src/core1/ml.c: more consistent function names
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@@ -210,7 +210,7 @@ void chChompa_update(Actor *this) {
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}//L803880B4
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player_getPosition(plyr_position);
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plyr_dist = ml_distance_vec3f(this->position, plyr_position);
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plyr_dist = ml_vec3f_distance(this->position, plyr_position);
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if (this->state == CHOMPA_STATE_4_BITING) {
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actor_collisionOn(this);
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