0,
|
||||
chKazooieDoor_update, func_80326224, func_80325F2C,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
ActorInfo D_80391524 = { MARKER_EF_GV_STAR_HATCH, ACTOR_142_GV_STAR_HATCH, ASSET_3DB_MODEL_GV_STAR_HATCH,
|
||||
ActorInfo GV_D_80391524 = { MARKER_EF_GV_STAR_HATCH, ACTOR_142_GV_STAR_HATCH, ASSET_3DB_MODEL_GV_STAR_HATCH,
|
||||
0x1, 0x0,
|
||||
func_8038E648, func_80326224, func_80325F2C,
|
||||
0, 0, 0.0f, 0
|
||||
@@ -465,18 +465,18 @@ void func_8038F130(UNK_TYPE(s32) arg0, ActorMarker *arg1){
|
||||
func_8038F028(arg0, arg1, 1, 0); //JINXY egg flags?
|
||||
}
|
||||
|
||||
void func_8038F154(void)
|
||||
void GV_func_8038F154(void)
|
||||
{
|
||||
spawnableActorList_add(&D_80390BF0, actor_new, 0X180);
|
||||
spawnableActorList_add(&D_80390C5C, actor_new, 0X58A);
|
||||
spawnableActorList_add(&D_80390C80, actor_new, 0X9A8);
|
||||
spawnableActorList_add(&D_80390D30, actor_new, 0X880);
|
||||
spawnableActorList_add(&D_80390D60, actor_new, 0X80);
|
||||
spawnableActorList_add(&D_80390CB0, actor_new, 0XDA8);
|
||||
spawnableActorList_add(&GV_D_80390CB0, actor_new, 0XDA8);
|
||||
spawnableActorList_add(&D_80390D00, actor_new, 0X9A8);
|
||||
spawnableActorList_add(&D_80390D90, actor_new, 0XD80);
|
||||
spawnableActorList_add(&D_80390DD0, actor_new, 0X4004);
|
||||
spawnableActorList_add(&D_80390E30, actor_new, 0X448);
|
||||
spawnableActorList_add(&GV_D_80390DD0, actor_new, 0X4004);
|
||||
spawnableActorList_add(&GV_D_80390E30, actor_new, 0X448);
|
||||
spawnableActorList_add(&D_80390E54, actor_new, 0X48);
|
||||
spawnableActorList_add(&D_80390ED0, actor_new, 0X180);
|
||||
spawnableActorList_add(&D_80390F00, actor_new, 0X80);
|
||||
@@ -492,7 +492,7 @@ void func_8038F154(void)
|
||||
spawnableActorList_add(&D_80391318, actor_new, 0X78A);
|
||||
spawnableActorList_add(&D_80391358, actor_new, 0X518);
|
||||
spawnableActorList_add(&D_803912B8, actor_new, 0X500);
|
||||
spawnableActorList_add(&D_80391390, actor_new, 0X500);
|
||||
spawnableActorList_add(&GV_D_80391390, actor_new, 0X500);
|
||||
spawnableActorList_add(&D_803913B4, actor_new, 0X500);
|
||||
spawnableActorList_add(&D_80390F40, actor_new, 0);
|
||||
spawnableActorList_add(&D_80391494, actor_new, 0X408);
|
||||
@@ -500,8 +500,8 @@ void func_8038F154(void)
|
||||
spawnableActorList_add(&D_80391620, actor_new, 0X400);
|
||||
spawnableActorList_add(&D_803914B8, actor_new, 0X400);
|
||||
spawnableActorList_add(&D_803914DC, actor_new, 0X400);
|
||||
spawnableActorList_add(&D_80391500, actor_new, 0X400);
|
||||
spawnableActorList_add(&D_80391524, actor_new, 0X400);
|
||||
spawnableActorList_add(&GV_D_80391500, actor_new, 0X400);
|
||||
spawnableActorList_add(&GV_D_80391524, actor_new, 0X400);
|
||||
spawnableActorList_add(&D_8039156C, actor_new, 0X400);
|
||||
spawnableActorList_add(&D_80391428, actor_new, 8);
|
||||
spawnableActorList_add(&D_8039144C, actor_new, 8);
|
||||
|
@@ -30,7 +30,7 @@ Struct_GV_9DB0_1 D_80391650[] = {
|
||||
{0x19F, 7, 0 },
|
||||
{0x000, 0, 0 },
|
||||
};
|
||||
f32 D_803916D8[3] = {0.0f, 100.0f, 0.0f};
|
||||
f32 GV_D_803916D8[3] = {0.0f, 100.0f, 0.0f};
|
||||
|
||||
/*.bss */
|
||||
extern struct {
|
||||
@@ -63,7 +63,7 @@ void func_80390218(void *arg0){
|
||||
}
|
||||
|
||||
void func_80390248(void){
|
||||
jiggySpawn(JIGGY_40_GV_MATCHING_GAME, D_803916D8);
|
||||
jiggySpawn(JIGGY_40_GV_MATCHING_GAME, GV_D_803916D8);
|
||||
}
|
||||
|
||||
//matchingGame_setState
|
||||
|
@@ -3,10 +3,11 @@
|
||||
#include "variables.h"
|
||||
|
||||
/* .bss */
|
||||
u8 GV_pad3[0x40];
|
||||
struct {
|
||||
u8 unk0;
|
||||
f32 unk4;
|
||||
}D_80391B00;
|
||||
}GV_D_80391B00;
|
||||
|
||||
/* .code */
|
||||
void func_80390880(void){
|
||||
@@ -20,8 +21,8 @@ void func_80390880(void){
|
||||
|
||||
void func_803908C4(s32 arg0){
|
||||
void *tmp_v0;
|
||||
D_80391B00.unk0 = arg0;
|
||||
if(D_80391B00.unk0 == 2){
|
||||
GV_D_80391B00.unk0 = arg0;
|
||||
if(GV_D_80391B00.unk0 == 2){
|
||||
func_80324E38(0.0f, 3);
|
||||
timed_setCameraToNode(0.0f, 0);
|
||||
timedFunc_set_0(3.0f, func_80390880);
|
||||
@@ -36,7 +37,7 @@ void func_803908C4(s32 arg0){
|
||||
}
|
||||
}
|
||||
|
||||
if(D_80391B00.unk0 == 3){
|
||||
if(GV_D_80391B00.unk0 == 3){
|
||||
levelSpecificFlags_set(6, TRUE);
|
||||
func_803228D8();
|
||||
func_803204E4(0xe, 1);
|
||||
@@ -51,7 +52,7 @@ void func_803909F4(void){
|
||||
void *tmp_v0_2;
|
||||
|
||||
|
||||
D_80391B00.unk0 = 0;
|
||||
GV_D_80391B00.unk0 = 0;
|
||||
if(map_get() != MAP_15_GV_WATER_PYRAMID) return;
|
||||
|
||||
if(jiggyscore_isCollected(JIGGY_42_GV_WATER_PYRAMID)){
|
||||
@@ -64,7 +65,7 @@ void func_803909F4(void){
|
||||
func_8034E71C(tmp_v0_2, -1460, 0.0f);
|
||||
}
|
||||
else{
|
||||
D_80391B00.unk4 = 0.0f;
|
||||
GV_D_80391B00.unk4 = 0.0f;
|
||||
func_803908C4(1);
|
||||
}
|
||||
}
|
||||
@@ -75,23 +76,23 @@ void func_80390A94(void){
|
||||
|
||||
time_delta = time_getDelta();
|
||||
|
||||
if(!D_80391B00.unk0) return;
|
||||
if(!GV_D_80391B00.unk0) return;
|
||||
|
||||
if(D_80391B00.unk0 == 1){
|
||||
if(0.0f < D_80391B00.unk4){
|
||||
D_80391B00.unk4 -= time_delta;
|
||||
if(D_80391B00.unk4 <= 0.0f){
|
||||
if(GV_D_80391B00.unk0 == 1){
|
||||
if(0.0f < GV_D_80391B00.unk4){
|
||||
GV_D_80391B00.unk4 -= time_delta;
|
||||
if(GV_D_80391B00.unk4 <= 0.0f){
|
||||
func_803908C4(2);
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(jiggyscore_isCollected(JIGGY_42_GV_WATER_PYRAMID)){
|
||||
D_80391B00.unk4 = 0.01f;
|
||||
GV_D_80391B00.unk4 = 0.01f;
|
||||
}
|
||||
}
|
||||
}//L80390B34
|
||||
|
||||
if(D_80391B00.unk0 == 2){
|
||||
if(GV_D_80391B00.unk0 == 2){
|
||||
tmp_v0 = func_8034C528(0x190);
|
||||
if(tmp_v0 && func_8034DC78(tmp_v0) == 1){
|
||||
func_8030E760(SFX_7F_HEAVYDOOR_SLAM, 0.8f, 0x7fd0);
|
||||
|
@@ -24,20 +24,22 @@ ActorInfo D_80390C80 = { MARKER_BC_GOBI_1, ACTOR_12E_GOBI_1, ASSET_3E0_MODEL_GOB
|
||||
0, 0x533, 0.0f, 0
|
||||
};
|
||||
|
||||
|
||||
/* .bss */
|
||||
u8 GV_pad0[0x10];
|
||||
struct {
|
||||
u8 unk0;
|
||||
u8 unk1;
|
||||
}D_80391A40;
|
||||
}GV_D_80391A40;
|
||||
|
||||
|
||||
/* .code */
|
||||
void func_80387150(Actor *this, s32 next_state){
|
||||
void GV_func_80387150(Actor *this, s32 next_state){
|
||||
ActorLocal_GV_D60 *local = (ActorLocal_GV_D60 *)&this->local;
|
||||
|
||||
this->state = next_state;
|
||||
D_80391A40.unk0 = FALSE;
|
||||
D_80391A40.unk1 = FALSE;
|
||||
GV_D_80391A40.unk0 = FALSE;
|
||||
GV_D_80391A40.unk1 = FALSE;
|
||||
|
||||
if(this->state == 1){
|
||||
func_80335924(this->unk148, 0xd9, 0.5f, 4.0f);
|
||||
@@ -47,14 +49,14 @@ void func_80387150(Actor *this, s32 next_state){
|
||||
if(this->state == 2){
|
||||
func_80335924(this->unk148, 0xda, 1.0f, 5.0f);
|
||||
local->unkC = 0.9f;
|
||||
D_80391A40.unk0 = TRUE;
|
||||
GV_D_80391A40.unk0 = TRUE;
|
||||
}
|
||||
|
||||
if(this->state == 3){
|
||||
func_8028F918(2);
|
||||
func_80335924(this->unk148, 0xf7, 1.0f, 5.33f);
|
||||
local->unk14 = 0.01f;
|
||||
D_80391A40.unk1 = TRUE;
|
||||
GV_D_80391A40.unk1 = TRUE;
|
||||
}
|
||||
|
||||
if(this->state == 4){
|
||||
@@ -78,16 +80,16 @@ Actor *chgobi1_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
}
|
||||
|
||||
s32 func_80387354(void){
|
||||
return D_80391A40.unk0;
|
||||
return GV_D_80391A40.unk0;
|
||||
}
|
||||
|
||||
s32 func_80387360(void){
|
||||
return D_80391A40.unk1;
|
||||
return GV_D_80391A40.unk1;
|
||||
}
|
||||
|
||||
void func_8038736C(Actor *this){
|
||||
ActorLocal_GV_D60 *local = (ActorLocal_GV_D60 *)&this->local;
|
||||
func_80387150(this, 0);
|
||||
GV_func_80387150(this, 0);
|
||||
func_8030DA44(local->unk0[0]);
|
||||
func_8030DA44(local->unk0[1]);
|
||||
}
|
||||
@@ -118,8 +120,8 @@ void func_80387408(Actor *this){
|
||||
marker->unk30 = func_8038736C;
|
||||
marker->propPtr->unk8_3 = TRUE;
|
||||
marker->collidable = TRUE;
|
||||
D_80391A40.unk0 = 0;
|
||||
D_80391A40.unk1 = 0;
|
||||
GV_D_80391A40.unk0 = 0;
|
||||
GV_D_80391A40.unk1 = 0;
|
||||
local->unk0[0] = func_8030D90C();
|
||||
local->unk0[1] = func_8030D90C();
|
||||
local->unk8 = 0.0f;
|
||||
@@ -128,7 +130,7 @@ void func_80387408(Actor *this){
|
||||
local->unk14 = 0.0f;
|
||||
this->unk1C[0] = 0.0f;
|
||||
this->unk1C[1] = 0.0f;
|
||||
func_80387150(this, 1);
|
||||
GV_func_80387150(this, 1);
|
||||
if(jiggyscore_isSpawned(JIGGY_44_GV_GOBI_1) && ! func_803203FC(1)){
|
||||
marker_despawn(this->marker);
|
||||
}
|
||||
@@ -228,5 +230,5 @@ void func_80387408(Actor *this){
|
||||
this->unk1C[0] = 0.0f;
|
||||
|
||||
if(sp6C)
|
||||
func_80387150(this, sp6C);
|
||||
GV_func_80387150(this, sp6C);
|
||||
}
|
||||
|
@@ -21,7 +21,7 @@ void func_80328B8C(Actor*, s32, f32, s32);
|
||||
void func_802C8F70(f32);
|
||||
void func_80324E88(f32);
|
||||
Actor *func_8032811C(s32 actor_id, s32 position[3], s32 yaw);
|
||||
void func_80387F44(void);
|
||||
void MM_func_80387F44(void);
|
||||
|
||||
void func_803876D0(Actor *);
|
||||
|
||||
@@ -180,7 +180,7 @@ void func_803873C8(ActorMarker *congaMarker){
|
||||
f32 iVelY;
|
||||
|
||||
congaPtr->unk10_12 -= (congaPtr->unk10_12 && ( conga_state == 7));
|
||||
func_80387F44();
|
||||
MM_func_80387F44();
|
||||
congaPtr->unk28 = 2.0f;
|
||||
orangePtr = func_8032811C(ACTOR_14_ORANGE_PROJECTILE, conga_localPtr->orangeSpawnPosition, congaPtr->yaw);
|
||||
|
||||
|
@@ -44,7 +44,7 @@ void func_80388300(Actor **arg0){
|
||||
if(arg0);
|
||||
}
|
||||
|
||||
void func_803883AC(Actor *this){
|
||||
void MM_func_803883AC(Actor *this){
|
||||
f32 sp2C;
|
||||
f32 sp28;
|
||||
static D_80389A5C = 0;
|
||||
@@ -85,7 +85,7 @@ void func_803885D0(Actor *this){
|
||||
func_80343DEC(this);
|
||||
}else{//L80388630
|
||||
if(func_80329530(this, 0x2BC) && !func_803114B0()){
|
||||
func_803883AC(this);
|
||||
MM_func_803883AC(this);
|
||||
}//L8038865C
|
||||
switch(this->state){
|
||||
case 1://L80388690
|
||||
|
@@ -11,13 +11,13 @@
|
||||
f32 func_80309724(f32*);
|
||||
|
||||
/* public functions */
|
||||
void func_80387FF4(Actor *this);
|
||||
void MM_func_80387FF4(Actor *this);
|
||||
Actor* func_80388188(ActorMarker *, Gfx **, Mtx**, Vtx**);
|
||||
|
||||
/* .data */
|
||||
ActorInfo chorangeInfo = { MARKER_C_ORANGE_PROJECTILE, ACTOR_14_ORANGE_PROJECTILE, ASSET_2D2_MODEL_ORANGE,
|
||||
1, NULL,
|
||||
func_80387FF4, func_80326224, func_80388188,
|
||||
MM_func_80387FF4, func_80326224, func_80388188,
|
||||
0, 0, 0.6f, 0
|
||||
};
|
||||
|
||||
@@ -35,7 +35,7 @@ void func_80387F90(ActorMarker *arg0, ActorMarker *other_marker){
|
||||
if(arg0);
|
||||
}
|
||||
|
||||
void func_80387FF4(Actor * this){
|
||||
void MM_func_80387FF4(Actor * this){
|
||||
f32 temp_f2;
|
||||
f32 temp_f0;
|
||||
|
||||
|
@@ -19,7 +19,7 @@ ActorInfo chorangepadInfo = { MARKER_66_ORANGE_PAD, ACTOR_57_ORANGE_PAD, ASSET_2
|
||||
};
|
||||
|
||||
/*.code */
|
||||
void func_803863F0(s32 x, s32 y, s32 z){
|
||||
void MM_func_803863F0(s32 x, s32 y, s32 z){
|
||||
f32 pos[3];
|
||||
|
||||
TUPLE_ASSIGN(pos, x, y, z);
|
||||
@@ -49,7 +49,7 @@ void func_80386444(ActorMarker *arg0){
|
||||
|
||||
func_802BAFE4(temp_a0);
|
||||
sp44[1] += 50.0f;
|
||||
timedFunc_set_3(0.6f, (TFQM3) func_803863F0, (s32)sp44[0], (s32)sp44[1], (s32)sp44[2]);
|
||||
timedFunc_set_3(0.6f, (TFQM3) MM_func_803863F0, (s32)sp44[0], (s32)sp44[1], (s32)sp44[2]);
|
||||
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7FFF);
|
||||
if(!jiggyscore_isCollected(JIGGY_8_MM_ORANGE_PADS)){
|
||||
func_80311480(0xB3B, 4, NULL, NULL, NULL, NULL);
|
||||
|
@@ -15,7 +15,7 @@ extern ActorInfo chjujuInfo;
|
||||
extern ActorInfo chorangepadInfo;
|
||||
extern ActorInfo chlmonkeyInfo;
|
||||
|
||||
void func_803888B0(void){
|
||||
void MM_func_803888B0(void){
|
||||
spawnableActorList_add( &chhutInfo, actor_new, 0X400);
|
||||
spawnableActorList_add( &chchimpystump, actor_new, 0x0);
|
||||
spawnableActorList_add( &chgrublinInfo, actor_new, 0X2000121);
|
||||
|
@@ -27,7 +27,7 @@ void func_80387EC0(void) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_80387F44(void) {
|
||||
void MM_func_80387F44(void) {
|
||||
s32 sp1C;
|
||||
|
||||
osPiReadIo(0x578, (u32 *)&sp1C);
|
||||
|
@@ -175,7 +175,7 @@ void chnapper_update(Actor *this){
|
||||
__chnapper_setState(this, 2);
|
||||
}
|
||||
|
||||
if(func_80389530() || func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)){
|
||||
if(MMM_func_80389530() || func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)){
|
||||
__chnapper_setState(this, 3);
|
||||
}
|
||||
}//L80386F74
|
||||
|
@@ -78,7 +78,7 @@ void func_80387B14(Actor *this, s32 next_state){
|
||||
}
|
||||
|
||||
|
||||
void func_80387CF4(ActorMarker *this_marker, ActorMarker *other_marker) {
|
||||
void MMM_func_80387CF4(ActorMarker *this_marker, ActorMarker *other_marker) {
|
||||
func_8030E6D4(0x1E);
|
||||
}
|
||||
|
||||
@@ -176,7 +176,7 @@ void func_80388028(Actor *this){
|
||||
if(!this->unk16C_4){
|
||||
this->unk16C_4 = TRUE;
|
||||
this->unk16C_0 = TRUE;
|
||||
marker_setCollisionScripts(this->marker, NULL, func_80387CF4, func_80387D1C);
|
||||
marker_setCollisionScripts(this->marker, NULL, MMM_func_80387CF4, func_80387D1C);
|
||||
__spawnqueue_add_1(func_80387D48, this->marker);
|
||||
func_80387B14(this, (this->state < 5) ? 1 : 6);
|
||||
}//L803880B4
|
||||
|
@@ -160,7 +160,7 @@ ActorInfo D_8038BDFC = {
|
||||
s32 D_8038BE20[4] = {0x87, 0x87, 0x87, 0xB4};
|
||||
|
||||
/* .code */
|
||||
f32 func_80388430(Actor *this, s32 arg1, s32 arg2, f32 arg3) {
|
||||
f32 MMM_func_80388430(Actor *this, s32 arg1, s32 arg2, f32 arg3) {
|
||||
f32 sp4C[3];
|
||||
f32 sp40[3];
|
||||
f32 sp34[3];
|
||||
@@ -230,11 +230,11 @@ void func_803888B8(Actor *this){
|
||||
case 4:
|
||||
switch(this->marker->unk14_20){
|
||||
case 0x9F:
|
||||
this->roll = func_80388430(this, 0, -1, this->roll);
|
||||
this->roll = MMM_func_80388430(this, 0, -1, this->roll);
|
||||
break;
|
||||
case 0xa0:
|
||||
case 0xff:
|
||||
this->pitch = func_80388430(this, 2, 1, this->pitch);
|
||||
this->pitch = MMM_func_80388430(this, 2, 1, this->pitch);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@@ -390,7 +390,7 @@ void func_803890B8(Actor *this) {
|
||||
func_8038AC04();
|
||||
}
|
||||
|
||||
void func_803890E0(void){
|
||||
void MMM_func_803890E0(void){
|
||||
spawnableActorList_add(&D_8038BC28, actor_new, 0);
|
||||
spawnableActorList_add(&D_8038BCDC, actor_new, 0);
|
||||
spawnableActorList_add(&D_8038BC4C, actor_new, 0);
|
||||
|
@@ -20,7 +20,7 @@ u8 func_80389524() {
|
||||
return D_8038C4E0.unk0;
|
||||
}
|
||||
|
||||
u8 func_80389530() {
|
||||
u8 MMM_func_80389530() {
|
||||
return D_8038C4E0.unk2;
|
||||
}
|
||||
|
||||
|
@@ -2,7 +2,7 @@
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
extern void func_8038B6D4(f32* arg0, s32 arg1);
|
||||
extern void MMM_func_8038B6D4(f32* arg0, s32 arg1);
|
||||
|
||||
/* internal definitions */
|
||||
typedef struct {
|
||||
@@ -145,7 +145,7 @@ extern struct {
|
||||
}D_8038C4F0;
|
||||
|
||||
/* .code */
|
||||
void func_80389810(ActorMarker *caller, enum asset_e text_id, s32 arg2) {
|
||||
void MMM_func_80389810(ActorMarker *caller, enum asset_e text_id, s32 arg2) {
|
||||
switch (D_8038C4F0.unkC) {
|
||||
case 2:
|
||||
func_80389A0C(3);
|
||||
@@ -162,11 +162,11 @@ void func_80389810(ActorMarker *caller, enum asset_e text_id, s32 arg2) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_803898A0() {
|
||||
void MMM_func_803898A0() {
|
||||
jiggySpawn(JIGGY_60_MMM_MOTZHAND, D_8038C1E0);
|
||||
}
|
||||
|
||||
void func_803898C8() {
|
||||
void MMM_func_803898C8() {
|
||||
func_8025A58C(0, 450);
|
||||
}
|
||||
|
||||
@@ -175,10 +175,10 @@ void func_803898EC() {
|
||||
}
|
||||
|
||||
void func_80389910() {
|
||||
func_80311480(0xAD5, 0xE, NULL, NULL, func_80389810, NULL);
|
||||
func_80311480(0xAD5, 0xE, NULL, NULL, MMM_func_80389810, NULL);
|
||||
timedFunc_set_2(0.0f, func_8025A6EC, COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7FFF);
|
||||
timed_setCameraToNode(2.0f, 0);
|
||||
timedFunc_set_0(2.1f, func_803898A0);
|
||||
timedFunc_set_0(2.1f, MMM_func_803898A0);
|
||||
timedFunc_set_0(6.0f, func_803898EC);
|
||||
func_80324E88(6.0f);
|
||||
func_80324E38(6.0f, 0);
|
||||
@@ -195,10 +195,10 @@ void func_80389A0C(s32 next_state){
|
||||
if(next_state == 2){
|
||||
if(D_8038C4F0.unkD == 0){
|
||||
D_8038C4F0.unkD = 1;
|
||||
func_80311480(0xad3, 4, NULL, NULL, func_80389810, NULL);
|
||||
func_80311480(0xad3, 4, NULL, NULL, MMM_func_80389810, NULL);
|
||||
}
|
||||
else{//L80389A84
|
||||
func_80311480(0xad6, 4, NULL, NULL, func_80389810, NULL);
|
||||
func_80311480(0xad6, 4, NULL, NULL, MMM_func_80389810, NULL);
|
||||
}
|
||||
}//L80389A9C
|
||||
|
||||
@@ -215,18 +215,18 @@ void func_80389A0C(s32 next_state){
|
||||
}//L80389AF4
|
||||
|
||||
if(next_state == 4){
|
||||
func_80311480(0xadd, 4, NULL, NULL, func_80389810, NULL);
|
||||
func_80311480(0xadd, 4, NULL, NULL, MMM_func_80389810, NULL);
|
||||
func_80387720(D_8038C4F0.unk4);
|
||||
}
|
||||
|
||||
if(next_state == 5){
|
||||
D_8038C4F0.unkD++;
|
||||
func_80311480(0xad4, 4, NULL, NULL, func_80389810, NULL);
|
||||
func_80311480(0xad4, 4, NULL, NULL, MMM_func_80389810, NULL);
|
||||
func_80387720(D_8038C4F0.unk4);
|
||||
}
|
||||
|
||||
if(next_state == 6){
|
||||
func_803898C8();
|
||||
MMM_func_803898C8();
|
||||
timedFunc_set_0(1.25f, func_803899BC);
|
||||
func_80387654(D_8038C4F0.unk4);
|
||||
}
|
||||
@@ -266,7 +266,7 @@ void func_80389BCC(s32 key_indx, f32 position[3]) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_80389CD8() {}
|
||||
void MMM_func_80389CD8() {}
|
||||
|
||||
void func_80389CE0() {}
|
||||
|
||||
@@ -296,7 +296,7 @@ int func_80389CE8(s32 arg0, s32 arg1, s32 arg2){
|
||||
void func_80389D9C(s32 key_id){
|
||||
s32 sp24;
|
||||
sp24 = D_8038C198[key_id].unk1;
|
||||
func_8038B6D4(func_803517B8(sp24), func_803517E8(sp24));
|
||||
MMM_func_8038B6D4(func_803517B8(sp24), func_803517E8(sp24));
|
||||
D_8038C4F0.unk0++;
|
||||
}
|
||||
|
||||
|
@@ -65,7 +65,7 @@ struct {
|
||||
u8 unk8;
|
||||
BKModel *unkC;
|
||||
s32 unk10;
|
||||
} D_8038C510;
|
||||
} MMM_D_8038C510;
|
||||
|
||||
/* .code */
|
||||
void func_8038A140(UNK_TYPE(s32) arg0) {
|
||||
@@ -78,20 +78,20 @@ void func_8038A140(UNK_TYPE(s32) arg0) {
|
||||
timedFunc_set_1(3.0f, func_8038A140, 3);
|
||||
}
|
||||
if (arg0 == 3) {
|
||||
if (D_8038C510.unk8 == 1) {
|
||||
if (MMM_D_8038C510.unk8 == 1) {
|
||||
mapSpecificFlags_set(3, 1);
|
||||
}
|
||||
item_set(ITEM_0_HOURGLASS_TIMER, 75*60 - 1);
|
||||
item_set(6, 1);
|
||||
}
|
||||
if (D_8038C510.unk8 == 3) {
|
||||
if (MMM_D_8038C510.unk8 == 3) {
|
||||
item_set(6, 0);
|
||||
mapSpecificFlags_set(4, 1);
|
||||
}
|
||||
if (arg0 == 4) {
|
||||
func_8028F66C(BS_INTR_F);
|
||||
}
|
||||
D_8038C510.unk8 = arg0;
|
||||
MMM_D_8038C510.unk8 = arg0;
|
||||
}
|
||||
|
||||
Struct_MMM_3D50_0 *func_8038A26C(s32 arg0){
|
||||
@@ -116,7 +116,7 @@ void func_8038A2B8(void){
|
||||
}
|
||||
}
|
||||
|
||||
void func_8038A2F0(s32 mesh_id, BKVtxRef *ref_vert, Vtx* vert, Struct_MMM_3D50_0 *arg3) {
|
||||
void MMM_func_8038A2F0(s32 mesh_id, BKVtxRef *ref_vert, Vtx* vert, Struct_MMM_3D50_0 *arg3) {
|
||||
f32 temp_f2;
|
||||
|
||||
if (arg3->unk4 < 0.5) {
|
||||
@@ -134,7 +134,7 @@ void func_8038A2F0(s32 mesh_id, BKVtxRef *ref_vert, Vtx* vert, Struct_MMM_3D50_0
|
||||
}
|
||||
|
||||
|
||||
void func_8038A54C(Struct_MMM_3D50_0 *arg0, s32 arg1){
|
||||
void MMM_func_8038A54C(Struct_MMM_3D50_0 *arg0, s32 arg1){
|
||||
s32 v0 = arg0->unk3;
|
||||
arg0->unk3 = arg1;
|
||||
arg0->unk4 = 0.0f;
|
||||
@@ -165,10 +165,10 @@ void func_8038A750(void){
|
||||
for(v1 = &D_8038C1F0[0]; v1->unk0 != 0; v1++){
|
||||
v1->unk4 += f20;
|
||||
if(v1->unk3 == 1){
|
||||
func_8033F120(D_8038C510.unk0, v1->unk0, func_8038A2F0, v1);
|
||||
func_8033F120(MMM_D_8038C510.unk0, v1->unk0, MMM_func_8038A2F0, v1);
|
||||
}
|
||||
else if(v1->unk3 == 3){
|
||||
func_8033F120(D_8038C510.unk0, v1->unk0, func_8038A58C, v1);
|
||||
func_8033F120(MMM_D_8038C510.unk0, v1->unk0, func_8038A58C, v1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -179,9 +179,9 @@ void func_8038A82C(Struct_MMM_3D50_0 * arg0){
|
||||
Struct_MMM_3D50_1 *iPtr;
|
||||
|
||||
if(arg0->unk2 == 'X'){
|
||||
func_8038A54C(arg0, 1);
|
||||
MMM_func_8038A54C(arg0, 1);
|
||||
player_getPosition(sp44);
|
||||
func_8038AD10(D_8038C510.unkC, D_8038C510.unk10, sp38);
|
||||
func_8038AD10(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10, sp38);
|
||||
sp38[1] = sp44[1];
|
||||
func_8028F620(sp38, 300.0f, -1500.0f);
|
||||
return;
|
||||
@@ -189,10 +189,10 @@ void func_8038A82C(Struct_MMM_3D50_0 * arg0){
|
||||
for(iPtr = &D_8038C2F0[0]; iPtr->unk0 != 0; iPtr++){//L8038A8C8
|
||||
if(arg0->unk2 == iPtr->unk0[iPtr->unk4]){
|
||||
iPtr->unk4++;
|
||||
func_8038A54C(arg0, 3);
|
||||
MMM_func_8038A54C(arg0, 3);
|
||||
if( iPtr->unk0[iPtr->unk4] == 0){
|
||||
func_8038A140(5);
|
||||
func_8038AF3C(D_8038C510.unkC, D_8038C510.unk10);
|
||||
func_8038AF3C(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10);
|
||||
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 32000);
|
||||
}
|
||||
else{
|
||||
@@ -216,12 +216,12 @@ void func_8038A994() {
|
||||
|
||||
void func_8038A9B4(void){
|
||||
|
||||
D_8038C510.unk8 = 0;
|
||||
MMM_D_8038C510.unk8 = 0;
|
||||
|
||||
if(map_get() == MAP_24_MMM_TUMBLARS_SHED){
|
||||
D_8038C510.unkC = NULL;
|
||||
D_8038C510.unk0 = func_80309744(0);
|
||||
D_8038C510.unk4 = NULL;
|
||||
MMM_D_8038C510.unkC = NULL;
|
||||
MMM_D_8038C510.unk0 = func_80309744(0);
|
||||
MMM_D_8038C510.unk4 = NULL;
|
||||
|
||||
func_8038A2B8();
|
||||
func_8038A964();
|
||||
@@ -235,8 +235,8 @@ void func_8038A9B4(void){
|
||||
}
|
||||
|
||||
void func_8038AA30(BKModel *arg0, s32 arg1){
|
||||
D_8038C510.unkC = arg0;
|
||||
D_8038C510.unk10 = arg1;
|
||||
MMM_D_8038C510.unkC = arg0;
|
||||
MMM_D_8038C510.unk10 = arg1;
|
||||
}
|
||||
|
||||
void func_8038AA44(void){
|
||||
@@ -244,12 +244,12 @@ void func_8038AA44(void){
|
||||
f32 sp28[3];
|
||||
Struct_MMM_3D50_0 *sp24;
|
||||
|
||||
if(D_8038C510.unk8 == 0) return;
|
||||
if(MMM_D_8038C510.unk8 == 0) return;
|
||||
|
||||
func_8038A750();
|
||||
if( D_8038C510.unk8 == 1
|
||||
&& D_8038C510.unkC != NULL
|
||||
&& func_8038AD4C(D_8038C510.unkC, D_8038C510.unk10)
|
||||
if( MMM_D_8038C510.unk8 == 1
|
||||
&& MMM_D_8038C510.unkC != NULL
|
||||
&& func_8038AD4C(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10)
|
||||
){
|
||||
if(!levelSpecificFlags_get(0x2f)){
|
||||
levelSpecificFlags_set(0x2f, TRUE);
|
||||
@@ -260,33 +260,33 @@ void func_8038AA44(void){
|
||||
}
|
||||
}
|
||||
|
||||
if(D_8038C510.unk8 == 3){
|
||||
if(MMM_D_8038C510.unk8 == 3){
|
||||
if(item_empty(ITEM_6_HOURGLASS)){
|
||||
func_8038A140(4);
|
||||
}
|
||||
else if( D_8038C510.unkC != NULL
|
||||
&& func_8038AD4C(D_8038C510.unkC, D_8038C510.unk10)
|
||||
else if( MMM_D_8038C510.unkC != NULL
|
||||
&& func_8038AD4C(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10)
|
||||
){
|
||||
func_8038AD10(D_8038C510.unkC, D_8038C510.unk10, sp28);
|
||||
tmp_v0 = func_8033F3C0(D_8038C510.unk0, sp28);
|
||||
func_8038AD10(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10, sp28);
|
||||
tmp_v0 = func_8033F3C0(MMM_D_8038C510.unk0, sp28);
|
||||
if(tmp_v0){
|
||||
sp24 = func_8038A26C(tmp_v0);
|
||||
if( sp24
|
||||
&& sp24->unk3 == 2
|
||||
&& sp24 != D_8038C510.unk4
|
||||
&& sp24 != MMM_D_8038C510.unk4
|
||||
){
|
||||
func_8038A82C(sp24);
|
||||
D_8038C510.unk4 = sp24;
|
||||
MMM_D_8038C510.unk4 = sp24;
|
||||
}
|
||||
}
|
||||
else{
|
||||
D_8038C510.unk4 = 0;
|
||||
MMM_D_8038C510.unk4 = 0;
|
||||
}
|
||||
}
|
||||
}//L8038AB7C
|
||||
|
||||
if( D_8038C510.unk8 == 5
|
||||
&& func_8038AD38(D_8038C510.unkC, D_8038C510.unk10)
|
||||
if( MMM_D_8038C510.unk8 == 5
|
||||
&& func_8038AD38(MMM_D_8038C510.unkC, MMM_D_8038C510.unk10)
|
||||
){
|
||||
func_8038A140(6);
|
||||
}
|
||||
|
@@ -14,7 +14,7 @@ typedef struct {
|
||||
}Struct_MMM_47D0_0;
|
||||
|
||||
/* .code */
|
||||
void func_8038ABC0(s32 arg0) {
|
||||
void MMM_func_8038ABC0(s32 arg0) {
|
||||
if (getGameMode() != 7) {
|
||||
func_80295864(func_802957F0() & ~arg0);
|
||||
}
|
||||
@@ -22,7 +22,7 @@ void func_8038ABC0(s32 arg0) {
|
||||
|
||||
void func_8038AC04(void){
|
||||
if((*(u32*)PHYS_TO_K1(0x1D0)) - 0x356BAAAE){
|
||||
func_8038ABC0(0x820);
|
||||
MMM_func_8038ABC0(0x820);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ bool func_8038AD4C(s32 arg0, s32 arg1) {
|
||||
&& (func_8028ECAC() == 0);
|
||||
}
|
||||
|
||||
void func_8038ADF0(Struct_MMM_47D0_0 *arg0, Struct68s *arg1) {
|
||||
void MMM_func_8038ADF0(Struct_MMM_47D0_0 *arg0, Struct68s *arg1) {
|
||||
u8 sp3F;
|
||||
f32 sp38;
|
||||
Actor *jiggy;
|
||||
|
@@ -86,7 +86,7 @@ void func_8038B630(Struct5Fs *arg0, Struct68s *arg1){
|
||||
|
||||
}
|
||||
|
||||
void func_8038B6D4(Struct5Fs * arg0, Struct68s *arg1) {
|
||||
void MMM_func_8038B6D4(Struct5Fs * arg0, Struct68s *arg1) {
|
||||
arg0->unk0 = 1.0f;
|
||||
func_8038B6FC(arg0, arg1);
|
||||
}
|
||||
|
@@ -29,7 +29,7 @@ void func_803871D4(s32 arg0) {
|
||||
levelSpecificFlags_setN(0x39, arg0, 3);
|
||||
}
|
||||
|
||||
void func_803871FC(Actor *this){
|
||||
void MMM_func_803871FC(Actor *this){
|
||||
switch(this->state){
|
||||
case 1:
|
||||
func_8033A45C(3, FALSE);
|
||||
@@ -50,7 +50,7 @@ void func_80387280(Actor *this){
|
||||
this->marker->propPtr->unk8_3 = TRUE;
|
||||
if(!this->initialized){
|
||||
this->initialized = TRUE;
|
||||
this->unk130 = func_803871FC;
|
||||
this->unk130 = MMM_func_803871FC;
|
||||
}
|
||||
|
||||
switch(this->state){
|
||||
@@ -66,7 +66,7 @@ void func_80387280(Actor *this){
|
||||
}
|
||||
}
|
||||
|
||||
bool func_80387340(ActorMarker *marker){
|
||||
bool MMM_func_80387340(ActorMarker *marker){
|
||||
Actor *actor = marker_getActor(marker);
|
||||
f32 sp20[3];
|
||||
s32 sp1C;
|
||||
|
@@ -43,7 +43,7 @@ Struct_RBB_0_1 D_80390074[4] = {
|
||||
};
|
||||
|
||||
/* .code */
|
||||
void func_803863F0(Actor *actor, s32 arg1){
|
||||
void RBB_func_803863F0(Actor *actor, s32 arg1){
|
||||
ActorLocal_RBB_0 * local = (ActorLocal_RBB_0 *) &actor->local;
|
||||
void *temp_a0;
|
||||
f32 sp3C[3];
|
||||
@@ -92,7 +92,7 @@ void func_803865A4(ActorMarker *marker, s32 arg1){
|
||||
void func_803865D0(ActorMarker *marker){
|
||||
Actor* actor = marker_getActor(marker);
|
||||
ActorLocal_RBB_0 * local = (ActorLocal_RBB_0 *) &actor->local;
|
||||
func_803863F0(actor, 1);
|
||||
RBB_func_803863F0(actor, 1);
|
||||
timed_setCameraToNode(0.0f, D_80390074[local->unk4].unk0);
|
||||
timedFunc_set_2(0.75*D_80390074[local->unk4].unk4, (TFQM2) func_803865A4, actor->marker, 4);
|
||||
func_80324E88(0.75*D_80390074[local->unk4].unk4);
|
||||
@@ -158,7 +158,7 @@ void func_803868F0(Actor *this){
|
||||
local->unk4 = (this->unk78_13 == 0xB)? 3: local->unk4;
|
||||
func_803866F4(this, 1);
|
||||
}
|
||||
func_803863F0(this, 0);
|
||||
RBB_func_803863F0(this, 0);
|
||||
}//L803869F4
|
||||
if(this->state == 2){
|
||||
if(--local->unkC <= 0){
|
||||
|
@@ -7,12 +7,12 @@
|
||||
|
||||
/* typedefs and declarations */
|
||||
void func_803881E8(Actor *this, s32 arg1);
|
||||
void func_803882F4(Actor *this);
|
||||
void RBB_func_803882F4(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_80390270 = {
|
||||
0x184, 0x174, 0x402, 0x0, NULL,
|
||||
func_803882F4, NULL, func_80325340,
|
||||
RBB_func_803882F4, NULL, func_80325340,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
@@ -43,7 +43,7 @@ struct41s D_80390344= {
|
||||
};
|
||||
|
||||
/*.code */
|
||||
void func_80387960(f32 arg0){
|
||||
void RBB_func_80387960(f32 arg0){
|
||||
f32 sp34[3];
|
||||
void * temp_v0;
|
||||
f32 sp24[3];
|
||||
@@ -159,11 +159,11 @@ void func_80387E20(void){
|
||||
func_802EF3F4(actor, &D_8039032C, &D_80390338, 0x19);
|
||||
}
|
||||
|
||||
void func_80387F18(ActorMarker *marker, s32 arg1){
|
||||
void RBB_func_80387F18(ActorMarker *marker, s32 arg1){
|
||||
func_803881E8(marker_getActor(marker), arg1);
|
||||
}
|
||||
|
||||
void func_80387F44(void){
|
||||
void RBB_func_80387F44(void){
|
||||
func_80250E94(0.5f, 1.0f, 1.5f, 0.0f, 1.0f, 1.5f);
|
||||
}
|
||||
|
||||
@@ -187,13 +187,13 @@ void func_80387F88(ActorMarker *marker){
|
||||
timed_playSfx(3.0f, SFX_1A_BIG_THINGS_FALL_OVER, 0.6f, 22000);
|
||||
func_80324E88(4.0f);
|
||||
func_80324E38(4.0f, 0);
|
||||
timedFunc_set_2(4.0f, (TFQM2) func_80387F18, (s32) actor->marker, 3);
|
||||
timedFunc_set_2(4.0f, (TFQM2) RBB_func_80387F18, (s32) actor->marker, 3);
|
||||
}
|
||||
|
||||
void func_80388154(ActorMarker *marker){
|
||||
Actor *actor = marker_getActor(marker);
|
||||
func_803879F0();
|
||||
timedFunc_set_0(0.0f, (TFQM0) func_80387F44);
|
||||
timedFunc_set_0(0.0f, (TFQM0) RBB_func_80387F44);
|
||||
timed_playSfx(0.0f, SFX_7F_HEAVYDOOR_SLAM, 1.0f, 0x7fc6);
|
||||
timedFunc_set_2(1.2f, (TFQM2) func_80387B8C, 0x19f, 0);
|
||||
timed_setCameraToNode(1.2f, 8);
|
||||
@@ -203,7 +203,7 @@ void func_80388154(ActorMarker *marker){
|
||||
void func_803881E8(Actor *this, s32 arg1){
|
||||
this->state = arg1;
|
||||
if(this->state == 2){
|
||||
func_80387960(0.05f);
|
||||
RBB_func_80387960(0.05f);
|
||||
timedFunc_set_2(0.05f, (TFQM2)func_80387BEC, 0x19f, 0x1f4);
|
||||
timedFunc_set_2(0.1f, (TFQM2)func_8025A6EC, COMUSIC_2B_DING_B, 28000);
|
||||
func_80324E38(0.2f, 3);
|
||||
@@ -219,12 +219,12 @@ void func_803882B4(ActorMarker *marker, s32 arg1){
|
||||
func_803881E8(actor, 2);
|
||||
}
|
||||
|
||||
void func_803882F4(Actor *this){
|
||||
void RBB_func_803882F4(Actor *this){
|
||||
if(!this->unk16C_4){
|
||||
this->unk16C_4 = 1;
|
||||
if(levelSpecificFlags_get(0x2d)){
|
||||
func_80387AC0();
|
||||
func_80387960(0.0f);
|
||||
RBB_func_80387960(0.0f);
|
||||
func_80387B24();
|
||||
func_803881E8(this, 3);
|
||||
}else{
|
||||
|
@@ -36,7 +36,7 @@ void func_803883B0(Actor *this, s32 arg1){
|
||||
this->state = arg1;
|
||||
}
|
||||
|
||||
void func_80388430(ActorMarker * marker, ActorMarker *other_marker){
|
||||
void RBB_func_80388430(ActorMarker * marker, ActorMarker *other_marker){
|
||||
Actor * actor = marker_getActor(marker);
|
||||
ActorLocal_RBB_1FC0 *local = (ActorLocal_RBB_1FC0 *) &actor->local;
|
||||
func_8030E6D4(SFX_111_WHIPCRACK_DEATH);
|
||||
@@ -97,7 +97,7 @@ void func_80388620(Actor *this){
|
||||
if(!this->unk16C_4){
|
||||
this->unk16C_4 = 1;
|
||||
this->marker->propPtr->unk8_3 = 1;
|
||||
marker_setCollisionScripts(this->marker, func_80388430, NULL, NULL);
|
||||
marker_setCollisionScripts(this->marker, RBB_func_80388430, NULL, NULL);
|
||||
local->unk4 = 0;
|
||||
local->unk0 = 0.0f;
|
||||
local->unk8 = 0.0f;
|
||||
|
@@ -2,17 +2,17 @@
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
void func_803899C0(Actor *this);
|
||||
void RBB_func_803899C0(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_803906B0 = {
|
||||
0x194, 0x1BE, 0x412, 0x0, NULL,
|
||||
func_803899C0, NULL, func_80325888,
|
||||
RBB_func_803899C0, NULL, func_80325888,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
/* .code */
|
||||
void func_803898A0(void){
|
||||
void RBB_func_803898A0(void){
|
||||
mapSpecificFlags_set(0, 1);
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ void func_803898C4(Actor * this, s32 arg1){
|
||||
this->position_y -= 35.0f;
|
||||
func_80324E38(1.0f, 3);
|
||||
timed_setCameraToNode(1.0f, 0);
|
||||
timedFunc_set_0(1.0f, func_803898A0);
|
||||
timedFunc_set_0(1.0f, RBB_func_803898A0);
|
||||
func_80324E88(5.0f);
|
||||
func_80324E38(5.0f, 0);
|
||||
}
|
||||
@@ -36,7 +36,7 @@ void func_80389980(ActorMarker *marker, s32 arg1){
|
||||
}
|
||||
}
|
||||
|
||||
void func_803899C0(Actor *this){
|
||||
void RBB_func_803899C0(Actor *this){
|
||||
if(!this->unk16C_4){
|
||||
this->marker->propPtr->unk8_3 = 1;
|
||||
this->unk16C_4 = 1;
|
||||
|
@@ -35,7 +35,7 @@ ActorInfo D_80390738 = {
|
||||
};
|
||||
|
||||
/* .code */
|
||||
void func_8038A0A0(Actor *this, s32 arg1){
|
||||
void RBB_func_8038A0A0(Actor *this, s32 arg1){
|
||||
ActorLocal_RBB_3CB0 *local = (ActorLocal_RBB_3CB0 *)&this->local;
|
||||
|
||||
if(arg1 == 1)
|
||||
@@ -62,7 +62,7 @@ void func_8038A0A0(Actor *this, s32 arg1){
|
||||
void func_8038A1C8(ActorMarker *marker, s32 arg1){
|
||||
Actor *actor = marker_getActor(marker);
|
||||
if(actor->state == 1){
|
||||
func_8038A0A0(actor, 2);
|
||||
RBB_func_8038A0A0(actor, 2);
|
||||
}
|
||||
else if(actor->state == 2){
|
||||
func_8038FF40();
|
||||
@@ -109,16 +109,16 @@ void func_8038A324(Actor *this){
|
||||
this->position_y = (f32)local->unk0->unk0[1];
|
||||
this->position_z = (f32)local->unk0->unk0[2];
|
||||
if(levelSpecificFlags_get(local->unk0->unkA))
|
||||
func_8038A0A0(this, 2);
|
||||
RBB_func_8038A0A0(this, 2);
|
||||
else
|
||||
func_8038A0A0(this, 1);
|
||||
RBB_func_8038A0A0(this, 1);
|
||||
}//L8038A47C
|
||||
if(this->state == 2){
|
||||
if( !levelSpecificFlags_get(local->unk0->unkA)
|
||||
&& !levelSpecificFlags_get(3)
|
||||
&& !levelSpecificFlags_get(4)
|
||||
){
|
||||
func_8038A0A0(this, 1);
|
||||
RBB_func_8038A0A0(this, 1);
|
||||
}
|
||||
}
|
||||
}
|
@@ -53,7 +53,7 @@ s32 D_8039092C[3] = { 0, 0xFF, 0};
|
||||
s32 D_80390938[3] = { 0xFF, 0, 0};
|
||||
|
||||
/* .code */
|
||||
Struct_RBB_47D0 *func_8038ABC0(Actor *arg0){
|
||||
Struct_RBB_47D0 *RBB_func_8038ABC0(Actor *arg0){
|
||||
Struct_RBB_47D0 *iPtr = D_80390870;
|
||||
while(iPtr->unk0 != 0){
|
||||
if(iPtr->unk0 == arg0->modelCacheIndex)
|
||||
@@ -134,7 +134,7 @@ void func_8038AEB8(Actor *this){
|
||||
this->marker->propPtr->unk8_3 = 1;
|
||||
this->marker->unk30 = func_8038AD7C;
|
||||
marker_setCollisionScripts(this->marker, NULL, func_8038AD3C, NULL);
|
||||
local->unk4 = func_8038ABC0(this);
|
||||
local->unk4 = RBB_func_8038ABC0(this);
|
||||
mapSpecificFlags_set(local->unk4->unk10, FALSE);
|
||||
this->position_x = local->unk4->unk4[0];
|
||||
this->position_y = local->unk4->unk4[1];
|
||||
|
@@ -40,7 +40,7 @@ ActorInfo D_803909D4 = {
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
ActorInfo D_803909F8 = {
|
||||
ActorInfo RBB_D_803909F8 = {
|
||||
0x2C, 0x1C4, 0x416, 0x0, NULL,
|
||||
func_8038B340, NULL, func_8038B230,
|
||||
0, 0, 0.0f, 0
|
||||
@@ -65,7 +65,7 @@ Struct_RBB_4C70 *func_8038B060(Actor *this){
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void func_8038B0B8(Actor *this, s32 arg1){
|
||||
void RBB_func_8038B0B8(Actor *this, s32 arg1){
|
||||
ActorLocal_RBB_4C70 *local = (ActorLocal_RBB_4C70 *)&this->local;
|
||||
ParticleEmitter *other;
|
||||
|
||||
@@ -137,16 +137,16 @@ void func_8038B340(Actor * this){
|
||||
this->yaw = -90.0f;
|
||||
this->scale = 0.25f;
|
||||
|
||||
func_8038B0B8(this, 1);
|
||||
RBB_func_8038B0B8(this, 1);
|
||||
}//L8038B3E4
|
||||
|
||||
if(this->state == 1){
|
||||
if(mapSpecificFlags_get(local->unk0->unk10))
|
||||
func_8038B0B8(this, 2);
|
||||
RBB_func_8038B0B8(this, 2);
|
||||
}
|
||||
|
||||
if(this->state == 2){
|
||||
if( func_80335794(this->unk148) > 0 )
|
||||
func_8038B0B8(this, 1);
|
||||
RBB_func_8038B0B8(this, 1);
|
||||
}
|
||||
}
|
||||
|
@@ -8,7 +8,7 @@ extern s32 func_802EDD8C(f32 (*)[3], f32, f32);
|
||||
void func_8038B900(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_80390AB0 = {
|
||||
ActorInfo RBB_D_80390AB0 = {
|
||||
0x30, 0x1C8, 0x41C, 0x0, NULL,
|
||||
NULL, func_8038B900, func_80325888,
|
||||
0, 0, 0.0f, 0
|
||||
|
@@ -5,14 +5,14 @@
|
||||
void func_8038BF28(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_80390AE0 = {
|
||||
ActorInfo RBB_D_80390AE0 = {
|
||||
0x31, 0x1C9, 0x41D, 0x0, NULL,
|
||||
func_8038BF28, NULL, func_80325888,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
/* .code */
|
||||
void func_8038BEA0(Actor *this, s32 arg1){
|
||||
void RBB_func_8038BEA0(Actor *this, s32 arg1){
|
||||
if(arg1 == 1)
|
||||
func_80335924(this->unk148, ASSET_141_ANIM_ANCHOR_LOWERED, 0.0f, 5.5f);
|
||||
|
||||
@@ -31,14 +31,14 @@ void func_8038BF28(Actor *this){
|
||||
this->position_z = 1460.0f;
|
||||
this->marker->propPtr->unk8_3 = 1;
|
||||
this->yaw = 0.0f;
|
||||
func_8038BEA0(this, 1);
|
||||
RBB_func_8038BEA0(this, 1);
|
||||
if(jiggyscore_isSpawned(JIGGY_53_RBB_SNORKEL)){
|
||||
marker_despawn(this->marker);
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(this->state == 1 && mapSpecificFlags_get(8)){
|
||||
func_8038BEA0(this, 2);
|
||||
RBB_func_8038BEA0(this, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -8,7 +8,7 @@ void func_8038C0FC(Actor *this, s32 new_state);
|
||||
void func_8038C204(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_80390B10 = {
|
||||
ActorInfo RBB_D_80390B10 = {
|
||||
0x199, 0x1CB, 0x0, 0x0, NULL,
|
||||
func_8038C204, NULL, func_80325340,
|
||||
0, 0, 0.0f, 0
|
||||
|
@@ -34,7 +34,7 @@ typedef struct{
|
||||
f32 unk28;
|
||||
} ActorLocal_RBB_5F80;
|
||||
|
||||
void func_8038CC9C(Actor *this, s32 new_state);
|
||||
void RBB_func_8038CC9C(Actor *this, s32 new_state);
|
||||
void func_8038D7E8(ActorMarker *marker, s32 arg1);
|
||||
Actor *func_8038D638(ActorMarker *marker, Gfx **gdl, Mtx ** mptr, s32 arg3);
|
||||
void func_8038D8BC(Actor *this);
|
||||
@@ -47,7 +47,7 @@ Struct_RBB_5F80 D_80390B70[4] = {
|
||||
{ACTOR_284_BOSS_BOOM_BOX_SMALL, 0.25f, 2.0f, 0x5, 0x02, 0x2, 1.5f, 1.1f},
|
||||
};
|
||||
|
||||
ActorInfo D_80390BD0 = {
|
||||
ActorInfo RBB_D_80390BD0 = {
|
||||
MARKER_1A1_BOSS_BOOM_BOX_LARGEST, ACTOR_281_BOSS_BOOM_BOX_LARGEST, ASSET_428_MODEL_BOSS_BOOM_BOX, 0x0, NULL,
|
||||
func_8038D8BC, NULL, func_8038D638,
|
||||
0, 0, 0.0f, 0
|
||||
@@ -65,7 +65,7 @@ ActorInfo D_80390C18 = {
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
ActorInfo D_80390C3C = {
|
||||
ActorInfo RBB_D_80390C3C = {
|
||||
MARKER_1A4_BOSS_BOOM_BOX_SMALL, ACTOR_284_BOSS_BOOM_BOX_SMALL, ASSET_428_MODEL_BOSS_BOOM_BOX, 0x0, NULL,
|
||||
func_8038D8BC, NULL, func_8038D638,
|
||||
0, 0, 0.0f, 0
|
||||
@@ -93,9 +93,9 @@ s32 pad_80391284;
|
||||
f32 D_80391288[3];
|
||||
|
||||
/* .code */
|
||||
void func_8038C370(ActorMarker *marker, s32 arg1){
|
||||
void RBB_func_8038C370(ActorMarker *marker, s32 arg1){
|
||||
Actor *actor = marker_getActor(marker);
|
||||
func_8038CC9C(actor, arg1);
|
||||
RBB_func_8038CC9C(actor, arg1);
|
||||
}
|
||||
|
||||
void func_8038C39C(Actor *this){
|
||||
@@ -120,7 +120,7 @@ void func_8038C39C(Actor *this){
|
||||
particleEmitter_emitN(other, local->unk0->unkE);
|
||||
}
|
||||
|
||||
void func_8038C538(Actor *this){
|
||||
void RBB_func_8038C538(Actor *this){
|
||||
ActorLocal_RBB_5F80 *local = (ActorLocal_RBB_5F80 *) &this->local;
|
||||
ParticleEmitter *other = partEmitList_pushNew(3*local->unk0->unkE);
|
||||
particleEmitter_setSprite(other, ASSET_70E_SPRITE_SMOKE_2);
|
||||
@@ -144,7 +144,7 @@ void func_8038C538(Actor *this){
|
||||
|
||||
}
|
||||
|
||||
void func_8038C70C(Actor *this){
|
||||
void RBB_func_8038C70C(Actor *this){
|
||||
ActorLocal_RBB_5F80 *local = (ActorLocal_RBB_5F80 *) &this->local;
|
||||
ParticleEmitter *other = partEmitList_pushNew(0xa);
|
||||
|
||||
@@ -230,7 +230,7 @@ void func_8038CB68(ActorMarker *marker, s32 arg1, s32 arg2){
|
||||
Actor *actor = marker_getActor(marker);
|
||||
func_80324E88(0.0f);
|
||||
func_80324E38(0.0f, 0);
|
||||
timedFunc_set_2(0.0f, (TFQM2)func_8038C370, actor->marker, 3);
|
||||
timedFunc_set_2(0.0f, (TFQM2)RBB_func_8038C370, actor->marker, 3);
|
||||
}
|
||||
|
||||
void func_8038CBC0(void){
|
||||
@@ -239,7 +239,7 @@ void func_8038CBC0(void){
|
||||
func_802C8090(actor);
|
||||
}
|
||||
|
||||
int func_8038CBF0(Actor *this){
|
||||
int RBB_func_8038CBF0(Actor *this){
|
||||
f32 sp2C[3];
|
||||
f32 sp20[3];
|
||||
ActorLocal_RBB_5F80 *local = (ActorLocal_RBB_5F80 *) &this->local;
|
||||
@@ -258,7 +258,7 @@ int func_8038CBF0(Actor *this){
|
||||
|
||||
}
|
||||
|
||||
void func_8038CC9C(Actor *this, s32 new_state){
|
||||
void RBB_func_8038CC9C(Actor *this, s32 new_state){
|
||||
f32 sp8C[3];
|
||||
f32 sp80[3];
|
||||
ActorLocal_RBB_5F80 *local = (ActorLocal_RBB_5F80 *) &this->local;
|
||||
@@ -320,7 +320,7 @@ void func_8038CC9C(Actor *this, s32 new_state){
|
||||
item_set(ITEM_0_HOURGLASS_TIMER, 0x1067);
|
||||
func_80324E88(2.4f);
|
||||
func_80324E38(2.4f, 0);
|
||||
timedFunc_set_2(2.4f, (TFQM2)func_8038C370, (s32)this->marker, 3);
|
||||
timedFunc_set_2(2.4f, (TFQM2)RBB_func_8038C370, (s32)this->marker, 3);
|
||||
}
|
||||
else{//L8038CEFC
|
||||
timedFunc_set_3(2.4f, (TFQM3)comusic_8025AB44, COMUSIC_62_RBB_BOOMBOX, 0x1f40, 0x12C);
|
||||
@@ -351,8 +351,8 @@ void func_8038CC9C(Actor *this, s32 new_state){
|
||||
local->unk14[2] = sp80[2] + this->position_z;
|
||||
local->unk14[1] = 0.0f;
|
||||
func_8038CA70(this, &local->unk14);
|
||||
func_8038C70C(this);
|
||||
func_8038C538(this);
|
||||
RBB_func_8038C70C(this);
|
||||
RBB_func_8038C538(this);
|
||||
}//L8038D17C
|
||||
|
||||
if(this->state == 6){
|
||||
@@ -398,11 +398,11 @@ void func_8038CC9C(Actor *this, s32 new_state){
|
||||
local->unk14[0] = this->position_x;
|
||||
local->unk14[1] = this->position_y;
|
||||
local->unk14[2] = this->position_z;
|
||||
local->unk20 = func_8038CBF0(this);
|
||||
local->unk20 = RBB_func_8038CBF0(this);
|
||||
}//L8038D3FC
|
||||
|
||||
if(this->state == 3 || this->state == 4 || this->state == 5){
|
||||
local->unk20 = func_8038CBF0(this);
|
||||
local->unk20 = RBB_func_8038CBF0(this);
|
||||
if( local->unk20 == 0){
|
||||
sp64 = local->unk0->unk4*300.0f;
|
||||
for(i = 0; i < 10; i++){
|
||||
@@ -410,7 +410,7 @@ void func_8038CC9C(Actor *this, s32 new_state){
|
||||
local->unk14[1] = local->unk14[1];
|
||||
local->unk14[2] = local->unk8[2] + randf2(-sp64, sp64);
|
||||
func_8038CA70(this, &local->unk14);
|
||||
local->unk20 = func_8038CBF0(this);
|
||||
local->unk20 = RBB_func_8038CBF0(this);
|
||||
if(local->unk20)
|
||||
break;
|
||||
}
|
||||
@@ -434,7 +434,7 @@ void func_8038CC9C(Actor *this, s32 new_state){
|
||||
|
||||
void func_8038D590(ActorMarker *marker, s32 arg1){
|
||||
Actor *actor = marker_getActor(marker);
|
||||
func_8038CC9C(actor, 4);
|
||||
RBB_func_8038CC9C(actor, 4);
|
||||
}
|
||||
|
||||
void func_8038D5BC(ActorMarker *marker, s32 arg1){
|
||||
@@ -442,7 +442,7 @@ void func_8038D5BC(ActorMarker *marker, s32 arg1){
|
||||
ActorLocal_RBB_5F80 *local = (ActorLocal_RBB_5F80 *) &actor->local;
|
||||
|
||||
func_8030E6A4(0x3f5, local->unk0->unk10, 0x4e20);
|
||||
func_8038CC9C(actor, 4);
|
||||
RBB_func_8038CC9C(actor, 4);
|
||||
func_8038C8A8(actor);
|
||||
}
|
||||
|
||||
@@ -480,9 +480,9 @@ void func_8038D7E8(ActorMarker *marker, s32 arg1){
|
||||
func_8030E6A4(SFX_D7_GRABBA_DEATH, local->unk0->unk10, 0x7530);
|
||||
local->unk4 += (arg1) ? 1 : 5;
|
||||
if(local->unk4 >= local->unk0->unkC)
|
||||
func_8038CC9C(actor, 5);
|
||||
RBB_func_8038CC9C(actor, 5);
|
||||
else{
|
||||
func_8038CC9C(actor, 4);
|
||||
RBB_func_8038CC9C(actor, 4);
|
||||
}
|
||||
|
||||
if(!arg1)
|
||||
@@ -518,11 +518,11 @@ void func_8038D8BC(Actor *this){
|
||||
marker_setCollisionScripts(this->marker, func_8038D590, func_8038D5BC, func_8038D608);
|
||||
func_803300D8(this->marker, func_8038D8B4);
|
||||
if(local->unk0->unk0 == ACTOR_281_BOSS_BOOM_BOX_LARGEST){
|
||||
func_8038CC9C(this, 1);
|
||||
RBB_func_8038CC9C(this, 1);
|
||||
D_80391280 = 0;
|
||||
}
|
||||
else{
|
||||
func_8038CC9C(this, 7);
|
||||
RBB_func_8038CC9C(this, 7);
|
||||
}
|
||||
|
||||
if(jiggyscore_isSpawned(JIGGY_56_RBB_BOSS_BOOM_BOX) && !func_803203FC(2))
|
||||
@@ -544,12 +544,12 @@ void func_8038D8BC(Actor *this){
|
||||
if(this->state == 1){
|
||||
if(func_803203FC(2)){
|
||||
if(func_803203FC(3)){
|
||||
func_8038CC9C(this, 2);
|
||||
RBB_func_8038CC9C(this, 2);
|
||||
}
|
||||
}
|
||||
else{//L8038DAA8
|
||||
if(ml_vec3f_distance(&this->position, &sp64) < 1200.0f){
|
||||
func_8038CC9C(this, 2);
|
||||
RBB_func_8038CC9C(this, 2);
|
||||
}
|
||||
}
|
||||
}//L8038DAD8
|
||||
@@ -578,7 +578,7 @@ void func_8038D8BC(Actor *this){
|
||||
if(item_empty(ITEM_0_HOURGLASS_TIMER)){
|
||||
func_803204E4(3, 0);
|
||||
func_803204E4(5, 0);
|
||||
func_8038CC9C(this, 8);
|
||||
RBB_func_8038CC9C(this, 8);
|
||||
}
|
||||
}
|
||||
func_8033568C(this->unk148, &sp54, &sp50);
|
||||
@@ -589,13 +589,13 @@ void func_8038D8BC(Actor *this){
|
||||
}
|
||||
|
||||
if(func_80335794(this->unk148) > 0)
|
||||
func_8038CC9C(this, 3);
|
||||
RBB_func_8038CC9C(this, 3);
|
||||
|
||||
}//L8038DD64
|
||||
|
||||
if(this->state == 5){
|
||||
if(func_80335794(this->unk148) > 0){
|
||||
func_8038CC9C(this, 6);
|
||||
RBB_func_8038CC9C(this, 6);
|
||||
}else{
|
||||
tmp_f2 = func_80335684(this->unk148);
|
||||
if(tmp_f2 <= 0.3)
|
||||
@@ -608,6 +608,6 @@ void func_8038D8BC(Actor *this){
|
||||
|
||||
if(this->state == 7){
|
||||
if(func_80335794(this->unk148) > 0)
|
||||
func_8038CC9C(this, 3);
|
||||
RBB_func_8038CC9C(this, 3);
|
||||
}
|
||||
}
|
||||
|
@@ -30,22 +30,22 @@ extern ActorInfo D_803908E4;
|
||||
extern ActorInfo D_80390908;
|
||||
extern ActorInfo D_803909B0;
|
||||
extern ActorInfo D_803909D4;
|
||||
extern ActorInfo D_803909F8;
|
||||
extern ActorInfo RBB_D_803909F8;
|
||||
extern ActorInfo D_80390A50;
|
||||
extern ActorInfo D_80390380;
|
||||
extern ActorInfo D_80390A80; //anchorswitch
|
||||
extern ActorInfo D_80390AB0; //dolphin
|
||||
extern ActorInfo D_80390AE0; //anchor
|
||||
extern ActorInfo D_80390B10;
|
||||
extern ActorInfo RBB_D_80390AB0; //dolphin
|
||||
extern ActorInfo RBB_D_80390AE0; //anchor
|
||||
extern ActorInfo RBB_D_80390B10;
|
||||
extern ActorInfo D_80390B40; //rarewareflag
|
||||
extern ActorInfo D_80390BD0;
|
||||
extern ActorInfo RBB_D_80390BD0;
|
||||
extern ActorInfo D_80390BF4;
|
||||
extern ActorInfo D_80390C18;
|
||||
extern ActorInfo D_80390C3C;
|
||||
extern ActorInfo D_80390CF0;
|
||||
extern ActorInfo RBB_D_80390C3C;
|
||||
extern ActorInfo RBB_D_80390CF0;
|
||||
extern ActorInfo D_80390D88;
|
||||
extern ActorInfo D_80390DAC; //TNTpart_IDStruct;
|
||||
extern ActorInfo D_80390E00;
|
||||
extern ActorInfo RBB_D_80390E00;
|
||||
extern ActorInfo D_80390E34;
|
||||
extern ActorInfo D_80390E58;
|
||||
extern ActorInfo D_803900E0;
|
||||
@@ -168,7 +168,7 @@ void func_80386BF8(Actor *arg0){
|
||||
func_802D4A9C(arg0, 0);
|
||||
}
|
||||
|
||||
void rbb_func_80386C48(void){
|
||||
void RBB_func_80386C48(void){
|
||||
spawnableActorList_add(&D_80390D20, actor_new, 0x4880);
|
||||
spawnableActorList_add(&D_80390050, actor_new, 0);
|
||||
spawnableActorList_add(&D_80390200, actor_new, 0x80);
|
||||
@@ -195,22 +195,22 @@ void rbb_func_80386C48(void){
|
||||
spawnableActorList_add(&D_80390908, actor_new, 0x80);
|
||||
spawnableActorList_add(&D_803909B0, actor_new, 0x880);
|
||||
spawnableActorList_add(&D_803909D4, actor_new, 0x880);
|
||||
spawnableActorList_add(&D_803909F8, actor_new, 0x880);
|
||||
spawnableActorList_add(&RBB_D_803909F8, actor_new, 0x880);
|
||||
spawnableActorList_add(&D_80390A50, actor_new, 0x80);
|
||||
spawnableActorList_add(&D_80390380, actor_new, 0x9aa);
|
||||
spawnableActorList_add(&D_80390A80, actor_new, 0x80); //anchorswitch
|
||||
spawnableActorList_add(&D_80390AB0, actor_new, 0x8C8); //dolphin
|
||||
spawnableActorList_add(&D_80390AE0, actor_new, 0xC80); //anchor
|
||||
spawnableActorList_add(&D_80390B10, actor_new, 0x80);
|
||||
spawnableActorList_add(&RBB_D_80390AB0, actor_new, 0x8C8); //dolphin
|
||||
spawnableActorList_add(&RBB_D_80390AE0, actor_new, 0xC80); //anchor
|
||||
spawnableActorList_add(&RBB_D_80390B10, actor_new, 0x80);
|
||||
spawnableActorList_add(&D_80390B40, actor_new, 0x880); //rarewareflag
|
||||
spawnableActorList_add(&D_80390BD0, actor_new, 0xc2c);
|
||||
spawnableActorList_add(&RBB_D_80390BD0, actor_new, 0xc2c);
|
||||
spawnableActorList_add(&D_80390BF4, actor_new, 0xc2c);
|
||||
spawnableActorList_add(&D_80390C18, actor_new, 0xc2c);
|
||||
spawnableActorList_add(&D_80390C3C, actor_new, 0xc2c);
|
||||
spawnableActorList_add(&D_80390CF0, actor_new, 0x80);
|
||||
spawnableActorList_add(&RBB_D_80390C3C, actor_new, 0xc2c);
|
||||
spawnableActorList_add(&RBB_D_80390CF0, actor_new, 0x80);
|
||||
spawnableActorList_add(&D_80390D88, actor_new, 0x2000889);
|
||||
spawnableActorList_add(&D_80390DAC, actor_new, 0x2000889);
|
||||
spawnableActorList_add(&D_80390E00, actor_new, 0x80);
|
||||
spawnableActorList_add(&RBB_D_80390E00, actor_new, 0x80);
|
||||
spawnableActorList_add(&D_80390E34, actor_new, 0x80);
|
||||
spawnableActorList_add(&D_80390E58, actor_new, 0x80);
|
||||
spawnableActorList_add(&D_803900E0, actor_new, 0);
|
||||
|
@@ -6,7 +6,7 @@
|
||||
void func_8038DE68(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_80390CF0 = {
|
||||
ActorInfo RBB_D_80390CF0 = {
|
||||
0x1C0, 0x2AD, 0x0, 0x0, NULL,
|
||||
func_8038DE68, NULL, func_80325340,
|
||||
0, 0, 0.0f, 0
|
||||
|
@@ -41,7 +41,7 @@ ActorInfo D_80390DAC = {
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
s32 D_80390DD0[3] = {0xDE, 0xA7, 0x71};
|
||||
s32 RBB_D_80390DD0[3] = {0xDE, 0xA7, 0x71};
|
||||
s32 D_80390DDC[4] = {0xFF, 0xFF, 0xFF, 0xFF};
|
||||
s32 D_80390DEC[4] = {0,0,0,0};
|
||||
|
||||
@@ -116,7 +116,7 @@ void func_8038EC14(Actor *this){
|
||||
func_802EFB84(other, 2.0f, 3.0f);
|
||||
particleEmitter_setParticleSpawnPositionRange(other, -75.0f, 25.0f, -75.0f, 75.0f, 75.0f, 75.0f);
|
||||
particleEmitter_setParticleVelocityRange(other, -70.0f, 50.0f, -70.0f, 70.0f, 100.0f, 70.0f);
|
||||
func_802EFFA8(other, &D_80390DD0);
|
||||
func_802EFFA8(other, &RBB_D_80390DD0);
|
||||
func_802EFEC0(other, 3.0f, 4.0f);
|
||||
particleEmitter_emitN(other, 6);
|
||||
}
|
||||
|
@@ -4,12 +4,12 @@
|
||||
|
||||
extern
|
||||
|
||||
void func_8038FB84(Actor *this);
|
||||
void RBB_func_8038FB84(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_80390E00 = {
|
||||
ActorInfo RBB_D_80390E00 = {
|
||||
0x1B8, 0x2A5, 0x0, 0x0, NULL,
|
||||
func_8038FB84, NULL, func_80325340,
|
||||
RBB_func_8038FB84, NULL, func_80325340,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
||||
@@ -17,7 +17,7 @@ ActorInfo D_80390E00 = {
|
||||
u8 D_803912B0;
|
||||
|
||||
/* .code */
|
||||
void func_8038FA60(ActorMarker *marker){
|
||||
void RBB_func_8038FA60(ActorMarker *marker){
|
||||
Actor *actor = marker_getActor(marker);
|
||||
func_802C8F70(actor->yaw);
|
||||
func_802C937C(6, &actor->position);
|
||||
@@ -28,7 +28,7 @@ void func_8038FA9C(Actor *this, s32 arg1){
|
||||
func_80324E38(0.0f, 3);
|
||||
timedFunc_set_2(1.0f, (TFQM2)func_8025A6EC, COMUSIC_2B_DING_B, 28000);
|
||||
timed_setCameraToNode(1.8f, 1);
|
||||
timedFunc_set_1(2.0f, (GenMethod_1) func_8038FA60, (s32)this->marker);
|
||||
timedFunc_set_1(2.0f, (GenMethod_1) RBB_func_8038FA60, (s32)this->marker);
|
||||
func_80324E88(5.0f);
|
||||
func_80324E38(5.0f, 0);
|
||||
}
|
||||
@@ -43,7 +43,7 @@ void func_8038FB6C(void){
|
||||
D_803912B0--;
|
||||
}
|
||||
|
||||
void func_8038FB84(Actor *this){
|
||||
void RBB_func_8038FB84(Actor *this){
|
||||
if(!this->unk16C_4){
|
||||
this->unk16C_4 = 1;
|
||||
D_803912B0 = 0;
|
||||
|
@@ -12,7 +12,7 @@ typedef struct {
|
||||
}ActorLocal_RBB_9840;
|
||||
|
||||
/* .data */
|
||||
s16 D_80390E30[2] = {0x177, 0x17F};
|
||||
s16 RBB_D_80390E30[2] = {0x177, 0x17F};
|
||||
ActorInfo D_80390E34 = {
|
||||
0x1D2, 0x31B, 0x0, 0x0, NULL,
|
||||
func_8038FC48, NULL, func_80325340,
|
||||
@@ -38,7 +38,7 @@ void func_8038FC48(Actor *this){
|
||||
if(!this->unk16C_4){
|
||||
this->unk16C_4 = 1;
|
||||
actor_collisionOff(this);
|
||||
local->unk4 = D_80390E30 + (this->marker->unk14_20 - 0x1d2);
|
||||
local->unk4 = RBB_D_80390E30 + (this->marker->unk14_20 - 0x1d2);
|
||||
local->unk8 = NULL;
|
||||
|
||||
local->unk0 = func_802F9AA8(0x400);
|
||||
|
@@ -38,7 +38,7 @@ void __chAttackTutorial_spawnEnemy(ActorMarker *marker, s32 enemy_id){
|
||||
if(marker);
|
||||
}
|
||||
|
||||
s32 func_803871FC(Actor *this, s32 arg1){
|
||||
s32 SM_func_803871FC(Actor *this, s32 arg1){
|
||||
volatile s32 sp1C;
|
||||
s32 tmp_v0;
|
||||
|
||||
@@ -82,7 +82,7 @@ void chAttackTutorial_setState(Actor * this, s32 arg1){
|
||||
case 2://L803873E0
|
||||
|
||||
this->unk38_31 = 0;
|
||||
func_803871FC(this, ++this->unk10_12);
|
||||
SM_func_803871FC(this, ++this->unk10_12);
|
||||
break;
|
||||
case 3://L8038742C
|
||||
mapSpecificFlags_set(5,1);
|
||||
@@ -94,7 +94,7 @@ void chAttackTutorial_setState(Actor * this, s32 arg1){
|
||||
if(!honeycombscore_get(HONEYCOMB_17_SM_COLIWOBBLE)){
|
||||
this->unk10_12 = 3;
|
||||
this->unk38_31 = 1;
|
||||
func_803871FC(this, this->unk10_12);
|
||||
SM_func_803871FC(this, this->unk10_12);
|
||||
}
|
||||
break;
|
||||
}//L803874A8
|
||||
@@ -155,7 +155,7 @@ void func_80387690(ActorMarker *marker, enum asset_e text_id, s32 arg2){
|
||||
case 0xE14:
|
||||
case 0xE16:
|
||||
case 0xE18:
|
||||
func_803871FC(actor, actor->unk10_12);
|
||||
SM_func_803871FC(actor, actor->unk10_12);
|
||||
break;
|
||||
case 0xE15:
|
||||
ability_unlock(ABILITY_C_ROLL);
|
||||
|
@@ -13,11 +13,11 @@ typedef struct {
|
||||
}Struct_SM_0;
|
||||
|
||||
/* .code */
|
||||
void func_803863F0(Actor *this, s32 arg1) {
|
||||
void SM_func_803863F0(Actor *this, s32 arg1) {
|
||||
func_80288F78(this, 0.20f, 0xF280FA);
|
||||
}
|
||||
|
||||
void func_80386420(Actor *arg0, s32 arg1) {
|
||||
void SM_func_80386420(Actor *arg0, s32 arg1) {
|
||||
func_80288F78(arg0, 0.20f, 0x3ED803E);
|
||||
func_80288F78(arg0, 0.35f, 0x3ED8C3E);
|
||||
func_80288F78(arg0, 0.71f, 0x21F336);
|
||||
@@ -28,6 +28,6 @@ void func_80386420(Actor *arg0, s32 arg1) {
|
||||
|
||||
/* .data */
|
||||
Struct_SM_0 D_8038AAC0[2] = {
|
||||
{0x20A, func_803863F0, 0, 0},
|
||||
{0x208, func_80386420, 0, 0},
|
||||
{0x20A, SM_func_803863F0, 0, 0},
|
||||
{0x208, SM_func_80386420, 0, 0},
|
||||
};
|
||||
|
@@ -20,7 +20,7 @@ typedef struct sm_2900_struct{
|
||||
|
||||
//public
|
||||
void func_803899B0(Actor * this);
|
||||
void func_80389610(Actor * this);
|
||||
void SM_func_80389610(Actor * this);
|
||||
|
||||
/* .data */
|
||||
ActorAnimationInfo D_8038AF60[6] = {
|
||||
@@ -141,7 +141,7 @@ void func_80388FA0(Actor *this, s32 arg1){
|
||||
case 5:
|
||||
func_80388F24(this);
|
||||
func_8028F94C(2,this->position);
|
||||
func_80389610(this);
|
||||
SM_func_80389610(this);
|
||||
break;
|
||||
case 3:
|
||||
actor_loopAnimation(this);
|
||||
@@ -256,7 +256,7 @@ void func_80389494(Actor * this, s32* arg1, s32 *arg2){
|
||||
}
|
||||
}
|
||||
|
||||
void func_80389610(Actor * this){
|
||||
void SM_func_80389610(Actor * this){
|
||||
s32 sp2C;
|
||||
s32 sp28;
|
||||
|
||||
@@ -476,7 +476,7 @@ void func_803899B0(Actor * this){
|
||||
}//L80389EA0
|
||||
if(actor_animationIsAt(this, 0.9999f)){
|
||||
if(!mapSpecificFlags_get(1)){
|
||||
func_80389610(this);
|
||||
SM_func_80389610(this);
|
||||
}
|
||||
func_80388FA0(this, 3);
|
||||
}//L80389EE0
|
||||
@@ -489,7 +489,7 @@ void func_803899B0(Actor * this){
|
||||
|
||||
}else if(actor_animationIsAt(this, 0.35f)){//L80389F78
|
||||
if(mapSpecificFlags_get(1)){
|
||||
func_80389610(this);
|
||||
SM_func_80389610(this);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user