The first commit

This commit is contained in:
Banjo Kazooie
2022-07-15 17:09:41 -05:00
commit dd13d34074
1087 changed files with 391897 additions and 0 deletions

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src/core2/code_CD6E0.c Normal file
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#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "code_B6EA0.h"
extern f32 func_8028EBA4(void);
extern void projectile_getPosition(u8 arg0, f32 arg1[3]);
extern void func_8033FC98(u8 arg0, s32 arg1);
extern u8 D_803726D4[];
extern f32 D_803726EC;
extern f64 D_80379480;
void func_80354670(u8 arg0, s32 arg1) {
func_8033FFE4(arg0, D_803726D4[arg1], D_803726D4[arg1]);
func_8033FC34(arg0, ml_map_f(arg1, 0.0f, 8.0f, 40.0f, 255.0f));
}
void func_803546E8(void) {
u8 sp4F;
struct54s* sp48;
u8 sp47;
ParticleStruct0s* temp_s0;
f32 sp34[3];
f32 sp28[3];
sp4F = func_8033E8D0();
sp48 = func_8033E8F4();
sp47 = func_8033E93C();
temp_s0 = func_8033E960();
player_getPosition(sp34);
temp_s0->unk0 = randf2(-10.0f, 10.0f);
temp_s0->unk4 = (randf() * 35.0f) + 50.0f;
temp_s0->unk8 = randf2(-10.0f, 10.0f);
func_802589E4(sp28, func_8028EBA4(), 48.0f);
sp28[1] = 0.0f;
temp_s0->unk0 += sp28[0];
temp_s0->unk4 += sp28[1];
temp_s0->unk8 += sp28[2];
projectile_setSprite(sp4F, ASSET_713_SPRITE_SPARKLE_YELLOW);
projectile_setPosition(sp4F, sp34);
func_8033FCD8(sp4F, 0xC);
func_80287E9C(sp48);
func_80287F7C(sp48, 3);
func_80344E18(sp47, 5);
func_80344EE4(sp47, -700.0f, -22000.0f);
func_802589E4(sp28, D_803726EC, 250.0f);
sp28[1] = 250.0f;
D_803726EC = mlNormalizeAngle((f32) ((f64) D_803726EC + D_80379480));
func_80344E3C(sp47, sp28);
func_80344D94(sp47, sp34);
temp_s0->unk20 = 0x14;
func_80354670(sp4F, 0x14);
}
void func_8035489C(void) {
ParticleStruct0s* temp_s0;
u8 temp_v0;
f32 playerVelocity[3];
f32 playerPosition[3];
temp_s0 = func_8033E960();
temp_v0 = func_8033E8D0();
func_8033FE2C(temp_v0, 7.0f);
temp_s0->unk20--;
if (temp_s0->unk20 < 0) {
func_8033E984();
return;
}
func_80354670(temp_v0, temp_s0->unk20);
if (temp_s0->unk20 >= 0x10) {
player_getPosition(playerPosition);
player_getVelocity(playerVelocity);
playerVelocity[1] = 0.0f;
playerPosition[0] += playerVelocity[0] * time_getDelta();
playerPosition[2] += playerVelocity[2] * time_getDelta();
playerPosition[0] += temp_s0->unk0;
playerPosition[1] += temp_s0->unk4;
playerPosition[2] += temp_s0->unk8;
projectile_setPosition(temp_v0, playerPosition);
}
}
void func_80354990(void){}
#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_CD6E0/func_80354998.s")
void func_80354C18(void) {
ParticleStruct0s* temp_s0;
s32 pad;
ActorMarker *sp4C;
u8 sp4B;
FuncUnk40 sp44;
s32 sp40;
f32 sp34[3];
f32 sp28[3];
u8 temp_s1;
temp_s0 = func_8033E960();
temp_s1 = func_8033E8D0();
sp4C = func_8033E864();
sp4B = func_8033E93C();
sp44 = func_8033E888();
sp40 = func_8033E8AC();
func_8033FE2C(temp_s1, 7.0f);
temp_s0->unk20--;
if (temp_s0->unk20 < 0) {
func_8033E984();
} else {
func_80354670(temp_s1, temp_s0->unk20);
if (temp_s0->unk20 >= 0x10) {
if (sp44(sp4C, sp40, sp34) != 0) {
func_8033FC98(temp_s1, 0);
} else {
func_8033FC98(temp_s1, 1);
}
} else {
projectile_getPosition(temp_s1, sp34);
}
func_80344E7C(sp4B, sp28);
sp28[0] += temp_s0->unkC;
sp28[1] += temp_s0->unk10;
sp28[2] += temp_s0->unk14;
func_80344E3C(sp4B, sp28);
temp_s0->unk0 += sp28[0];
temp_s0->unk4 += sp28[1];
temp_s0->unk8 += sp28[2];
sp34[0] += temp_s0->unk0;
sp34[1] += temp_s0->unk4;
sp34[2] += temp_s0->unk8;
projectile_setPosition(temp_s1, sp34);
}
func_8033FC34(temp_s1, 0xB4);
func_8033FCD8(temp_s1, 0xC);
}
void func_80354DC8(void){}
void func_80354DD0(void) {
ParticleStruct0s* temp_s0;
struct54s* sp40;
u8 sp3F;
u8 pad3C[3];
u8 temp_s1;
f32 sp2C[3];
f32 sp20[3];
temp_s1 = func_8033E8D0();
sp40 = func_8033E8F4();
sp3F = func_8033E93C();
temp_s0 = func_8033E960();
ml_vec3f_clear(sp2C);
temp_s0->unk0 = randf2(-50.0f, 50.0f);
temp_s0->unk4 = randf2(-65.0f, -65.0f);
temp_s0->unk8 = randf2(-50.0f, 50.0f);
projectile_setSprite(temp_s1, ASSET_710_SPRITE_SPARKLE_PURPLE);
func_8033FC60(temp_s1, 0xE1, 0xFF, 0);
projectile_setPosition(temp_s1, sp2C);
func_80287E9C(sp40);
func_80287F7C(sp40, 3);
func_80344E18(sp3F, 3);
sp20[0] = 0.0f;
sp20[1] = 0.0f;
sp20[2] = 0.0f;
func_80344E3C(sp3F, sp20);
func_80344D94(sp3F, sp2C);
temp_s0->unk20 = 0x14;
func_80354670(temp_s1, 0x14);
}
void func_80354EEC(void) {
ParticleStruct0s* temp_s0;
s32 pad;
ActorMarker *sp3C;
FuncUnk40 sp38;
s32 sp34;
f32 sp28[3];
u8 temp_s1;
temp_s0 = func_8033E960();
temp_s1 = func_8033E8D0();
sp3C = func_8033E864();
sp38 = func_8033E888();
sp34 = func_8033E8AC();
temp_s0->unk20--;
if (temp_s0->unk20 < 0) {
func_8033E984();
} else {
func_80354670(temp_s1, temp_s0->unk20);
if (temp_s0->unk20 >= 0x10) {
if (sp38(sp3C, sp34, sp28) != 0) {
func_8033FC98(temp_s1, 0);
} else {
func_8033FC98(temp_s1, 1);
}
sp28[0] += temp_s0->unk0;
sp28[1] += temp_s0->unk4;
sp28[2] += temp_s0->unk8;
projectile_setPosition(temp_s1, sp28);
}
}
func_8033FC34(temp_s1, 0xBE);
func_8033FCD8(temp_s1, 0xC);
}
void func_80355004(void){}
void func_8035500C(void) {
u8 sp47;
struct54s* sp40;
u8 sp3F;
ParticleStruct0s* temp_s0;
f32 sp2C[3];
f32 sp20[3];
sp47 = func_8033E8D0();
sp40 = func_8033E8F4();
sp3F = func_8033E93C();
temp_s0 = func_8033E960();
ml_vec3f_clear(sp2C);
temp_s0->unk0 = randf2(-40.0f, 40.0f);
temp_s0->unk4 = randf2(-40.0f, 40.0f);
temp_s0->unk8 = randf2(-40.0f, 40.0f);
projectile_setSprite(sp47, 0x70F);
func_8033FC60(sp47, 0xFF, 0xE6, 0xF5);
projectile_setPosition(sp47, sp2C);
func_80287E9C(sp40);
func_80287F7C(sp40, 3);
func_80287FB4(sp40, 0); //set frame
func_80344E18(sp3F, 3);
sp20[0] = 0.0f;
sp20[1] = 0.0f;
sp20[2] = 0.0f;
func_80344E3C(sp3F, sp20);
func_80344D94(sp3F, sp2C);
temp_s0->unk20 = 0x14;
func_80354670(sp47, 0x14);
}
void func_80355134(void) {
ParticleStruct0s* temp_s0;
u8 temp_s1;
ActorMarker *sp3C;
FuncUnk40 sp38;
s32 sp34;
f32 sp28[3];
temp_s0 = func_8033E960();
temp_s1 = func_8033E8D0();
sp3C = func_8033E864();
sp38 = func_8033E888();
sp34 = func_8033E8AC();
if ((func_8023DB5C() & 1) == 0) {
temp_s0->unk20--;
}
if (temp_s0->unk20 < 0) {
func_8033E984();
} else {
func_80354670(temp_s1, temp_s0->unk20);
if (temp_s0->unk20 >= 0x13) {
sp38(sp3C, sp34, sp28);
temp_s0->unk4 -= time_getDelta() * 200.0f;
sp28[0] += temp_s0->unk0;
sp28[1] += temp_s0->unk4;
sp28[2] += temp_s0->unk8;
projectile_setPosition(temp_s1, sp28);
} else {
projectile_getPosition(temp_s1, sp28);
sp28[1] -= time_getDelta() * 200.0f;
projectile_setPosition(temp_s1, sp28);
}
}
func_8033FC34(temp_s1, 0xFF);
func_8033FCD8(temp_s1, 0xC);
}
void func_80355294(void){}
void func_8035529C(void) {
u8 sp4F;
struct54s* sp48;
u8 sp47;
ParticleStruct0s* sp40;
f32 sp34[3];
f32 sp28[3];
sp4F = func_8033E8D0();
sp48 = func_8033E8F4();
sp47 = func_8033E93C();
sp40 = func_8033E960();
ml_vec3f_clear(sp34);
sp40->unk0 = randf2(-40.0f, 40.0f);
sp40->unk4 = 0.0f;
sp40->unk8 = randf2(-40.0f, 40.0f);
projectile_setSprite(sp4F, 0x70F);
func_8033FC60(sp4F, randi2(0xD2, 0xFF), randi2(0xBE, 0xFF), randi2(0xC8, 0xFF));
projectile_setPosition(sp4F, sp34);
func_80287E9C(sp48);
func_80287F7C(sp48, 3);
func_80287FB4(sp48, 0);
func_80344E18(sp47, 3);
sp28[0] = 0.0f;
sp28[1] = 0.0f;
sp28[2] = 0.0f;
func_80344E3C(sp47, sp28);
func_80344D94(sp47, sp34);
sp40->unk20 = 0xE;
func_80354670(sp4F, 0xE);
}
void func_803553E8(void) {
ParticleStruct0s* temp_s0;
u8 temp_s1;
ActorMarker *sp3C;
FuncUnk40 sp38;
s32 sp34;
f32 sp28[3];
temp_s0 = func_8033E960();
temp_s1 = func_8033E8D0();
sp3C = func_8033E864();
sp38 = func_8033E888();
sp34 = func_8033E8AC();
if ((func_8023DB5C() & 1) == 0) {
temp_s0->unk20--;
}
if (temp_s0->unk20 < 0) {
func_8033E984();
} else {
func_80354670(temp_s1, temp_s0->unk20);
if (temp_s0->unk20 >= 0xD) {
sp38(sp3C, sp34, sp28);
temp_s0->unk4 -= time_getDelta() * 40.0f;
sp28[0] += temp_s0->unk0;
sp28[1] += temp_s0->unk4;
sp28[2] += temp_s0->unk8;
projectile_setPosition(temp_s1, sp28);
} else {
projectile_getPosition(temp_s1, sp28);
sp28[1] -= time_getDelta() * 40.0f;
projectile_setPosition(temp_s1, sp28);
}
}
func_8033FC34(temp_s1, 0xFF);
func_8033FCD8(temp_s1, 0xC);
}
void func_80355548(void){}
//Static var not defined properly
#ifdef NON_MATCHING
void func_80355550(void) {
static s32 D_803863E0;
u8 sp3F;
struct54s *sp38;
u8 sp37;
ParticleStruct0s *sp30;
f32 sp24[3];
f32 sp18[3];
sp3F = func_8033E8D0();
sp38 = func_8033E8F4();
sp37 = func_8033E93C();
sp30 = func_8033E960();
ml_vec3f_clear(sp24);
sp30->unk0 = randf2(-30.0f, 30.0f);
sp30->unk4 = randf2(-30.0f, 30.0f);
sp30->unk8 = randf2(-30.0f, 30.0f);
if ((f64) randf() < 0.25) {
projectile_setSprite(sp3F, ASSET_711_SPRITE_SPARKLE_DARK_BLUE);
} else if ((f64) randf() < 0.5) {
projectile_setSprite(sp3F, ASSET_716_SPRITE_SPARKLE_WHITE);
} else {
projectile_setSprite(sp3F, ASSET_710_SPRITE_SPARKLE_PURPLE);
}
func_8033FC60(sp3F, 0xFF, 0xFF, 0xFF);
projectile_setPosition(sp3F, sp24);
func_80287E9C(sp38);
func_80287F7C(sp38, 3);
func_80287FB4(sp38, 0);
if (D_803863E0 >= 4) {
D_803863E0 = 0;
}
func_80344E18(sp37, 3);
sp18[0] = 0.0f;
sp18[1] = 0.0f;
sp18[2] = 0.0f;
func_80344E3C(sp37, sp18);
func_80344D94(sp37, sp24);
sp30->unk20 = 0x14;
func_80354670(sp3F, 0x14);
}
#else
#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_CD6E0/func_80355550.s")
#endif
void func_8035570C(void) {
ParticleStruct0s* temp_s0;
u8 temp_s1;
ActorMarker *sp3C;
FuncUnk40 sp38;
s32 sp34;
f32 sp28[3];
temp_s0 = func_8033E960();
temp_s1 = func_8033E8D0();
sp3C = func_8033E864();
sp38 = func_8033E888();
sp34 = func_8033E8AC();
temp_s0->unk20--;
if (temp_s0->unk20 < 0) {
func_8033E984();
} else {
func_80354670(temp_s1, temp_s0->unk20);
if (temp_s0->unk20 >= 0x13) {
sp38(sp3C, sp34, sp28);
temp_s0->unk4 -= time_getDelta() * 80.0f;
sp28[0] += temp_s0->unk0;
sp28[1] += temp_s0->unk4;
sp28[2] += temp_s0->unk8;
projectile_setPosition(temp_s1, sp28);
} else {
projectile_getPosition(temp_s1, sp28);
sp28[1] -= time_getDelta() * 200.0f;
projectile_setPosition(temp_s1, sp28);
}
}
func_8033FC34(temp_s1, 0xFF);
func_8033FCD8(temp_s1, 0xC);
}
void func_8035585C(void){}
#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_CD6E0/func_80355864.s")
void func_80355B00(void) {
ParticleStruct0s *sp44;
u8 sp43;
ActorMarker *pad40;
Actor *sp38;
f32 *sp34;
f32 sp28[3];
sp44 = func_8033E960();
sp43 = func_8033E8D0();
pad40 = func_8033E864();
sp38 = marker_getActor(pad40);
sp34 = func_802C9C0C(sp38);
func_8033FE2C(sp43, 7.0f);
sp28[0] = sp38->position[0];
sp28[1] = sp38->position[1];
sp28[2] = sp38->position[2];
if (sp44->unk28 > 0) {
sp44->unk20 = (s32) (sp44->unk20 - 1);
}
if (sp44->unk24 != 0) {
sp44->unk28 = (s32) -sp44->unk28;
}
if (sp44->unk20 < 0) {
func_8033E984();
return;
}
func_80354670(sp43, sp44->unk20);
if (sp44->unk20 >= 0x10) {
sp28[0] += sp34[0] * time_getDelta();
sp28[2] += sp34[2] * time_getDelta();
sp28[0] += sp44->unk0;
sp28[1] += sp44->unk4;
sp28[2] += sp44->unk8;
projectile_setPosition(sp43, sp28);
}
}
void func_80355C4C(void){}