src/core1/ml.c: more consistent function names

This commit is contained in:
mariob92
2024-10-17 16:45:16 +02:00
parent bc6680d618
commit e19c5f75d0
78 changed files with 216 additions and 248 deletions

View File

@@ -535,7 +535,7 @@ void func_8030DB04(u8 indx, s32 arg1, f32 arg2[3], f32 min_dist, f32 max_dist){
f32 dist;
f32 temp_f2;
__sfx_getPlayerPositionIfPresent(sp24);
dist = ml_distance_vec3f(arg2, sp24);
dist = ml_vec3f_distance(arg2, sp24);
if(max_dist <= dist)
temp_f2 = 0.0f;
else{
@@ -903,7 +903,7 @@ void sfx_play(enum sfx_e uid, f32 volume, u32 sampleRate, f32 position[3], f32 m
f32 player_position[3];
__sfx_getPlayerPositionIfPresent(player_position);
if( !(maxFadeDistance <= ml_distance_vec3f(player_position, position))
if( !(maxFadeDistance <= ml_vec3f_distance(player_position, position))
&& levelSpecificFlags_validateCRC2()
&& dummy_func_80320240()
){