src/core1: renamed and documented file
neue Datei: include/core1/lookup.h umbenannt: src/core1/code_18310.c -> src/core1/lookup.c
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@@ -46,11 +46,11 @@ void func_80244B3C(void){
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void func_80244BB0(s32 arg0, s32 arg1, s32 arg2, f32 arg3){
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s32 i;
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u8 indx;
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if(func_8030ED70(func_80255D44(arg1))){
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if(func_8030ED70(lookup_getSfxId(arg1))){
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i = sfxsource_createSfxsourceAndReturnIndex();
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indx = i;
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if(i){
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sfxsource_setSfxId(indx, func_80255D44(arg1));
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sfxsource_setSfxId(indx, lookup_getSfxId(arg1));
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sfxsource_playSfxAtVolume(indx, arg3);
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sfxsource_setSampleRate(indx, arg2);
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func_8030E2C4(indx);
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@@ -59,7 +59,7 @@ void func_80244BB0(s32 arg0, s32 arg1, s32 arg2, f32 arg3){
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}
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}
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else{
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func_8030E6A4(func_80255D44(arg1), arg3, arg2);
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func_8030E6A4(lookup_getSfxId(arg1), arg3, arg2);
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}
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}
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@@ -1,9 +1,7 @@
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#include <ultra64.h>
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#include "core1/core1.h"
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#include "functions.h"
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#include "variables.h"
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s16 D_802765C0[] ={
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static s16 sAnimAssetIds[] = {
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0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008,
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0x0009, 0x000A, 0x029E, 0x000C, 0x000D, 0x000E, 0x029F, 0x0010,
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0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016, 0x0017, 0x0018,
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@@ -69,7 +67,7 @@ s16 D_802765C0[] ={
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0x012B, 0x012C, 0x012D, 0x012E, 0x012F, 0xFFFF
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};
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s16 D_802769AC[] = {
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static s16 sSfxIds[] = {
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0x0000, 0x0001,
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0x0002, 0x0003, 0x018F, 0x0005, 0x008C, 0x0007, 0x0008, 0xFFFE,
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0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F, 0x0010, 0x0063,
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@@ -104,7 +102,7 @@ s16 D_802769AC[] = {
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0x00A8, 0x00A9, 0xFFFF, 0x0000
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};
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s16 D_80276B98[] = {
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static s16 sCoMusicIds[] = {
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0x002F, 0x0030, 0x0099, 0x005F,
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0x0002, 0x0003, 0xFFFE, 0x0005, 0x0006, 0xFFFE, 0x0008, 0x0009,
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0x000A, 0x000B, 0x000C, 0x000D, 0xFFFE, 0x000F, 0x0010, 0xFFFE,
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@@ -125,14 +123,14 @@ s16 D_80276B98[] = {
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0xFFFE, 0xFFFE, 0xFFFE, 0x0044, 0xFFFF, 0x0000, 0x0000, 0x0000,
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};
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s32 func_80255D30(s32 arg0){
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return D_80276B98[arg0];
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enum comusic_e lookup_getCoMusicId(s32 idx) {
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return sCoMusicIds[idx];
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}
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s32 func_80255D44(s32 arg0){
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return D_802769AC[arg0];
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enum sfx_e lookup_getSfxId(s32 idx) {
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return sSfxIds[idx];
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}
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s32 func_80255D58(s32 arg0){
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return D_802765C0[arg0];
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enum asset_e lookup_getAnimAssetId(s32 idx) {
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return sAnimAssetIds[idx];
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}
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