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91
src/core2/code_D5FD0.c
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91
src/core2/code_D5FD0.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_802DB548(s32, s32);
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typedef struct {
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f32 unk0;
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f32 unk4;
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u8 unk8;
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u8 unk9;
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u8 unkA;
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u8 unkB;
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u32 unkC_31:3;
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u32 unkC_28:1;
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u32 padC_27:28;
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s16 unk10;
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s16 unk12;
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f32 unk14;
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f32 unk18;
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s16 unk1C;
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s16 unk1E;
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f32 unk20;
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f32 unk24;
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s16 unk28;
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s16 unk2A;
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f32 unk2C;
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void (*unk30)(ActorMarker *, s32);
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void (*unk34)(ActorMarker *, s32);
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u8 pad38[4];
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f32 unk3C;
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}ActorLocal_core2_D5FD0;
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void func_8035D058(Actor *this);
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/* .data */
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extern ActorAnimationInfo D_80372DA0[];
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extern ActorInfo D_80372DF8 = {
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0x21A, 0x350, 0x49D,
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0x1, D_80372DA0,
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func_8035D058, func_80326224, func_80325888,
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2500, 0, 1.0f, 0
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};
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/* .code */
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void func_8035CF60(ActorMarker * marker, s32 arg1) {
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Actor *actor;
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actor = marker_getActor(marker);
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func_80328B8C(actor, 5, 0.0f, 1);
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actor_playAnimationOnce(actor);
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FUNC_8030E8B4(SFX_C2_GRUBLIN_EGH, 1.0f, 32000, actor->position, 1250, 2500);
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actor_collisionOff(actor);
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}
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void func_8035CFC4(Actor *this) {
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ActorLocal_core2_D5FD0 *local;
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local = (ActorLocal_core2_D5FD0 *)&this->local;
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local->unk0 = 4.0f;
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local->unk4 = 8.0f;
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local->unk8 = 6;
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local->unk9 = 0xA;
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local->unkA = 0xE;
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local->unkB = 9;
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local->unkC_31 = 1;
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local->unk10 = 0x11A;
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local->unk12 = 25000;
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local->unk14 = 1.0f;
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local->unkC_28 = TRUE;
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local->unk30 = func_802DB548;
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local->unk34 = func_8035CF60;
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local->unk3C = 1.5f;
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}
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void func_8035D058(Actor *this) {
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if (!this->unk16C_4) {
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func_8035CFC4(this);
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}
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func_802DB5A0(this);
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if (this->state == 5) {
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if (actor_animationIsAt(this, 0.18f) != 0) {
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FUNC_8030E8B4(SFX_2_CLAW_SWIPE, 1.0f, 28000, this->position, 0x4E2, 0x9C4);
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}
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if (actor_animationIsAt(this, 0.7f) != 0) {
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FUNC_8030E8B4(SFX_1F_HITTING_AN_ENEMY_3, 1.0f, 28000, this->position, 0x4E2, 0x9C4);
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}
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}
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}
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