document: FILEPROG_0_TIPTUP_MINIGAME_PROGRESS, replace FILEPROG_0 usage with NULL where applicable
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@@ -255,7 +255,7 @@ void func_80388FC0(Actor *this){
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ActorLocal_Tiptup *local;
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local = (ActorLocal_Tiptup *)&this->local;
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fileProgressFlag_setN(FILEPROG_0_UNKNOWN, local->unkA, 2);
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fileProgressFlag_setN(FILEPROG_0_TIPTUP_MINIGAME_PROGRESS, local->unkA, 2);
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vector_free(local->unk4);
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}
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@@ -291,7 +291,7 @@ void chTiptup_update(Actor *this){
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unqPtr->unk4 = vector_new(sizeof(Struct_BGS_2270_0s), 8);
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unqPtr->unk8 = 0;
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unqPtr->unk9 = 0;
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unqPtr->unkA = fileProgressFlag_getN(FILEPROG_0_UNKNOWN, 2);
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unqPtr->unkA = fileProgressFlag_getN(FILEPROG_0_TIPTUP_MINIGAME_PROGRESS, 2);
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unqPtr->unkB = 0;
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unqPtr->unkC = 0.0f;
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if(volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)){
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