src/core1/ml.c: more consistent function names
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@@ -96,7 +96,7 @@ void func_80356CCC(Actor *this){
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func_803569F0(this, (this->state < 5)? 1 : 6);
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}//L80356D48
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player_getPosition(sp5C);
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sp58 = ml_distance_vec3f(this->position, sp5C);
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sp58 = ml_vec3f_distance(this->position, sp5C);
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if( this->state == 1){
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if( sp58 < this->scale*400.0f
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&& (map_get() != MAP_3C_RBB_KITCHEN || this->position_z < sp5C[2])
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