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24
src/core2/code_3EC30.c
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24
src/core2/code_3EC30.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_802C5BC0(Actor *this);
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/* .data */
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ActorInfo D_80365FB0 = { 0x65, 0xF3, 0x0, 0x0, 0x0, func_802C5BC0, func_80326224, func_80325340, 0, 0, 0.0f, 0};
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/* .code */
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void func_802C5BC0(Actor *this){
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if(!this->initialized){
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actor_collisionOff(this);
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this->unk60 = 0.0f;
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this->pitch = 90.0f;
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func_802F3554(4, this->position);
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this->initialized = TRUE;
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}
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else{
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this->unk60 += time_getDelta();
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if(2.0 < this->unk60)
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marker_despawn(this->marker);
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}
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}
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