label TTC actors
This commit is contained in:
253
src/TTC/ch/blubber.c
Normal file
253
src/TTC/ch/blubber.c
Normal file
@@ -0,0 +1,253 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_8028E668(f32[3], f32, f32, f32);
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extern void func_8028FA34(s32, Actor*);
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extern s32 func_802E0970(s32, f32, f32, f32, s32, s32, f32[3]);
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typedef struct {
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u8 unk0[0xE];
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s16 unkE;
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f32 throw_target_position[3];
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s32 throw_target_radius;
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NodeProp* unk20;
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s32 unk24;
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}ActorLocal_Blubber;
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void func_803878CC(Actor *this);
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void TTC_func_80387CF4(Actor *this);
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Actor *func_80387D6C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_8038C4E0[] = {
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{0x00, 0.0f},
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{0xB5, 2.0f},
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{0xB6, 2.0f},
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{0xB6, 2.0f},
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{0xB7, 1.4f},
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{0xB8, 0.8f}
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};
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ActorInfo TTC_D_8038C510 = {
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MARKER_A3_BLUBBER, ACTOR_115_BLUBBER, ASSET_370_MODEL_BLUBBER,
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0x1, D_8038C4E0,
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func_803878CC, TTC_func_80387CF4, func_80387D6C,
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0, 0x399, 1.8f, 0
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};
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/* .code */
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void func_80387490(Actor *this){
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ActorLocal_Blubber *local = (ActorLocal_Blubber *)&this->local;
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animctrl_setTransitionDuration(this->animctrl, 0.2f);
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this->initialized = TRUE;
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local->unk20 = func_80304C38(ACTOR_2B_GOLD_BULLION_THROW_TARGET, this);
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if(local->unk20){
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nodeprop_getPosition(local->unk20, local->throw_target_position);
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local->throw_target_radius = nodeprop_getRadius(local->unk20);
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}
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local->unk24 = 4;
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func_8032A82C(this, 0x14C);
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}
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void func_80387520(ActorMarker *caller, enum asset_e text_id, s32 arg1){
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Actor *this = marker_getActor(caller);
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ActorLocal_Blubber *local = (ActorLocal_Blubber*)&this->local;
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if(text_id == 0xa0d || text_id == 0xa2a){
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local->unk24 = 0;
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}
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else{
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func_80328B8C(this, 2, 0, 1);
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}
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}
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void func_80387574(ActorMarker *caller, enum asset_e text_id, s32 arg1){
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f32 sp24[3];
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if(nodeProp_findPositionFromActorId(0x14b, sp24)){
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jiggySpawn(JIGGY_14_TTC_BLUBBER, sp24);
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__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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}
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}
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void func_803875D4(ActorMarker *marker){
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Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
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enum asset_e text_id;
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func_80328A84(this, 4);
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actor_loopAnimation(this);
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this->unk28 = 0.0f;
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if(!mapSpecificFlags_get(2)) {
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text_id = jiggyscore_isCollected(JIGGY_14_TTC_BLUBBER) ? 0xa2a : 0xa0d;
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func_80311480( text_id, 0xf, this->position, this->marker, func_80387520, func_80387574);
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mapSpecificFlags_set(2, TRUE);
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}
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}
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void func_80387678(Actor *this){
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if( !mapSpecificFlags_get(1) ) return;
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if( mapSpecificFlags_get(3) ) return;
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this->yaw_ideal = (f32) func_80329784(this);
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mapSpecificFlags_set(3, TRUE);
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func_8028F918(2);
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timed_setCameraToNode(0.0f, 4);
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timedFunc_set_1(1.0f, (GenMethod_1)func_803875D4, (s32)this->marker);
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func_80328B8C(this, 1, 0.0f, 1);
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}
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void func_8038771C(Actor *this){
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if( !func_80329030(this, 0)
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&& func_80329480(this)
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){
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func_80328CEC(this, (s32)this->yaw_ideal, 120, 180);
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}
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}
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void func_80387774(Actor **this_ptr){
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ActorLocal_Blubber *local = (ActorLocal_Blubber *)&(*this_ptr)->local;
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func_8028F364(local->throw_target_position, local->throw_target_radius, 100.0f, ACTOR_2A_GOLD_BULLION, this_ptr);
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if( func_80329530(*this_ptr, 200)
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&& carriedObj_getMarkerId() == MARKER_37_GOLD_BULLION
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&& func_8028FC34()
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){
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func_8028FA34(!mapSpecificFlags_get(0)? 0x149 : 0x14a, *this_ptr);
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(*this_ptr)->unk138_24 = TRUE;
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}
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}
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void func_80387830(Actor *this , f32 arg1, f32 arg2){
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if( actor_animationIsAt(this, arg1)
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|| actor_animationIsAt(this, arg2)
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){
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this->unk10_12 = func_802E0970(0x26, 0.75f, 0.85f, 0.05f, 11000, this->unk10_12, this->position);
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}
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}
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void func_803878CC(Actor * this){
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ActorLocal_Blubber *local;
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this->marker->propPtr->unk8_3 = TRUE;
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func_8028E668(this->position, 90.0f, -10.0f, 110.0f);
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if(!mapSpecificFlags_get(1) && !func_80329530(this, 2500))
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return;
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if(!this->unk16C_4){
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if(this->state == 3){
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func_80328B8C(this, 2, 0.0f, 1);
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}
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this->unk16C_4 = TRUE;
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}//L80387970
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if(func_80329530(this, 250) && !func_80329530(this, 80)
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&& !this->unk138_24
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&& item_getCount(ITEM_18_GOLD_BULLIONS) == 0
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){
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func_80311480(0xa0b, 0xe, this->position, this->marker, func_80387520, NULL);
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this->unk138_24 = TRUE;
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func_80328AC8(this, 3);
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}
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if( mapSpecificFlags_get(0)
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&& !this->unk138_23
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){
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if(item_getCount(ITEM_18_GOLD_BULLIONS) == 0)
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func_80311480(0xa0c, 4, NULL, NULL, NULL, NULL);
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this->unk138_23 = TRUE;
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this->unk138_24 = TRUE;
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}//L80387A54
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switch(this->state){//D_8038CD40
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case 1:// 80387A84
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if(!this->initialized){
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actor_collisionOff(this);
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func_80387490(this);
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}
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func_80387774(&this);
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if(func_80328BD4(this, 2, 0.0f, 1, 0.007f))
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break;
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func_80328FB0(this, 3.0f);
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func_8038771C(this);
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func_80387830(this, 0.14f, 0.68f);
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func_80387678(this);
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break;
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case 2:// 80387B10
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func_80387774(&this);
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if( actor_animationIsAt(this, 0.99f)
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&& func_80328BD4(this, 1, 0.0f, 1, 0.78f)
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){
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this->unk28 = 4.0f;
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break;
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}
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if(actor_animationIsAt(this, 0.3f)){
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FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.95f, 17000, this->position, 1250, 2500);
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}
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if(actor_animationIsAt(this, 0.53f)){
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FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.93f, 17000, this->position, 1250, 2500);
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}
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if(actor_animationIsAt(this, 0.72f)){
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FUNC_8030E8B4(SFX_83_BLUBBER_CRYING, 0.91f, 17000, this->position, 1250, 2500);
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}
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func_80387678(this);
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break;
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case 3:
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break;
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case 4:// 80387C04
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{
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func_80328FB0(this, 3.0f);
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local = (ActorLocal_Blubber*)&this->local;
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if(actor_animationIsAt(this, 0.99f) && !local->unk24){
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func_80328A84(this, 5);
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this->unk28 = 8.0f;
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}
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}
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if(actor_animationIsAt(this, 0.3f) && !func_803114B0()){
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FUNC_8030E624(SFX_8C_BOGGY_WAHEY, 1.0f, 27000);
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}
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if(actor_animationIsAt(this, 0.28f) ||
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(actor_animationIsAt(this, 0.78f) && !func_803114B0())
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){
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FUNC_8030E624(SFX_80_YUMYUM_CLACK, 0.9f, 13000);
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}
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break;
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case 5:// 80387CD4
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local = (ActorLocal_Blubber*)&this->local;
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func_8032A95C(this, local->unkE, 0x21c);
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break;
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}
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}
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void TTC_func_80387CF4(Actor *this){
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func_80343DEC(this);
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if(0.99 <= this->unk48){
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func_8028F918(0);
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func_80324E88(0.0f);
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marker_despawn(this->marker);
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}
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func_80387830(this, 0.5f, 0.97f);
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}
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Actor *func_80387D6C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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func_8033A45C(4, 0);
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return func_80325888(marker, gfx, mtx, vtx);
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}
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116
src/TTC/ch/leaky.c
Normal file
116
src/TTC/ch/leaky.c
Normal file
@@ -0,0 +1,116 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_8028E668(f32 [3], f32, f32, f32);
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extern void func_8028F9DC(s32);
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extern void func_803272D0(f32 arg0[3], f32 arg1, s32 arg2, int (*arg3)(Actor *));
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void chLeaky_update(Actor *this);
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/* .data */
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ActorAnimationInfo D_8038C700[] = {
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{0x000, 0.0f},
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{0x239, 2.5f},
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{0x239, 2.5f}
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};
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ActorInfo D_8038C718 = {
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MARKER_33_LEAKY, ACTOR_1E_LEAKY, ASSET_51A_MODEL_LEAKY,
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0x1, D_8038C700,
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chLeaky_update, func_80326224, func_80325888,
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0, 0, 0.0f, 0
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};
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/* .code */
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bool TTC_func_80388F70(Actor *this){
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return this->modelCacheIndex == ACTOR_56_SHRAPNEL;
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}
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void func_80388F88(void){
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static f32 D_8038C73C[3] = {2500.0f, 250.0f, 4600.0f};
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func_803272D0(D_8038C73C, 2000.0f, 2, TTC_func_80388F70);
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}
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void chLeaky_update(Actor *this) {
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void *temp_v0_2;
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func_8028E668(this->position, 100.0f, -20.0f, 100.0f);
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = FALSE;
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if (levelSpecificFlags_get(5) != 0) {
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levelSpecificFlags_set(5, 0);
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timedFunc_set_1(0.5f, (GenMethod_1)func_8025A70C, COMUSIC_2D_PUZZLE_SOLVED_FANFARE);
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}
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if (levelSpecificFlags_get(2) != 0) {
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temp_v0_2 = func_8034C5AC(300);
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if (temp_v0_2 != 0) {
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func_8034E71C(temp_v0_2, -600, 0.0f);
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}
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this->state = 2;
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} else {
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this->state = 1;
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}
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}
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if( this->state == 1
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&& !this->unk138_24
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&& func_80329530(this, 250) && !func_80329530(this, 160)
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&& !func_8028ECAC()
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&& func_80311480(0xA1A, 0, NULL, NULL, NULL, NULL)
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){
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this->unk138_24 = TRUE;
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}
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if (func_803114B0() == 0) {
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if (actor_animationIsAt(this, 0.83f)) {
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func_8030E878(0x109, randf2(0.775f, 0.825f), 22000, this->position, 400.0f, 1000.0f);
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return;
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}
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if (actor_animationIsAt(this, 0.01f)) {
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func_8030E878(0x109, randf2(1.025f, 1.075f), 18000, this->position, 400.0f, 1000.0f);
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return;
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}
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if( actor_animationIsAt(this, 0.15f)
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|| actor_animationIsAt(this, 0.34f)
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|| actor_animationIsAt(this, 0.53f)
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|| actor_animationIsAt(this, 0.66f)
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){
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func_8030E878(0x109, randf2(1.225f, 1.275f), 14000, this->position, 400.0f, 1000.0f);
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}
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}
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}
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void __chLeaky_startCutscene(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(caller);
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Struct73s *temp_v0;
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func_80328A84(this, 2);
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temp_v0 = func_8034C5AC(300);
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if(temp_v0 != NULL){
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func_8034E7B8(temp_v0, -600, 4.0f, 2, 10.0f);
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}
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.5f, 7);
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timedFunc_set_0(1.0f, func_80388F88);
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func_80324E38(2.5f, 0);
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timedFunc_set_1(2.5f, func_8028F9DC, 2);
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timedFunc_set_3(2.5f, (GenMethod_3)func_802E4078, MAP_A_TTC_SANDCASTLE, 0, 0);
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func_803228D8();
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}
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bool chLeaky_eggCollision(ActorMarker *marker){
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Actor *this = marker_getActor(marker);
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if(levelSpecificFlags_get(2))
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return TRUE;
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func_8025A70C(COMUSIC_2B_DING_B);
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this->unk38_31++;
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if(this->unk38_31 < 2)
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return TRUE;
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levelSpecificFlags_set(2, TRUE);
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levelSpecificFlags_set(5, TRUE);
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func_80311480(ASSET_A28_TEXT_LEAKY_DONE, 0x2a, this->position, this->marker, __chLeaky_startCutscene, NULL);
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return TRUE;
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}
|
346
src/TTC/ch/nipper.c
Normal file
346
src/TTC/ch/nipper.c
Normal file
@@ -0,0 +1,346 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_80388434(Actor *this);
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Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_8038C540[] = {
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{0x00, 0.0f},
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{0xC0, 2.0f},
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{0xBD, 1.5f},
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{0xBF, 1.2f},
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{0xBE, 1.3f},
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{0xC0, 2.0f},
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{0x133, 3.0f},
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{0x00, 0.0f}
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};
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ActorInfo D_8038C580 = {
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MARKER_A5_NIPPER, ACTOR_117_NIPPER, ASSET_3D5_MODEL_NIPPER,
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0x1, D_8038C540,
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func_80388434, func_80326224, func_80387EB0,
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0, 0x299, 10.0f, 0
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};
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/* .code */
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void func_80387DC0(f32 *position, s32 count) {
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static s32 D_8038C5A4[3] = {180, 180, 180};
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static struct31s D_8038C5B0 = {
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{0.1f, 0.5f},
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{1.4f, 2.8f},
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{0.0f, 0.01f},
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{0.5f, 1.4f},
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0.0f, 0.01f
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};
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ParticleEmitter *pCtrl;
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pCtrl = partEmitMgr_newEmitter(count);
|
||||
pCtrl = pCtrl;
|
||||
particleEmitter_setSprite(pCtrl, ASSET_700_SPRITE_DUST);
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||||
particleEmitter_setRGB(pCtrl, D_8038C5A4);
|
||||
particleEmitter_setStartingFrameRange(pCtrl, 0, 7);
|
||||
particleEmitter_setPosition(pCtrl, position);
|
||||
particleEmitter_setParticleSpawnPositionRange(pCtrl,
|
||||
-10.0f, -5.0f, -10.0f,
|
||||
10.0f, 10.0f, 10.0f
|
||||
);
|
||||
particleEmitter_setParticleVelocityRange(pCtrl,
|
||||
-40.0f, 10.0f, -40.0f,
|
||||
40.0f, 40.0f, 40.0f
|
||||
);
|
||||
func_802EFB98(pCtrl, &D_8038C5B0);
|
||||
particleEmitter_emitN(pCtrl, count);
|
||||
}
|
||||
|
||||
Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
|
||||
Actor *this;
|
||||
|
||||
this = marker_getActor(marker);
|
||||
func_8033A45C(3, (this->state == 7)? 0 : 1);
|
||||
return func_80325888(marker, gfx, mtx, vtx);
|
||||
}
|
||||
|
||||
void TTC_func_80387F18(Actor *this) {
|
||||
func_80328AEC(this, 3);
|
||||
this->unk1C[0] = 0.0f;
|
||||
switch((s32)this->unk60){
|
||||
case 0x78:
|
||||
animctrl_setDuration(this->animctrl, 1.2f);
|
||||
break;
|
||||
|
||||
case 0x50:
|
||||
animctrl_setDuration(this->animctrl, 1.05f);
|
||||
break;
|
||||
|
||||
case 0x28:
|
||||
animctrl_setDuration(this->animctrl, 0.9f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void TTC_func_80387FB0(ActorMarker *caller, enum asset_e text_id, s32 arg2){
|
||||
Actor *this;
|
||||
this = marker_getActor(caller);
|
||||
TTC_func_80387F18(this);
|
||||
func_802BAE4C();
|
||||
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, -1, 300);
|
||||
}
|
||||
|
||||
void TTC_func_80387FF4(Actor *this) {
|
||||
s32 i;
|
||||
|
||||
func_80328B8C(this, 4, 0.01f, 1);
|
||||
actor_playAnimationOnce(this);
|
||||
for(i = 0; i < 3; i ++){
|
||||
FUNC_8030E8B4(SFX_79_TICKER_DEATH, 0.5f, 17000, this->position, 1500, 3000);
|
||||
};
|
||||
}
|
||||
|
||||
bool func_80388088(Actor *this){
|
||||
f32 sp2C;
|
||||
f32 sp20[3];
|
||||
bool out;
|
||||
|
||||
sp2C = this->yaw - func_80329784(this);
|
||||
player_getPosition(sp20);
|
||||
if(sp20[0] < -5680.0f){
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return (-35.0f < sp2C && sp2C < 35.0f) ? TRUE : FALSE;
|
||||
}
|
||||
|
||||
bool func_8038812C(Actor *this){
|
||||
return (func_80329530(this, 1300) && func_80388088(this)) ? TRUE : FALSE;
|
||||
}
|
||||
|
||||
void func_80388178(ActorMarker *this_marker, ActorMarker *other_marker) {
|
||||
Actor *this;
|
||||
s32 i;
|
||||
|
||||
this = marker_getActor(this_marker);
|
||||
func_8032B4DC(this, other_marker, 7);
|
||||
|
||||
if (this->unk60 == 40.0f) {
|
||||
func_80328B8C(this, 6, 0.01f, 1);
|
||||
actor_playAnimationOnce(this);
|
||||
for(i = 0; i < 3; i++){
|
||||
FUNC_8030E8B4(SFX_78_EAGLECRY, 0.7f, 20000, this->position, 1500, 3000);
|
||||
};
|
||||
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 0, 300);
|
||||
func_8025AABC(0x12);
|
||||
func_8032BB88(this, -1, 300);
|
||||
func_802BAFE4(0x1C);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->unk60 == 80.0f) {
|
||||
TTC_func_80387FF4(this);
|
||||
this->unk60 = 40.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
TTC_func_80387FF4(this);
|
||||
this->unk60 = 80.0f;
|
||||
func_80311480(0xA10, 4, NULL, NULL, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
bool func_803882E4(ActorMarker * this_marker, ActorMarker * other_marker){
|
||||
if(this_marker->unk40_31 == 1){
|
||||
this_marker->unk14_20 = 0x16C;
|
||||
}
|
||||
else{
|
||||
this_marker->unk14_20 = MARKER_A5_NIPPER;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void func_80388344(ActorMarker * this_marker, ActorMarker *other_marker){
|
||||
Actor *this;
|
||||
|
||||
if(other_marker->unk14_20 == 1){
|
||||
this = marker_getActor(this_marker);
|
||||
if( !mapSpecificFlags_get(7)
|
||||
&& this->unk138_24
|
||||
&& func_80311480(0xa0f, 0, NULL, NULL, NULL, NULL)
|
||||
){
|
||||
mapSpecificFlags_set(7, TRUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_803883C8(ActorMarker * this_marker, ActorMarker *other_marker){
|
||||
Actor *this = marker_getActor(this_marker);
|
||||
if( !this->unk138_23
|
||||
&& this->unk138_24
|
||||
&& func_80311480(0xa11, 0, NULL, NULL, NULL, NULL)
|
||||
){
|
||||
this->unk138_23 = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80388434(Actor *this){
|
||||
f32 sp4C[3];
|
||||
s32 sp48;
|
||||
s32 sp44;
|
||||
f32 sp38[3];
|
||||
s32 temp_v0;
|
||||
|
||||
player_getPosition(sp38);
|
||||
sp44 = func_80309D58(sp38, 1);
|
||||
if(!this->unk16C_4){
|
||||
this->unk16C_4 = TRUE;
|
||||
this->velocity_x = sp44;
|
||||
func_8032BC18(this);
|
||||
}
|
||||
|
||||
if(this->state != 7){
|
||||
// sp30 = sp44;
|
||||
if(0.0f == this->velocity_x && sp44){
|
||||
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, -1, 5000);
|
||||
func_8032BB88(this, 0, 4000);
|
||||
func_8024BD08(0);
|
||||
}
|
||||
else if(!sp44 && 0.0f != this->velocity_x){
|
||||
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 0, 300);
|
||||
func_8025AABC(COMUSIC_12_TTC_NIPPER);
|
||||
func_8032BB88(this, -1, 300);
|
||||
func_8024BD08(1);
|
||||
}
|
||||
this->velocity_x = sp44;
|
||||
}//L80388554
|
||||
|
||||
switch(this->state){
|
||||
case 1:// L80388578
|
||||
if(!this->initialized){
|
||||
animctrl_setTransitionDuration(this->animctrl, 0.35f);
|
||||
func_80328B8C(this, 1, 0.01f, 1);
|
||||
this->unk60 = 120.0f;
|
||||
this->marker->propPtr->unk8_3 = TRUE;
|
||||
marker_setCollisionScripts(this->marker, func_803883C8, func_80388344, func_80388178);
|
||||
func_803300C0(this->marker, func_803882E4);
|
||||
this->initialized = TRUE;
|
||||
}//L8038860C
|
||||
if(func_8038812C(this)){
|
||||
temp_v0 = func_8028ECAC();
|
||||
if( !this->unk138_24
|
||||
&& temp_v0 != 1
|
||||
&& temp_v0 != 10
|
||||
){
|
||||
func_80328B8C(this, 5, 0.01f, 1);
|
||||
if(func_80311480(0xa0e, 0xf, this->position, this->marker, TTC_func_80387FB0, NULL)){
|
||||
this->unk138_24 = TRUE;
|
||||
}
|
||||
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 5000, 300);
|
||||
set_camera_to_node(11);
|
||||
}
|
||||
else{//L803886B0
|
||||
TTC_func_80387F18(this);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
//L803886C0
|
||||
if( actor_animationIsAt(this, 0.2f)
|
||||
|| actor_animationIsAt(this, 0.2f)
|
||||
|| actor_animationIsAt(this, 0.6f)
|
||||
|| actor_animationIsAt(this, 0.7f)
|
||||
){
|
||||
FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 0x5dc, 0xbb8);
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:// L8038872C
|
||||
if(!func_8038812C(this)){
|
||||
func_80328AEC(this, 1);
|
||||
break;
|
||||
}
|
||||
|
||||
if(this->unk60 <= this->unk38_31){
|
||||
TTC_func_80387F18(this);
|
||||
break;
|
||||
}
|
||||
this->unk38_31++;
|
||||
break;
|
||||
|
||||
case 3:// L803887B4
|
||||
if(actor_animationIsAt(this, 0.5f) && this->marker->unk14_21){
|
||||
func_8034A174(this->marker->unk44, 6, sp4C);
|
||||
func_80387DC0(sp4C, 2);
|
||||
}
|
||||
else if(actor_animationIsAt(this, 0.95f) && this->marker->unk14_21){//L80388800
|
||||
func_8034A174(this->marker->unk44, 5, sp4C);
|
||||
func_80387DC0(sp4C, 2);
|
||||
}//L80388848
|
||||
|
||||
if(actor_animationIsAt(this, 0.99f)){
|
||||
this->unk1C[0] += 1.0f;
|
||||
}
|
||||
|
||||
if(2.0f <= this->unk1C[0]){
|
||||
func_80328AEC(this, 2);
|
||||
this->unk38_31 = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if( actor_animationIsAt(this, 0.5f)
|
||||
|| actor_animationIsAt(this, 0.95f)
|
||||
){
|
||||
for(sp48 = 0; sp48 < 3; sp48++){
|
||||
FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 1500, 3000);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 4:// L80388910
|
||||
if(actor_animationIsAt(this, 0.99f)){
|
||||
TTC_func_80387F18(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case 5:// L80388938
|
||||
if( actor_animationIsAt(this, 0.2f)
|
||||
|| actor_animationIsAt(this, 0.2f)
|
||||
|| actor_animationIsAt(this, 0.6f)
|
||||
|| actor_animationIsAt(this, 0.7f)
|
||||
){
|
||||
FUNC_8030E8B4(SFX_3D_TICKER_WALKING, 0.75f, 12000, this->position, 0x5dc, 0xbb8);
|
||||
}
|
||||
break;
|
||||
|
||||
case 6:// L803889A8
|
||||
this->marker->collidable = FALSE;
|
||||
if(actor_animationIsAt(this, 0.6f)){
|
||||
FUNC_8030E8B4(SFX_7C_CHEBOOF, 0.9f, 20000, this->position, 1500, 3000);
|
||||
break;
|
||||
}
|
||||
|
||||
if(actor_animationIsAt(this, 0.99f)){
|
||||
func_80328B8C(this, 7, 0.01f, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case 7:// L80388A20
|
||||
this->marker->collidable = FALSE;
|
||||
break;
|
||||
|
||||
}//L80388A30
|
||||
}
|
||||
|
||||
bool func_80388A44(s16 arg0[3]){
|
||||
f32 sp1C[3];
|
||||
Actor *nipper;
|
||||
|
||||
sp1C[0] = (f32) arg0[0];
|
||||
sp1C[1] = (f32) arg0[1];
|
||||
sp1C[2] = (f32) arg0[2];
|
||||
|
||||
nipper = actorArray_findClosestActorFromActorId(sp1C, ACTOR_117_NIPPER, -1, NULL);
|
||||
return nipper->state == 7;
|
||||
}
|
245
src/TTC/ch/treasurehunt.c
Normal file
245
src/TTC/ch/treasurehunt.c
Normal file
@@ -0,0 +1,245 @@
|
||||
#include <ultra64.h>
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
extern f32 func_80309724(f32[3]);
|
||||
extern void func_8028F45C(s32, f32[3]);
|
||||
|
||||
typedef struct {
|
||||
s32 unk0;
|
||||
}ActorLocal_TreasureHunt;
|
||||
|
||||
void TTC_func_80389E90(Actor *this);
|
||||
Actor *func_8038A0D0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
|
||||
extern u32 D_8037DCB4;
|
||||
|
||||
/* .data */
|
||||
f32 D_8038C820[6][3] = {
|
||||
{2904.0f, 2458.0f, -7351.0f},
|
||||
{-7007.0f, 2013.0f, 401.0f},
|
||||
{-3388.0f, 1519.0f, 5939.0f},
|
||||
{1399.0f, 1519.0f, 6126.0f},
|
||||
{5953.0f, 1819.0f, 56.0f},
|
||||
{7667.0f, 717.0f, 1676.0f}
|
||||
};
|
||||
|
||||
f32 D_8038C868[6] = { 300.0f, 180.0f, 220.0f, 270.0f, 330.0f, 255.0f};
|
||||
s32 D_8038C880[6] = {0x6E, 0xD2, 0x10E, 0x145, 0x14A, 0};
|
||||
s32 D_8038C898[6] = {
|
||||
ACTOR_53_RED_ARROW,
|
||||
ACTOR_53_RED_ARROW,
|
||||
ACTOR_53_RED_ARROW,
|
||||
ACTOR_53_RED_ARROW,
|
||||
ACTOR_54_RED_QUESTION_MARK,
|
||||
0x46
|
||||
}; //enum actor_e
|
||||
|
||||
ActorInfo D_8038C8B0 = {
|
||||
MARKER_62_RED_ARROW, ACTOR_53_RED_ARROW, ASSET_3E9_MODEL_RED_ARROW,
|
||||
0, NULL,
|
||||
TTC_func_80389E90, func_80326224, func_8038A0D0,
|
||||
0, 0x400, 0.0f, 0
|
||||
};
|
||||
|
||||
ActorInfo D_8038C8D4 = {
|
||||
MARKER_63_RED_QUESTION_MARK, ACTOR_54_RED_QUESTION_MARK, ASSET_3EB_MODEL_RED_QUESTION_MARK,
|
||||
0, NULL,
|
||||
TTC_func_80389E90, func_80326224, func_8038A0D0,
|
||||
0, 0x400, 0.0f, 0
|
||||
};
|
||||
|
||||
ActorInfo D_8038C8F8 = {
|
||||
MARKER_64_RED_X, ACTOR_55_RED_X, ASSET_3EA_MODEL_RED_X,
|
||||
0, NULL,
|
||||
TTC_func_80389E90, func_80326224, func_8038A0D0,
|
||||
0, 0x400, 0.0f, 0
|
||||
};
|
||||
|
||||
s32 D_8038C91C[3] = {160, 120, 20};
|
||||
struct31s D_8038C928 = {
|
||||
{1.1f, 1.5f},
|
||||
{4.0f, 4.6f},
|
||||
{0.0f, 0.01f},
|
||||
{0.5f, 1.0f},
|
||||
0.0f, 0.01f
|
||||
};
|
||||
|
||||
struct42s D_8038C950 = {
|
||||
{{-230.0f, 30.0f, -230.0f}, {230.0f, 110.0f, 230.0f}},
|
||||
{{-60.0f, 0.0f, -60.0f}, {60.0f, 30.0f, 60.0f}},
|
||||
};
|
||||
|
||||
/* .code */
|
||||
bool TTC_func_803899C0(void) {
|
||||
enum comusic_e phi_a0;
|
||||
s32 phi_a1;
|
||||
|
||||
if (player_getActiveHitbox(0) == HITBOX_1_BEAK_BUSTER) {
|
||||
phi_a0 = COMUSIC_2B_DING_B;
|
||||
phi_a1 = 28000;
|
||||
if (D_8037DCB4 == 5) {
|
||||
phi_a0 = COMUSIC_2D_PUZZLE_SOLVED_FANFARE;
|
||||
phi_a1 = 0x7FFF;
|
||||
}
|
||||
func_8025A6EC(phi_a0, phi_a1);
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void func_80389A1C(void) {
|
||||
Actor *actor;
|
||||
ActorLocal_TreasureHunt *local;
|
||||
|
||||
actor = func_8032813C(0x55, D_8038C820[D_8037DCB4], 0);
|
||||
local = (ActorLocal_TreasureHunt *)&actor->local;
|
||||
actor->yaw = D_8038C868[D_8037DCB4];
|
||||
local->unk0 = D_8037DCB4;
|
||||
actor->unk60 = 0.0f;
|
||||
actor->state = 0;
|
||||
}
|
||||
|
||||
void func_80389A9C(void) {
|
||||
Actor *actor;
|
||||
ActorLocal_TreasureHunt *local;
|
||||
s32 actor_id;
|
||||
|
||||
actor = func_8032813C((D_8038C898 - 1)[D_8037DCB4], D_8038C820[D_8037DCB4 - 1], 0);
|
||||
local = (ActorLocal_TreasureHunt *)&actor->local;
|
||||
actor->yaw = D_8038C880[D_8037DCB4 - 1];
|
||||
local->unk0 = D_8037DCB4;
|
||||
actor->unk60 = 0.0f;
|
||||
actor->state = 0;
|
||||
}
|
||||
|
||||
void func_80389B38(s32 arg0){
|
||||
if(D_8037DCB4 == arg0 && TTC_func_803899C0()){
|
||||
if(arg0 == 0 && !jiggyscore_isCollected(JIGGY_11_TTC_RED_X)){
|
||||
func_80311480(0xA18, 4, NULL, NULL, NULL, NULL);
|
||||
}
|
||||
else if(arg0 == 4){
|
||||
func_80311480(0xA19, 4, NULL, NULL, NULL, NULL);
|
||||
}
|
||||
|
||||
D_8037DCB4++;
|
||||
__spawnQueue_add_0(func_80389A9C);
|
||||
__spawnQueue_add_0(func_80389A1C);
|
||||
}
|
||||
}
|
||||
|
||||
void TTC_func_80389BFC(ActorMarker *this, ActorMarker *arg1){\
|
||||
func_80389B38(0);
|
||||
}
|
||||
|
||||
void func_80389C24(ActorMarker *this, ActorMarker *arg1){\
|
||||
func_80389B38(1);
|
||||
}
|
||||
|
||||
void func_80389C4C(ActorMarker *this, ActorMarker *arg1){\
|
||||
func_80389B38(2);
|
||||
}
|
||||
|
||||
void func_80389C74(ActorMarker *this, ActorMarker *arg1){\
|
||||
func_80389B38(3);
|
||||
}
|
||||
|
||||
void func_80389C9C(ActorMarker *this, ActorMarker *arg1){\
|
||||
func_80389B38(4);
|
||||
}
|
||||
|
||||
void func_80389CC4(s16 arg0[3], s32 arg1){
|
||||
static ParticleEmitter *D_8038D700;
|
||||
static f32 D_8038D708[3];
|
||||
|
||||
if(D_8037DCB4 == 5 && TTC_func_803899C0()){
|
||||
D_8038D708[0] = (f32)arg0[0];
|
||||
D_8038D708[1] = (f32)arg0[1];
|
||||
D_8038D708[2] = (f32)arg0[2];
|
||||
D_8038D708[1] = func_80309724(D_8038D708);
|
||||
__spawnQueue_add_4((GenMethod_4)func_802C4140, 0xF4, reinterpret_cast(s32, D_8038D708[0]), reinterpret_cast(s32, D_8038D708[1]), reinterpret_cast(s32, D_8038D708[2]));
|
||||
D_8038D700 = partEmitMgr_newEmitter(3);
|
||||
particleEmitter_setRGB(D_8038D700, D_8038C91C);
|
||||
particleEmitter_setSprite(D_8038D700, ASSET_700_SPRITE_DUST);
|
||||
particleEmitter_setStartingFrameRange(D_8038D700, 0, 7);
|
||||
particleEmitter_setPosition(D_8038D700, D_8038D708);
|
||||
particleEmitter_setPositionAndVelocityRanges(D_8038D700, &D_8038C950);
|
||||
func_802EFB98(D_8038D700, &D_8038C928);
|
||||
particleEmitter_emitN(D_8038D700, 5);
|
||||
D_8038D708[2] += 300.0f;
|
||||
gcpausemenu_80314AC8(0);
|
||||
timedFunc_set_2(0.1f, (GenMethod_2) func_8028F45C, 9, (s32)&D_8038D708);
|
||||
timedFunc_set_1(0.1f, (GenMethod_1) gcpausemenu_80314AC8, 1);
|
||||
func_80311480(ASSET_A17_TEXT_BURIED_TREASURE_SPAWNED, 4, NULL, NULL, NULL, NULL);
|
||||
D_8037DCB4++;
|
||||
}//L80389E70
|
||||
}
|
||||
|
||||
void ttc_resetTresureHunt(void){
|
||||
D_8037DCB4 = 0;
|
||||
}
|
||||
|
||||
void TTC_func_80389E90(Actor *this){
|
||||
f32 tick = time_getDelta();
|
||||
ActorLocal_TreasureHunt *local = (ActorLocal_TreasureHunt*)&this->local;
|
||||
f64 tmp_f12;
|
||||
|
||||
if(!this->initialized){
|
||||
actor_collisionOff(this);
|
||||
this->marker->collidable = FALSE;
|
||||
this->initialized = TRUE;
|
||||
}
|
||||
|
||||
switch(this->state){
|
||||
case 0://L80389F20
|
||||
this->unk60 = MIN(255.0, this->unk60 + tick*150.0);
|
||||
if(255.0 == this->unk60){
|
||||
this->state = 1;
|
||||
}
|
||||
break;
|
||||
case 1://L80389F94
|
||||
if(local->unk0 < D_8037DCB4){
|
||||
this->state = 2;
|
||||
}
|
||||
break;
|
||||
case 2://L80389FC4
|
||||
this->unk60 = MAX(0.0, this->unk60 - tick*((this->marker->modelId == ASSET_3EA_MODEL_RED_X)? 200.0 : 150.0));
|
||||
if(0.0 == this->unk60)
|
||||
marker_despawn(this->marker);
|
||||
break;
|
||||
}//L8038A094
|
||||
actor_setOpacity(this, (s32)this->unk60);
|
||||
this->depth_mode = 2;
|
||||
}
|
||||
|
||||
Actor *func_8038A0D0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
f32 sp4C[3];
|
||||
f32 sp40[3];
|
||||
f32 sp3C;
|
||||
f32 sp38;
|
||||
Actor *actor;
|
||||
|
||||
actor = marker_getActorAndRotation(marker, sp4C);
|
||||
switch(marker->modelId){
|
||||
case ASSET_3E9_MODEL_RED_ARROW://L8038A12C
|
||||
sp3C = 1.0f;
|
||||
sp38 = 8.0f;
|
||||
break;
|
||||
case ASSET_3EB_MODEL_RED_QUESTION_MARK: //L8038A14C
|
||||
sp3C = 1.0f;
|
||||
sp38 = 8.0f;
|
||||
break;
|
||||
case ASSET_3EA_MODEL_RED_X://L8038A164
|
||||
sp3C = (((ActorLocal_TreasureHunt *)&actor->local)->unk0 == 5)? 0.8f : 0.4f;
|
||||
sp38 = 4.0f;
|
||||
break;
|
||||
}//L8038A1A0
|
||||
sp40[0] = actor->position[0];
|
||||
sp40[1] = actor->position[1] + sp38;
|
||||
sp40[2] = actor->position[2];
|
||||
|
||||
func_8032AA58(actor, sp3C);
|
||||
modelRender_preDraw(func_803253A0, actor);
|
||||
modelRender_draw(gfx, mtx, sp40, sp4C, sp3C, NULL, func_80330B1C(marker));
|
||||
return actor;
|
||||
}
|
Reference in New Issue
Block a user