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19
src/lair/code_A430.c
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19
src/lair/code_A430.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_80390820(Actor *this);
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/* .data */
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ActorInfo D_80394980 = { 0x299, 0x3C3, 0x0, 0x0, NULL, func_80390820, func_80326224, func_80325340, 0, 0, 0.0f, 0};
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/* .code */
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void func_80390820(Actor *this)
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{
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if (!this->unk38_0 && func_80329530(this, 200))
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{
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FUNC_8030E624(SFX_61_CARTOONY_FALL, 0.8f, 32000);
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timed_playSfx(0.5f, SFX_31_BANJO_OHHWAAOOO, 1, 32000);
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this->unk38_0 = TRUE;
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}
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}
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