The first commit
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93
src/core2/code_55E70.c
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93
src/core2/code_55E70.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern Actor *func_8032813C(enum actor_e, f32[3], s32);
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extern void func_80325794(ActorMarker *marker);
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Actor *func_802DCE00(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void func_802DCF20(Actor *this);
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/* .data */
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ActorAnimationInfo D_80368150[] ={
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{0, 0.0f},
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{0x286, 1.1f},
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{0x287, 1.6f}
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};
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f32 D_80368168[3] = {0.0f, 0.0f, 0.0f};
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ActorInfo D_80368174 = {
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0x178, 0x1DF, 0x55D,
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0x0, D_80368150,
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func_802DCF20, func_80326224, func_802DCE00,
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0, 0, 0.0f, 0
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};
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/* .bss */
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ActorMarker *D_8037DE90;
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/* .code */
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Actor *func_802DCE00(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **vptr){
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Actor * actor;
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f32 sp58[3];
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f32 sp4C[3];
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f32 sp40[3];
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f32 sp34[3];
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actor = marker_getActor(marker);
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func_8033A2D4(func_803253A0, actor);
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func_8033A2E8(func_80325794, marker);
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func_8024E258();
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{sp58[0] = 0.0f; sp58[1] = 0.0f; sp58[2] = 1312.5f;};
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{sp4C[0] = 0.0f; sp4C[1] = 0.0f; sp4C[2] = 0.0f;};
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func_8024CD88(sp58);
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func_8024CE18(sp4C);
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func_8024CFD4();
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func_8024C904(gdl, mptr);
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{sp40[0] = 0.0f; sp40[1] = 0.0f; sp40[2] = 0.0f;};
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{sp34[0] = 0.0f; sp34[1] = 165.0f; sp34[2] = 0.0f;};
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func_803391A4(gdl, mptr, sp40, 0, 1.0f, sp34, func_80330B1C(marker));
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func_8024E2FC();
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func_8024C904(gdl, mptr);
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return actor;
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}
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void func_802DCF10(Actor *this){
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D_8037DE90 = NULL;
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}
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void func_802DCF20(Actor *this) {
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if (!this->initialized) {
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this->initialized = TRUE;
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this->unk124_9 = 0;
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actor_collisionOff(this);
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func_80328B8C(this, 1, 0.0f, 1);
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actor_playAnimationOnce(this);
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func_803300D8(this->marker, func_802DCF10);
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}
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if (animctrl_isStopped(this->animctrl) != 0) {
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func_80328B8C(this, 2, 0.0f, 1);
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actor_loopAnimation(this);
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}
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}
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void func_802DCFC4(void){
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if(D_8037DE90 == NULL){
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D_8037DE90 = func_8032813C(0x1df, D_80368168, 0)->marker;
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}
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}
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void func_802DD008(s32 arg0, s32 arg1){
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if(D_8037DE90 == NULL){
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func_802C3BF8(func_802DCFC4);
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}
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}
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void func_802DD040(s32 arg0, s32 arg1) {
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ActorMarker *temp_a0;
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temp_a0 = D_8037DE90;
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if (temp_a0 != 0) {
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func_80326310(marker_getActor(temp_a0));
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}
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}
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