src/core1/ml.c: more consistent function names
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@@ -535,7 +535,7 @@ void func_8030DB04(u8 indx, s32 arg1, f32 arg2[3], f32 min_dist, f32 max_dist){
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f32 dist;
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f32 temp_f2;
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__sfx_getPlayerPositionIfPresent(sp24);
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dist = ml_distance_vec3f(arg2, sp24);
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dist = ml_vec3f_distance(arg2, sp24);
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if(max_dist <= dist)
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temp_f2 = 0.0f;
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else{
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@@ -903,7 +903,7 @@ void sfx_play(enum sfx_e uid, f32 volume, u32 sampleRate, f32 position[3], f32 m
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f32 player_position[3];
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__sfx_getPlayerPositionIfPresent(player_position);
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if( !(maxFadeDistance <= ml_distance_vec3f(player_position, position))
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if( !(maxFadeDistance <= ml_vec3f_distance(player_position, position))
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&& levelSpecificFlags_validateCRC2()
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&& dummy_func_80320240()
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){
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