src/core1/ml.c: more consistent function names

This commit is contained in:
mariob92
2024-10-17 16:45:16 +02:00
parent bc6680d618
commit e19c5f75d0
78 changed files with 216 additions and 248 deletions

View File

@@ -330,7 +330,7 @@ void CC_func_80388F4C(void){
CC_func_80387D4C();
if(D_80389FA0.unk21 != 0 && func_80334904() == 2){
player_getPosition(sp6C);
D_80389FA0.unk20 = (ml_distance_vec3f(sp6C, D_80389FA0.unkC) < 200.0f);
D_80389FA0.unk20 = (ml_vec3f_distance(sp6C, D_80389FA0.unkC) < 200.0f);
D_80389FA0.unk38 += sp68;
sp64 = skeletalAnim_getProgress(D_80389FA0.unk0);
@@ -380,7 +380,7 @@ void CC_func_80388F4C(void){
if(D_80389FA0.unk21 == 3){
func_8034A174(D_80389FA0.unk34, 6, sp48);
if(ml_distance_vec3f(sp48, sp6C) <= 130.0f && sp6C[1] - sp48[1] < 50.0f){
if(ml_vec3f_distance(sp48, sp6C) <= 130.0f && sp6C[1] - sp48[1] < 50.0f){
func_8031D04C(MAP_21_CC_WITCH_SWITCH_ROOM, 1);
}
}//L80389260