document: FILEPROG_0_TIPTUP_MINIGAME_PROGRESS, replace FILEPROG_0 usage with NULL where applicable
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@@ -391,6 +391,20 @@ void __baMarker_resolveCollision(Prop *other_prop){
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if(func_802458E0(spAC, actor, 0x87) == 0)
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return;
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volatileFlag_set(VOLATILE_FLAG_1E, 1);
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/**
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* This should use the following fileprog flags:
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*
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* FILEPROG_49_PINK_CAULDRON_1_ACTIVE
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* FILEPROG_4A_PINK_CAULDRON_2_ACTIVE
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* FILEPROG_4B_GREEN_CAULDRON_1_ACTIVE
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* FILEPROG_4C_GREEN_CAULDRON_2_ACTIVE
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* FILEPROG_4D_RED_CAULDRON_1_ACTIVE
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* FILEPROG_4E_RED_CAULDRON_2_ACTIVE
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* FILEPROG_4F_UNUSED_CAULDRON_1_ACTIVE
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* FILEPROG_50_UNUSED_CAULDRON_2_ACTIVE
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* FILEPROG_51_YELLOW_CAULDRON_1_ACTIVE
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* FILEPROG_52_YELLOW_CAULDRON_2_ACTIVE
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*/
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if(fileProgressFlag_get(((actor->unkF4_8 - 1) ^ 1) + 0x49)){
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actor->unk10_12 = 2;
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}
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